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Kwing

648 Movie Reviews

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Voice acting is a bit slow and quality could be better. Drawings are simple but attractive, but I think it would have been better to have a dark brown on tan instead of black on white.

I felt like the animation was a little too simple for its own good at times. For instance, having landscapes pan at different speeds would give the illusion of perspective. A few instances of bad animation make this appear confusingly suggestive.

It's also worth saying that this goes by way too slowly. Halfway into the animation literally all I knew was that there was a shoemaker dancing with a girl who had magic shoes. I mean really, "Sold a pair of shoes (beat) went home (beat) and WAITED (beat)." #relatable

I found the minimalist caricatures were a reach that you didn't quite grasp. I really couldn't distinguish the characters from one another. Who attacked the woman? What was their relation to the shoemaker - hell, were they the same person?

As with most of the animation, the ending left me feeling unsatisfied with no real closure to ten minutes of a very boring animation.

Not great. Harlan Ellison is doing his thing, but your animation is pretty lacking. It looks as if you made this in paint and just set a slideshow to fast. Some kind of short loops like waving arms would make this more engaging, and while simple black and white graphics are totally doable, you need to finish each scene and draw complete scenarios. That means characters and backgrounds and lip syncing.

spacezoomer responds:

I actually animated it in Toon Boom, but yeah I agree that it could be better with proper lip syncing and backgrounds. I guess I didn't bother with anything else after that one brief loop of the ringing phone and the little bit of Harlan picking up the phone. But I agree with your criticisms and I will take them to heart.

Interesting for someone who's seen the original Charlie the Unicorn but I feel like this doesn't really stand on its own very well. That said it's more casual and laid-back than the original, by far.

This was always one of my favorite skits by you. It has that old late 90s/early 2000s vibe to it, a cute little jingle, and a healthy dose of that slightly uncomfortable weirdness that you incorporate into all of your animations.

Really great for a 2004 animation. The gradients are a little much but they're tasteful and overall this looks very colorful and attractive, with the animation being quite smooth as well. The low-quality sound is really the only giveaway that this is over a decade old.

The biggest problem with it is the inconsistent sizing. The dragon picks up the apple, which is proportional to the ant, yet when you see the dragon beside the tree, he's the same size as the tree yet the apple fills his mouth almost completely. He sets the apple down and all of a sudden it's normal size again. Lolwat.

Hot damn, I saw this on your website a long ass time ago. There's no way this is worth 4 stars but the nostalgia is just too damn strong. I love the immediately recognizable Counter Strike vox. Choppy and corny and worth every second of it.

EggysGames responds:

Definitely not worth a 4 star these days definitely but good nostaglia :D

Gosh. If I'd known there would have been so many amateur animators in this I probably would have joined in myself. Nevertheless this was a pretty good collab. There were some good submissions and some not-so-good submissions, but they were all so short and many went on simultaneously so it ended up working out really well, since none of the animations really left me on a sour note.

At a few times I felt like the sheep were going by a little fast, and that some of the more talented animators had been grouped together, which left the animation a little wanting when the newbies came in. It would also have been nice to see the animators' names during each section, rather than at the end. Last but not least, and what I think this collab really should have, is a Flash version that plays the animations in a random order on loop.

Anyway, nice effort, fun collab. Kind of funny how much trouble went into something that lasted five minutes.

Lalo responds:

Indeed. It was a tough choice to make it a movie instead of interactive. but it's more digestible this way. The editing was tricky, but I think it got to a good point, and the fast sheep kind of encourages people to go back and watch for missed details!

Whoa. This was really hilarious, although I have to give most of the credit to the song for being so frantic and scattered - the animation fits PERFECTLY. The frame by frame animation is smooth and goes by incredibly fast, which just makes everything totally crazy and makes the funny moments funnier.

Damn, you pulled this off real nice. The graphical quality is astounding - far beyond a lot of anime that's published under big companies, though the animation was a little less consistent (this is fairly common for this style of animation, though.)

The facial expressions and music were obnoxiously cliche, too. I understand that was most likely what you were going for, as is the case for animations like Chuck's New Tux, but it really was over the top and just cringy. Believe it or not, I was rooting for the girl to die from the moment Cupid appeared. By the time I saw the steel tips of the arrows I could already tell something was a little off.

If you were just going for something totally absurdist, it might have been kind of funny to have the girl puking up blood and just cranking up the gore factor in general. The animation already relies on over-the-top cinematics to enforce the cliche, so you might as well have taken it a notch further.

bocodamondo responds:

thanks i appreciate it but im not funny or creative enough to take a huge risk and play with expectations like harry, oney and all the other great animators...if i try to do it i will most likely create another cringeworthy garbage like my dora vs swiper video, urgh....

Once upon a time, water taught itself how to feel pain.

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