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Kwing

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Fun

Graphics: Well done, nice color scheme, well-achieved 8-bit style. Looked very retro but still somehow natural. Really well done. It was really cool how the fish pulsed to the beat, and the cool grayscale effect when it was paused.

Sound: Good quality, very good music. I've left a review for the song featured in the game if you want to know more about it. I really didn't like how the music stopped if you crashed into something, though. I know the whole point was to sync the level with the song, but it would have been better if you had just lost a life instead. I noticed myself jamming to the music only to have it stop when i blindsided something. It was pretty well synced, though.

Gameplay: Pretty sweet. I liked how you could lay eggs, since it's a strange feature to be able to choose when you save your game. However, it was pretty tricky at times, in that hard-stupid way as opposed to hard-fun. Not only that, but you got infinite lives if you lay an egg right before an extra egg pop-up. It was too hard and too easy at the same time, which really ticked me off. While it was fun dodging stuff to a beat, the bats in the cave really annoyed me, as it seemed their placement was random. Irking, since you couldn't do too much about it. It would have also been nice if you could see a layout of the level before trying it. This would have given an underdog player a lasting chance at first go, which really gives players new to the game a thrill when they think they might win. Speaking of new players, it got obnoxious that every time you died you had to watch the death animation. Sure it was pretty short, but it got on my nerves sometimes. Most players want to lash back at the level like a dying snake (albeit a rather stupid one), so that should definitely be fixed. I also didn't like how it didn't tell you how to beat the boss, and that if you died during it, you had to restart the 3rd level in addition, since I've redone it so many times I could do it with my eyes closed. And, like a lot of players, I agree that the controls weren't too hot. The fish slid around a lot, and although I enjoy games with sliding (like Fishy), it got obnoxious that I had to use imprecise controls inside of a very precise environment (eg. to music, to a beat, etc.). Perhaps the easing could have been downed a little. The achievements were pretty unpredictable, too. I'd look at one and wonder if they really tested your skills or if it just rewarded someone who was curious (or dumb) enough to try something out.

One of the better rhythm games, but lots of room for improvement.

Awesome

Graphics are great, loved the explosion effects, the particles, the easing, and the animation. The floor changing with the explosions was great, nothing was overly complex about it but still amazing.

Sound was good, a little repetitive but satisfying sound effects nonetheless.

Gameplay was awesome. I especially liked the upgrades. However, it's too easy to get money. You could just go in Survival and kamikaze all of the bots for cash. And yet the later upgrades cost so much I couldn't stand it. It'd have been better if the first upgrades had been more expensive, but with a smaller increase between upgrades.

Cool

Graphics: Decent, modest graphics. The hand-drawn background was kind of neat. It would have been an awesome plus if you'd done cell-shaded stuff.
Sound: Too bad you didn't have any, it would have been really relaxing if you'd had some kind of rain thing.
Gameplay: Surprisingly fun. I started out just collecting rain as it fell, but as it went on I started backing away from the screen, trying to look at the big picture for trends to see where I could catch the most droplets. I liked how you couldn't catch all of them, which made it a bit more interesting than being able to get a defined "perfect" score. Additionally, I liked the easing on the bucket and how you couldn't catch rain just by slamming the middle of the bucket into the droplets.

Neat

Graphics were a bit modest, but the animation for the water was nice. Could have used some more intricate details. Very satisfying sound when you hit the water, music was a tad repetitive. Fun gameplay, I liked how you could control the projectile and how it was somewhat dependent on you to keep going. The pirate upgrades were too expensive; by the time you could afford them you had already gotten all the upgrades without the added gold! Too easy, could have had more upgrades or been longer. Considering how quickly you got gold, there should have been about 10 or 20 upgrades for each category.

Now That...

Was fun!
Graphics: Very well done sprites, good color scheme and smooth animation. I like your style!
Sounds: A little repetitive, could have used some music, but the sound effects were decent. I liked how there was a different sound effect depending on what you shot.
Gameplay: Very fun and fluid. The only unrealistic parts were having infinite ammo and the fact that most of the time you weren't even looking at your own player. It was cool hiding behind stuff and all that, but the player healed a little fast, which made the game kind of easy.

Cool!

Graphics: The Hank sprite is getting kind of old. I'd have preferred if you had reanimated it, since I'm not a big fan of the current walking loop. There was a bit of lag, but the background and the rest of the enemies were done pretty well. The giant agent was especially cool looking!

Sound: Great music, good quality. Maybe you could have randomized some different sound effects, though.

