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Kwing

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Fun

It was a simple game, and fun, but lacked some more depth and could have been way longer. I suppose there's not much more to it then that, although it had some good graphics. Tips for the boss: Analyze what he looks like right before he fires off an attack. If he looks maniacal, just move up or down. If he pounds the ground, move left or right, and if he looks angry but NOT maniacal (no bulges) then just jet straight up.

FetusFulp responds:

it could have been longer, and that was the original plan, but i suck at programming and staying motivated so we had to kinda cut it short.

Tedious

Great graphics, neat procedure to get things done, fun little 'side quests,' and tons of ways to play... However, the game was a bit tedious, and some of the sequences were a bit long, not to mention how slowly the guy walked. It was fun the first couple times around, but it became more of a chore then leisure to get all of the medals.

Fascinating

Interesting concept, although seeing as this is the 4th I can't exactly call it original. The multiple player thing was kind of cool, though, and so were the graphics, even if they were black and white. Fun game to play, although it got tedious. I'm glad to see you've cut out the pranks-on-the-player thing mostly. Good job, could use some originality, but you're deserving of a 9.

Simple

Fun and simple. Liked the graphics, the music got kind of annoying after a while, the storyline was a bit bland, but the blurriness got pretty sick near the end! It was definitely fun to play, but to me it seems like you figured out how to degrade quality and decided to immediately make and submit a game with it, without much other material. Once again, good, but simple.

:( Bad

I generally don't like soundboards, but that's not why I'm going to slam this... There's a bad delay when you click on a button, making it hard to piece together sentences. Additionally, the number buttons weren't very accessible (it was hard to click right on them) which was also hard in piecing together a sentence. And lastly, the voice wasn't the right Speakonia voice. I haven't opened Speakonia in a while, but I know it has several voices, and that's the wrong one.

Fun!

Simple graphics, and although the first two levels had pretty basic ones, the 3rd and 4th levels looked pretty cool. Nice neon colors, very fun to play, and I loved how every level had a different gameplay method. The physics were pretty well done. However, it would have been nice if there were something like a difficulty setting, such as Easy being +3 lives after every level, Medium being +2 lives after every level, Hard being +1 life after every battle. It would have made many more possibilities for medals. Also, despite the fact you said the game is tough, I beat it on my second try, and even on the first I got to the final boss. Still, very fun game, great music, okay graphics, extremely stylish, although not very funny or violent, it was still a great play!

Very Fun!!

HELPFUL FOR THE AUTHOR:
Graphics: Very well done! Cool aircraft, nice explosions and especially the lightning!
Sound: Nice quality, the game music doesn't get old, although the menu music does a little.
Violence/Humor: Average, nothing special, but nothing to stress about, either. These categories are mainly reserved for movies, anyway.
Style: Fun, and in good taste. Cool layout of different elements, just about perfect.
Interactivity: VERY fun! I love the arrow types, and how there were strategic combinations and such. The Fortress and Combo upgrades were a bit pointless, I only felt myself needing them in about 2 or 3 battles, and even then I only used the shield or multiple turrets. As for the gameplay, very good, although it was annoying to have to wait for the reload circulation when the game was lagging a lot.

HELPFUL FOR THE PLAYERS:
The first upgrade you should go for is the Lightning Arrow. Get it fully upgraded, perhaps with an alternative arrow just for the time being. After that, get the Homing Arrow and combine the two. This is a great beginner's start. But then replace Lightning with a fully-upgraded Explosive Arrow. This is the best combination for the vast majority of the entire game! For a few select challenge battles, I like to go berserk with Explosive+Lightning Arrows, which are the most offensive. I like to think of the Explosive+Homing as being more strategic, though. When going dinosaur hunting, I strongly suggest Time Arrow+Helium Arrow. This way, by shooting a dinosaur twice, you've eliminated the chance of them falling offscreen. Don't do this for the flying dinosaur, though. For the really tough battles, the Bubble upgrade is probably the only one you'll need, although you'll probably want multiple turrets if you want to go for Quickdraw. And don't ask me why I've put this at the end of the walkthrough, since I probably should have mentioned it first. I'll explain it in very simple steps. When upgrading with at least enough money to buy a Fortress Upgrade:
> Click an Arrow Upgrade
> Click the next level for it, but don't click the checkmark. Just leave the confirmation window open.
> Click the Fortress Upgrade panel to bring it up.
> Buy affordable Fortress Upgrade of your choice.
> Go back to the main upgrade panel. The confirmation box for the Arrow Upgrade should still be up.
> Go ahead and buy it. Not only are you getting more than your money's worth, but you might even be able to steal some money in addition to the upgrade!
NOTE: This also works for Combo Upgrades.

