Great, Man!
Castle 3C and 3D use masterful graphics, sound, and concept work. It's the first display of radical fighting animation that features shrapnel, massive war-like combat, and the most intense character development yet. The general's true colors are revealed as Etrius and Lloyd are removed from the rest of the group. Additionally, the voice acting is better than both A and B, featuring the becoming-maniacal voice of the general, the comic-relief line from Romanov, and many others. The watcher gets exceptionally strong feelings for Beecher, although the entire team earns immense respect when they show their will to survive. No characters in this film are weak, not even the soldier fodder. Best of all it leaves everyone worried sick about Etrius and Lloyd. The menu sound effects were a bit loud compared to the rest of it, though. On a last note, Dimmu Borgir perfectly fits the environment of the parallel universe. Its name complements the film all on its own! (Meaning "dark fortresses" in Norwegian.)
From where we left off, we had all that on our minds. In Castle Repercussions, the watcher is perfectly teased by the ominous intro... And the rest of the film, really. We enter the spooky deserted castle once again, lead by a private. Cooler still is the sentience that lurks within the castle, a foreshadowing to a malicious figure that we hope we can learn of later.
Sound, graphics, animation, concept, all perfect! Love how you changed the point of view back to the private! Only problem I had with it was that I missed the invisible button and playhead badly. Wish you could have used them again.