Gameplay: Really fun! I liked jumping and then shooting downwards as I fell. It's fun dodging stuff and figuring out patterns to beat bosses. I liked how there were so many boss sequences, each with their own patterns. It would have been nice if you could toggle picking up weapons or not, but that's okay. The chainsaw was awesome, especially with all of the ammo. It would have been nice if there had been a scoreboard, taking into account health, bullet accuracy, time taken, medals, kills, etc. and competing against each other, ditto if there had been an arcade mode where you could keep playing until you died. Difficulty settings would have been nice, too, since in several tries I beat the game without losing a single life. There weren't many medals for the game, either.

Fun game, though. Good job!

Awesome!

The graphics were super realistic! The transparencies were great, and the icons and stuff were pretty accurate. Not much art was based on anything else, but it was still cool. High quality images, loved how you could load your own background.

I loved the sound, too. I can't believe you included the whole Audio Portal! High quality, obviously diverse, and of course fun. I had fun randomizing stuff, but the Media Player was a bit boring. Maybe some different visualizations, or even scripting proper ones. Even so, it was awesome.

It was really stylish and reminded me of all those crappy Windows spoofs. The Newgrounds Forum recreation was funny and sadly accurate, and altogether it was pretty awesome. A couple times I found myself clicking the real Start button on my computer trying to use the in-game Start menu!

Gameplay was utterly incredible. There were a couple neat gadgets to fool around with like the maze (which was actually pretty good) but the chatbot was brilliant too, and I still need to find all the websites!

Incredible replica, I loved how you could connect to the real internet, and it was cool how a lot of the scripting was simple and yet you managed to get it to work in lots of different ways!

Archawn responds:

Proper visualization is impossible in AS2...

Thanks for your review!

Nice!

Graphics: Decent, but the same as always. The animation is way better, but I'd have preferred if you gave Moovlin a facelift or something. No matter how well animated he is, he's just a bunch of squares. Still, you did a good job putting everything together... This one has a nice professional layout. You should've set the registry point to the side on the health bars, though.

Sound: Voiceovers were decent; in a different release I couldn't hear them for crap. Better quality, too. The musical score was pretty nice, and the sound effects were good. One thing was that the only 'getting hurt' sound effect was the electric buzz. I refuse to believe that getting hit with a spiked barrel creates an electro-magnetic force around me that jolts my health by 1/5.

Gameplay: It was decent, but lacked a bit. You need in-depth enemies, with a bit more health, like your bosses. Maybe some generic enemies too that don't follow patterns, especially something that'll follow you around. I didn't like the backflip move, since you couldn't move left or right during the flip. This ate up a lot of my time. The gameplay was also pretty brutal; fall once and boom, no leaderboard for you! It was strange seeing Moovlin as more of a race level... It's not even an RPG anymore, really.

Overall, this was pretty good, but seemed to lack something. I guess that's why it's a demo. Add more enemies, with different abilities. It would also be pretty good if you could make a leveling system so you could train your health and damage.

Bad

Graphics: These were pretty good, but simple. No lighting effects, nothing extravagant, the colors were pretty bland.
Sounds: I didn't like the music that much, but since all of it came from the same artist, it maintains a decent theme. Sound effects were a little annoying.
Gameplay: Bad. BoMToons always uses similar game engines. Thankfully this one didn't feature moving up and down, so it wasn't so much a spamming strategy like it usually is. Even so, it's another dodge-crap-and-attack game. There weren't many randomizations in the fighting, or anything special, like powerups or being able to use special attacks on the enemy.
Style: It's the same stuff again. You need to save the world from some dude and then you get a frame praising you cheesily.

BoMToons responds:

You so sassy!

Hmm, Decent, but...

> Graphics: Pretty good, had a nice art style, had a nice effect that I rarely see in Flash. Good lighting, realistic proportions.
> Sound: A bit modest. Wasn't too fond of the music myself, but I guess it's better than nothing.
> Style: Horrible. This game just made pirates less badass. D:<
> Gameplay: It was interesting. I didn't really like how you could hit the ball in the air or while it was still moving... The coin collecting got kind of old, and I would have preferred if holes had a "par" to them. In some cases, the gameplay depended grotesquely on brute force, like firing off as many powerful shots as quickly as possible.

All in all, it was fun, but nothing special. The physics had a twist to them, but it wasn't anything off the wall.

headjump responds:

Thank you very much for your detailed review. It helps me a lot to know about your thoughts.

I'm sorry that my pirates are not badass enough, but unfortunately all the badass pirates in my game passed away during the storm... ;)

Once upon a time, water taught itself how to feel pain.

Age 30, Male

Software engineer /

United States

Joined on 7/24/07

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