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Kwing

767 Game Reviews

192 w/ Responses

16 reviews are hidden due to your filters.

Good

Graphics, animation, and presentation are very good, but I noticed a few things. The platform script was very primitive, indicated by the lack of complex level design and constantly bouncing flea. Another thing was that it was way too easy; I didn't encounter serious problems until level 15! Still, a fun little game, but could have been a little more fresh and original.

Oh My God!!

Graphics: 10/10 - Just a few punky guys, but they're drawn very well. What little there is great.
Sound: 10/10 - Top-notch, high quality. The voices are pretty funny, and of course the drums and acoustics are perfect; that's what it's all about. I love how heavy it all is!
Interactivity: 10/10 - A bit complex, but the instructions explain it very well! Easily accessible descending, deleting, and playing features.
Style: 10/10 - Great presentation and art style, defined style of realism. Vast yet simple 'gameplay.'
Violence: VOID
Humor: 10/10 - Not much to speak of, but the overdone voices were quite funny. The talking penguins are pretty funny.
Overall: 10/10 - Perfect. This is, in one word, epic. Perhaps there could have been a stopAllSounds button.
TRY THIS!! (Yeah, I know it sucks.)
2---7872---82---889------------------
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-----------0---3-4---6-7-8---7-6-----
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----------------------2-4-6-7-8-9-a--
-2-a---------------------------------
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Wow!

Scripting is done very well, physics are great, nice music, great difficulty, great for all ages and all level difficulty players. This is the making of a perfect game! Make more!

Great!

Perfect: Gameplay, style, presentation, layout.
Could use work: Graphics (just the player, which could have changed colors, etc.), and the fact that many of the levels were reliant on luck.
Otherwise, you have an amazing game right here! PS: This totally lays my ornament game to waste :(

Zoranan responds:

Thanks, Its not as hot as I hoped it would be, but its ok. The only real thing I saw wrong with ur ornament game is that it doesn't have smooth motions. There are tutorials for "Easing motion" or "Easing cursor" you could apply to the moving squares and the ornament. That is how I made the character move smoothly across the board, yet remain grid based.

Weird

I liked it. The movement was, at times, hard to control, and the fighting itself was a little stupid, but overall it was a pretty good game. However, you never have to lose any health if you rapidly move back and forth so that the UberKids have no chance to punch you before you run away. I beat it with a score of 1696.

Too Short

As orangishred has stated, it was a strategy game without strategy. Though I helped much with the presentation and made it look decent, that wasn't enough to completely save it. The concept, though good, was still pretty flawed at times, such as being able to use combinations that made it a fool-proof way to win and so on. Overall, good effort, but it wasn't enough.

Perfect

I would like to add on to what FazzleMan was saying. It was a really fun project to do, mainly because of the fact we were creating a game for such a lighthearted, harmless little critter, unlike earlier projects such as Squatty. I feel the presentation and some of the graphics could have been a hair better, but for the most part, it was good. Another problem was that at the end, if you get squished between the ground and the moving platform, you are ejected from the entire game area. Other than that, great job!

Awesome!

Beat it in 8 seconds.

Some things were annoying, though.
-One was the selectable text that was very much obstructive at points in the game
-It was too short
-The presentation wasn't too good; perhaps you could have added more colors, better graphics, etc.
-The maze had no anti-cheats

WHOA!!!

The graphics are stunning, and the framerate, animation, and smoothness are great, too. Good presentation, good layout. The only thing that might be cool would be installing features where you would have to complete certain objectives (avoid, batter, touch, or a combination of the above) using the things spawning from and around your mouse. This is godly.

Once upon a time, water taught itself how to feel pain.

Age 30, Male

Software engineer /

United States

Joined on 7/24/07

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