I Love the HitTest for the Walls
I use that hitTest for just about every game I make! I'll mess around with the radius variables someday and figure out what the code actually means... I read your explanation and it was good, but I couldn't quite understand what each individual word did, so a more accurate explanation would be appreciated. The enemy scripts were more complex than they had to be, and there are some MUCH more easy ways to do those kinds of things. Anyway, the wall detection alone is all I need, as it will work for overhead or platform designs, or just about anything else for that matter! I've used the script more times than I can count.