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Kwing

647 Movie Reviews

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5 reviews are hidden due to your filters.

Do you know what framerate is? You really need to make this animation more smooth for it to be considered high quality. A crude approximation of what something looks like just doesn't cut it here. Flesh out every little detail and then you'll be getting somewhere.

Heck, before you do that, work a little on making sure your individual frames look decent as well.

"Plus tax" should be a running joke. Damn.

The drawings and animation are terribly basic but it's a fun and entertaining watch from start to finish. I think the biggest turnoff for me was the way you drew the house. Just use your damn brush tool, it WILL look better than the line tool. Really.

Dayonder responds:

Thanks for your review :)
I know the drawings were very poorly done. Most of this was drawn on a laptop trackpad and I was in a bit of a rush to finish it. In the original version, which I had planned but never finished due to time constraints, "Plus Tax" was a running joke.
As for the house, yeah... It's bad...

For what it is, it's actually really smooth and pleasing to look at. It's not perfect, though. The ears have great easing on them but I would have like to see the ball squash and stretch as well. The explosion should have had a similar easing to it, with a quick explosion that dissipated more slowly toward the end. More complex background work would also be appreciated - maybe have the entire scene darken when the cloud passes in front of the sun. Little things like those give your animation a sense of polish.

Really smooth and well-done. I only wish it were a bit longer but I know that these things take an immense amount of time. That said, even for 30 seconds, it would have been nice to see more of a conclusion as far as the giant guy that was attacking the little guy. Who won? Heck, maybe you could pan out and show the bigger guy falling into a pit or something similarly minimalistic.

I don't know jack about Game Grumps but I know the basic concept of these animations. Take some existing audio and build an animation around it. Your animation is actually pretty good as well as being expressive and fitting really well with the voices, but for something this short you shouldn't have left this as minimalistic as it was. You could have easily afforded to amp the smoothness of the movements and completely color in and texture the environment and characters. Also this just has very little replay value or entertainment as a whole.

Swordticus responds:

Thank you for the feedback. And you're totally right, this was VERY lazy and minimalistic. That's because early on I noticed how badly planned out it was layer wise and everything so a lot of it was in fact simplified to not get a headache from it. This was mostly made as practice since I was pretty rusty in the first place.
But you're totally right, so thank you for your honest opinion. I'll make sure to put my all in my next animation to come.

Voice acting is a bit slow and quality could be better. Drawings are simple but attractive, but I think it would have been better to have a dark brown on tan instead of black on white.

I felt like the animation was a little too simple for its own good at times. For instance, having landscapes pan at different speeds would give the illusion of perspective. A few instances of bad animation make this appear confusingly suggestive.

It's also worth saying that this goes by way too slowly. Halfway into the animation literally all I knew was that there was a shoemaker dancing with a girl who had magic shoes. I mean really, "Sold a pair of shoes (beat) went home (beat) and WAITED (beat)." #relatable

I found the minimalist caricatures were a reach that you didn't quite grasp. I really couldn't distinguish the characters from one another. Who attacked the woman? What was their relation to the shoemaker - hell, were they the same person?

As with most of the animation, the ending left me feeling unsatisfied with no real closure to ten minutes of a very boring animation.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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