Very cool. I like the PS1-style graphics. The twist is cute, too. It could stand to have a little more behind it, right now this looks more like an experiment than anything.
Very cool. I like the PS1-style graphics. The twist is cute, too. It could stand to have a little more behind it, right now this looks more like an experiment than anything.
This looks insane. No joke, the visual quality surpasses the majority of anime out there, even some of the larger budget series. The biggest issue with the teaser is that it starts off so leisurely, both in music and animation, that you build the expectation for it to be longer, so it feels shorter than it actually is.
I don't know what to say about this, it's really short, half of it is a credit reel, and the animation itself is really one loop and one tween. All of the starts I'm giving you are for that one little loop, which is nice, but very short. It's good, the proportions are flawless, and the movements are fluid and have perspective.
The only suggest I can make is to tackle larger projects when you're on break and can fully devote yourself to the task of making a several minute-long animation.
Thanks Kwing (^_^)
I do have a project in mind and I've just started a 3 week holiday yesterday. I've already got the story concept and character designs figured out so I might finish up to the animatic stage if nothing else comes up on the holidays for me.
The Current working title I have for it is "The Animated Adventures of Glass Man"
Thanks again . . .
Ballzy247
"I bet you to uh... Uh... Uh..."
It sounds like you recorded this in one take without a script.
This is decent but it's far from looking good. Stop-action is HARD, I know that. But if you want to make it look good you need a higher framerate, and something to hold that camera steady so it doesn't interfere with the extra work you're doing. Substitute the longer still frames for video so the film grain gives the impression of time passing instead of looking awkward. The step at the end is a neat idea but it's too conspicuous - if the guy looked like he had just been walking through it would likely have been funnier than having it look as if the guy was deliberately stepped on.
Yea.. I can't remember, but I do remember writing the story for this one.And I do agree that there a lot of those awkward moments in the film. This is my least favorite of the series so far. I... I'm gonna feel like an idiot for saying this but I used partly lamp-light and daylight (it was raining but still :/) I didn't use my Rebel Canon T5I for this; my phone camera instead. I was having difficulties at first so I substituted that for my phone. Nowadays I only use my phone camera for videos. And I thought it would be funny if that happened but whatever.
It's a shame that, considering there are only four sticks here, you didn't put much work into having them fight back. This looks really good but the framerate feels a little too low.
Sufficiently creepy with the music, effects and black-and-white scheme, but I wish the quality of the animation itself were a bit higher. You need to learn something called easing, which is basically understanding the difference between slow and fast movements as well as acceleration. One small example? The spinning syringe near the beginning of the animation: Make it start to spin slowly, pick up momentum, and slow down before it stops. Also the on-screen text at the beginning felt like it went by way too fast, since it took longer to read when overlayed on top of the rest of the screen.
Thank you for the feedback :)
I don't know why but that scared the living fuck out of me. Audio was done exceptionally well, though the art and animation was terribly basic and redundant.
Once upon a time, water taught itself how to feel pain.
Age 29, Male
Software engineer /
United States
Joined on 7/24/07