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Recent Movie Reviews

654 Movie Reviews

I get the reference, but I can't in good faith give this more than a low score. If anyone else uploaded this it would probably be blammed. It would also be funnier if this actually was your first animation because you could have titled it This is the Only Movie.

Regarding the animation itself, there's not much to say other than that you've got one sprite and a lot of mileage out of the free transform tool. It's bad on purpose so I don't know what more is worth discussing.

The animation here is simple but really smooth. I felt that the style struck a really good balance between feeling well-made while also harkening back to some of the cruder animation emblematic of the peak Flash years. I do wish it had been a bit longer though.

The old music made me think this would have felt a lot more cinematic in black and white or with low saturation, maybe with some high contrast film noir lighting.

SuperGibaLogan responds:

thx for the review
btw the old music is a reference to ren & stimpy, since i used a few production music from the show

The grainy texture on the images looks great and makes this really feel like a pre-Flash cartoon of the 90s or earlier. You also really nailed the art style, and it really makes the animation pleasant to the eye.

Humor-wise I didn't find this especially entertaining, but it's only 2 minutes so the unfunny-ness isn't that painful to sit through, especially when the aesthetic makes up for it a lot.

There are two main hiccups that I think drags this down considerably. First, some of the animation is just way too simple. Some of the really simple stuff (like the camera pan in the beginning) have a low framerate and look jerky. The two frame loop of the rat digging through boxes looks really crude, and it wouldn't have taken THAT many more frames to create a loop (even a low framerate one) that looked less sloppy. The screen shake at the very end is another example of this - just a few more frames to slow this down would make it look more like something that might actually air on Cartoon Network.

The second issue is the timing. Not just comedic timing, but the timing of the shots as well. It's a short animation (under 2 minutes) yet panning and fading transitions are all we see for the first 30 seconds of it. Some of the relatively short shots should be even shorter, like the rat tearing apart the box, or the first shot of him reaching into it (you play the same loop later and that time it's shown for the right amount of time.) Similarly, both shots of the rat holding the snow globe are just a little too long, as well as the still shot of the mess the rat made. All of these things might seem like nitpicks, but if you imagine how awkward it might be to talk to someone that randomly inserted... half second pauses while speaking... to you, it makes sense how not only these small differences of a fraction of a second can create a disruptive experience, but how a bunch of them back to back make the final product look unpolished.

E-Nat responds:

Thanks for your feedback! I'll improve my short films better in the future 💖

Recent Game Reviews

759 Game Reviews

I wasn't able to unlock the phone without a hint, but given that this is relatively short I think it works well. The art is good, the music is good, and the twist is compelling. I could ask for a longer game or more puzzles but for 15 hours I think this is about as much as one could ask for.

This didn't make me horny but it did make me want to play Magic Survival again. I played through the demo and did a bit of grinding on level 1 until I got 219 coins, because I was curious about the different upgrades. Once the difficulty drops a bit the game becomes fun, but early game is painful less because of the difficulty and more because the movement speed is so slow, you don't know which weapons are good, and aiming the default (dildo) weapon is frustrating when it takes so many hits to kill an enemy and you're slowly being surrounded by more and more opponents. Some of the weapons are far more powerful than others (hex circle, boomerang panties, and heartthrob specifically reached ridiculous power levels where nothing could touch you.)

Regarding the adult content. this feels like a step down from Slave Lords of the Galaxy or even the original Slave Lord, mostly because the H-scenes aren't contextualized within deeper interaction. The actual training part has always been the highlight of your games and that seems to be missing here.

It's slow, but so were a lot of other games (especially tower defense games) of this era. Something I was pleasantly surprised by was the difficulty. At one point I was trying to survive 5 minutes and I had to sell several towers to afford an instant heal so I could tank the last unit which had slipped past my defenses. I think when a strategy game can force nonlinear decisions instead of just slowly optimizing toward maximum efficiency it's doing something right.

Something that DID seem too easy and simple is that building towers optimally around a ballista tower and splitting firepower evenly between all of the paths was something that seemed to inevitably lead to victory, and there wasn't too much to think about once you figured that part out in the first two levels. What ultimately caused me to quit the game wasn't losing, but accidentally selling an important tower midway through level 5 despite otherwise doing well. The slow pace of the game made salvaging that attempt (or restarting) both very painful to consider.

To this point, there were a lot of quality of life improvements that could have made this more enjoyable. For some of the levels where you start with a lot of money, the initial grace period before the first wave just isn't long enough because there are so many towers to place. There should be a confirm option before selling towers. Some way to skip the grace period and bring on the next wave sooner, or to make the gameplay run faster, would have also been nice. Trying to squeeze as many towers as possible into the range of the ballista tower was annoying without a grid system; having placements be tile-based would have made things feel way better. These are all more or less things that Gemcraft did (which was released literally a week after this game.)

Recent Audio Reviews

862 Audio Reviews

The tone and composition reminds me a lot of Super Solvers: Challenge of the Ancient Empires. I like the sound of this a lot, but the melody wanders aimlessly for a lot of it and makes the whole song sound more like a solo. There also isn't very much in the way of dynamics and development. This is par for the course for video game music, but makes the ending feel abrupt; I think this would work better as a looping track.

My recommendation would be to take some of your favorite parts from this and condense it into ~30 seconds, then use it as a bridge for something a bit more structured and repetitive.

YESEvoi responds:

Thanks for the advice!

I'm an easy target for djent stuff, and this is damn good. A tad repetitive, but enough changeups to keep it from being a glaring issue (with it going full Doom toward the end.) Mixing is a little muddy but otherwise tight.

I like the layering a lot, but I'm kind of lukewarm on the sample choice. The drums are a little weak, and sometimes it just feels like there's too much going on, especially with the samples being kind of short and repetitive.

Curious to see how this sounds with vocals over it, the tone is different and the 3/4 time signature would be challenging to spit to.

glitchs2d responds:

Thanks for the feedback. The beat may still change a bit by the time the full album is done. I have been listening to a lot of Ka and Roc Marciano recently, which is why the drums are on the weaker side. Honestly, I may remove them altogether in the end.

The flow of this song is atypical, to say the least. Most of the project is pretty traditional, but I really wanted to break out of the typical hip-hop structure for a few tracks to push my creativity.

Recent Art Reviews

129 Art Reviews

I'm a big fan of this art style. The high contrast and simple shapes make this really stylized.

Crazy amount of detail and great contrast between the low saturation characters and vibrant background. The bullets in the foreground are a bit distracting, especially with the blur effect on them.

This is a really cool concept, I'd like to see the folding/unfolding of this character animated! Certain parts of the body lack a bit of detail, and the wheel itself really just looks like three concentric circles.

Zechetto responds:

yeah, the left/closed version is without perspective or depth. It's purposely made that way for study reasons, that's how I get to the right version one. I don't really wanted to make a detailed concept. Just a study, but I like it very much how it gets to the spirit of the character and I do love the painting.

By the way, this is one of my first paintings with a brush I made from scratch, and is much better developed now

Once upon a time, water taught itself how to feel pain.

Age 30, Male

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