AWESOME DUDE!!

> Graphics: Simple but good.
> Sound: Very catchy music, lots of subtle sound effects that really wrap up the game.
> Violence: Nothing excessive, but a nice little blood effect when he died. Got kind of annoying though, especially watching the same, slow animation, followed by the slow descending and ascending of the retry panel.
> Humor: It was kind of odd that you were puking your way through all of the levels, which was a tad funny, ditto the description. It got old after a while, though, but not in the way that it got bad... I just kind of forgot that all the liquid was puke :P
> Style: Very nice interface, cool art style, great background and background animations. Pretty much perfect.
> Interactivity: Eli, you are a legend. I sure hope you get some publicity from this game. Very nice liquid physics, great types of puke, great puzzler, but also challenges reflexes. Some of the levels are a bit more annoying than hard, but the majority are just awesome! I was tearing my hair out through some of them :D Good physics, good movement, I would have preferred if he could jump higher or lower depending on how long you held down the W key, but other than that, great controls, too. The Crux had me stumped for a while, but after a while I got through that, and the rest too! An exercise for the brain and the fingers! The level editor was cool, although I don't have the brains to make a good one :P I especially liked that you could make your levels as complex as all of the other ones, and that the creation interface was so smooth and simple. A couple levels, though, such as Precautions, were a little luck-based. Still, very nicely done!

STEPS FORWARD:
I'd say the only thing that could make this better would be something like some kind of multiplayer arena, although you'd probably have to talk to Jiggmin if you wanted something like that. Maybe bigger levels, shown with a VCam. The coolest would be if you could race and kill each other with acid and stuff. That would be pretty sick.

This was an absolute joy to play, I really wish it could have been a wee bit longer, and maybe had some medals like the following:
Lazy: Finish a level without taking any steps.
Fatass: Finish a level, jumping only ___ times. (0-1, maybe?)
Conservative: Finish a level with ____% of your puke left (maybe a couple levels would be ineligible for players to win the medal on.

God that was Stupid

The graphics were nonexistent. Just a circle graphic to start and stop the music, and some element icons ripped from the internet. The questions are rather vague and difficult to answer, I found myself right-clicking and selecting Forward to skip the question about half of the time. The song is rather obnoxious, too. This needs heavy work. Maybe quiz games just aren't your thing.

smileinyoursleep responds:

i thank for your review but most people like this sort of thing and the question are just detailed also the graphics aint that good i know

FAIL

Graphics are good, so is the sound. That's about it. I'm going to be critical and list all of the things that are wrong with this game:
- You move very slowly. Not only does it lag, but the player is just scripted to move very slowly.
- The game has a simple strategy at the beginning; move up and down to avoid the big smasher. The thing is, if he even starts charging up that attack, it almost always hits. Even if you manage to get in there and flank him a couple times, he just counterattacks and blasts you anyway!
- The medals don't work. I was cheated out of a MARYPOPPINZ.
- Later in the game, if you get knocked down, he just uses his saw attack on you. You can dodge it sometimes, but sometimes it's impossible.
- Every time you get dizzy, the boss starts repairing itself and you get an icon of someone pushing a button. It doesn't tell you which button, and although generic button mashing seems to work, I've accidentally restarted the game about 3 times because of it.
- You can lose health without your shield running out.
- It's ridiculous to have a shield feature when you can't even block any of the attacks (save the cannon).

Overall, this is an extremely infuriating game, and there's nothing redeeming about it.

Readers, try jumping and attacking him. It's the only way to get a lot of damage, even though he'll just counterattack as soon as you land.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

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Joined on 7/24/07

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