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Kwing

738 Game Reviews

176 w/ Responses

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WHOA!!!

The graphics are stunning, and the framerate, animation, and smoothness are great, too. Good presentation, good layout. The only thing that might be cool would be installing features where you would have to complete certain objectives (avoid, batter, touch, or a combination of the above) using the things spawning from and around your mouse. This is godly.

HARD!

Simple, but really fun and hard! I couldn't get much past 200, but it's really addictive! The scripting is good, the objective of the star is pretty fun, and overall a really great game!!

WHOA!

This is... INSANE! It's a bit short, but it's very fun. There should have been things to pick up, and more enemies, because it was too easy until you got to the boss. Still, Bowser was an extremely fun boss fight!

WHAT?

This is almost a complete copy of the first one! You added nothing except music, which sucked (players can find their own music, at least make a mute button using on(release){;stopAllSound();} on a button!)

The buttons were fixed, but you seemed to have changed nothing. If you want, use the edit button above the Author Comments section if you wish to update a game.

I don't mean to cut my review short, but I've already reviewed the other one. Check out that one for additional details that are true for both of the game versions.

Yoshiboshi3 responds:

Why dont you like the music? Its Pwnage.

Horrible!

This is just horrible!

The graphics are bad; you just imported pictures! If you're going to do that, at LEAST trace it (Modify>Bitmap>Trace Bitmap)

The gameplay was awful. It took me a while to figure out that you had to use the arrow keys, and those were pretty pointless, as you just touched something. The baseball bats were avoidable because you could move off of the screen. (Add if(this._x<0){;this._x=0;}; and similar)

The style was bad. You could have done a lot to improve the presentation. The graphics that were hand-drawn sucked. (If you're using Flash 8 or higher, you can select any typed text and go to Properties>Filters>Bevel, Glow, Drop Shadow, etc.) Putting in Moovlin was a huge mistake. That offended me that you would put such a highly hailed pioneer of PSP Flash Gaming into such a primitive, non-PSP-compatible game. You could have waited until you were a better artist to acknowledge him.

Violence was practically nonexistant, even if it was supposed to be.

The only humor was how bad it was. I don't want to offend you, but it seemed almost as if you were trying to make it bad.

Additionally, the action was horrible. The shooting sequences should have included moving targets, etc. (Use button script for Movie Clips containing animations in them, at LEAST.)

Overall, very poor. The background, players, layout, style, graphics, and everything else were pretty bad.

If you seriously want to improve with Flash, you may PM me and I will send you several links to good ActionScript sources and explain what I can for you. (But please try not to persistently nag me about things.)

Hope I helped.
~Kwing

Yoshiboshi3 responds:

Thank you for a constructive review! Check out my updated version.

Cool!

I don't know how long it took to make this, but this is pretty amazing! It has a very distinctive style of art, which is very developed in the overall scheme of the picture. I wouldn't think this would be for the Flash Portal... Would've expected to see it on the Art Forum or something, but this is just fine, so I've rated it as art, not a Flash submission. Good job!

Fun!

Great, somewhat funny, sometimes eerie, easy to complete, yet hard to get the awards, this has the making of a perfect game! The layout, graphics, gameplay, animation, and presentation are amazing, the soundtrack was chosen masterfully, and it seems as if nothing could be better about this game, except maybe some disorientation at times... The player IS insane, after all. I f***ing hated the bunnies though... They moved so unpredictably!

Good

The layout, graphics, and presentation aren't snazzy, but they're still very pithy and mathematical, so that's not a problem. The gameplay is good, but it's a bit short. Not enough levels, and there are no enemies. Also, as Keru said, the physics aren't too good. The jetpack, for instance, should alter the gravity variable of the player, not the Y value. Also, when the player fell, the acceleration of the drop wasn't properly oriented.

Cool!

My account is worth $75.52, but would be higher if I still had a Silver Whistle instead of a Normal Whistle. Great job! What's the formula for it?

Wicked!

It's kind of funny the way you can simply plow through some of the ships, and how you can take so much damage. I really liked the idea of it, but perhaps it would have been more interesting if instead of getting smaller as you lost health, you could split into two asteroids, one WASD and one arrow keys, and perhaps them getting smaller from there? I don't know. Great game! Good physics, good simple graphics, good layout, good presentation. What more could someone want from a survival game?

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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