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Kwing

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Fun

As sucky and simplistic as it is, it has a charisma to it that I can't place. Perhaps it's that the scoreboard makes it competitive. Still, it could use some improvements. I'd suggest an upgrade shop where you could sacrifice points, with items like:

- Faster Speed: 100 points (Tier 2: 200 points, Tier 3: 300 points)
- Extra B: 250 points (Tier 2: 500 points, Tier 3: 750 points)
- No Edges: 1000 points (Hitting an edge brings player to other side of the screen.)

Other than that, fun. It was a bit strange that you don't lose your points when you submit your score, but it's still an epic win!

Fun

Didn't explain too much. The art style was nice, but the character didn't fit the art style like the rest of the world. There was a glitch where you could make him go to the falling part eternally while on the ground, and it sucked using the mouse and arrow keys instead of implementing WASD. It was too easy to get lost, you didn't tell the player their objective, and the whole melancholy world was a little overdone. If you were trying to be funny, you weren't.

It was too short, the duck movement had no purpose, the game didn't have any difficulty since you just ran across to a (very easy and short) finish. The overly simplistic ending was rather poor taste. I was hoping I'd get some kind of challenge where something would actually try to stop me. Something like the NerfLord from Adventure Quest came to mind. I thought maybe I'd get to fight something that was draining the color from the world and restore it, but no... Just some (rather pointless) trek across random land with no meaning or purpose to the end of some cafe.

Run, click, jump, end. Not nearly enough. Graphics were good but still didn't salvage it by a long shot.

SilverStitch responds:

Well... the ducking was thrown in for kicks, hence why it isn't actually included in the controls.
And this isn't meant to be some full-on game experience. Its just to take a few moments to go slow and enjoi what you have...

Fun

Graphics: Well done, nice color scheme, well-achieved 8-bit style. Looked very retro but still somehow natural. Really well done. It was really cool how the fish pulsed to the beat, and the cool grayscale effect when it was paused.

Sound: Good quality, very good music. I've left a review for the song featured in the game if you want to know more about it. I really didn't like how the music stopped if you crashed into something, though. I know the whole point was to sync the level with the song, but it would have been better if you had just lost a life instead. I noticed myself jamming to the music only to have it stop when i blindsided something. It was pretty well synced, though.

Gameplay: Pretty sweet. I liked how you could lay eggs, since it's a strange feature to be able to choose when you save your game. However, it was pretty tricky at times, in that hard-stupid way as opposed to hard-fun. Not only that, but you got infinite lives if you lay an egg right before an extra egg pop-up. It was too hard and too easy at the same time, which really ticked me off. While it was fun dodging stuff to a beat, the bats in the cave really annoyed me, as it seemed their placement was random. Irking, since you couldn't do too much about it. It would have also been nice if you could see a layout of the level before trying it. This would have given an underdog player a lasting chance at first go, which really gives players new to the game a thrill when they think they might win. Speaking of new players, it got obnoxious that every time you died you had to watch the death animation. Sure it was pretty short, but it got on my nerves sometimes. Most players want to lash back at the level like a dying snake (albeit a rather stupid one), so that should definitely be fixed. I also didn't like how it didn't tell you how to beat the boss, and that if you died during it, you had to restart the 3rd level in addition, since I've redone it so many times I could do it with my eyes closed. And, like a lot of players, I agree that the controls weren't too hot. The fish slid around a lot, and although I enjoy games with sliding (like Fishy), it got obnoxious that I had to use imprecise controls inside of a very precise environment (eg. to music, to a beat, etc.). Perhaps the easing could have been downed a little. The achievements were pretty unpredictable, too. I'd look at one and wonder if they really tested your skills or if it just rewarded someone who was curious (or dumb) enough to try something out.

One of the better rhythm games, but lots of room for improvement.

Awesome

Graphics are great, loved the explosion effects, the particles, the easing, and the animation. The floor changing with the explosions was great, nothing was overly complex about it but still amazing.

Sound was good, a little repetitive but satisfying sound effects nonetheless.

Gameplay was awesome. I especially liked the upgrades. However, it's too easy to get money. You could just go in Survival and kamikaze all of the bots for cash. And yet the later upgrades cost so much I couldn't stand it. It'd have been better if the first upgrades had been more expensive, but with a smaller increase between upgrades.

Cool

Graphics: Decent, modest graphics. The hand-drawn background was kind of neat. It would have been an awesome plus if you'd done cell-shaded stuff.
Sound: Too bad you didn't have any, it would have been really relaxing if you'd had some kind of rain thing.
Gameplay: Surprisingly fun. I started out just collecting rain as it fell, but as it went on I started backing away from the screen, trying to look at the big picture for trends to see where I could catch the most droplets. I liked how you couldn't catch all of them, which made it a bit more interesting than being able to get a defined "perfect" score. Additionally, I liked the easing on the bucket and how you couldn't catch rain just by slamming the middle of the bucket into the droplets.

Neat

Graphics were a bit modest, but the animation for the water was nice. Could have used some more intricate details. Very satisfying sound when you hit the water, music was a tad repetitive. Fun gameplay, I liked how you could control the projectile and how it was somewhat dependent on you to keep going. The pirate upgrades were too expensive; by the time you could afford them you had already gotten all the upgrades without the added gold! Too easy, could have had more upgrades or been longer. Considering how quickly you got gold, there should have been about 10 or 20 upgrades for each category.

Now That...

Was fun!
Graphics: Very well done sprites, good color scheme and smooth animation. I like your style!
Sounds: A little repetitive, could have used some music, but the sound effects were decent. I liked how there was a different sound effect depending on what you shot.
Gameplay: Very fun and fluid. The only unrealistic parts were having infinite ammo and the fact that most of the time you weren't even looking at your own player. It was cool hiding behind stuff and all that, but the player healed a little fast, which made the game kind of easy.

Cool!

Graphics: The Hank sprite is getting kind of old. I'd have preferred if you had reanimated it, since I'm not a big fan of the current walking loop. There was a bit of lag, but the background and the rest of the enemies were done pretty well. The giant agent was especially cool looking!

Sound: Great music, good quality. Maybe you could have randomized some different sound effects, though.

Gameplay: Really fun! I liked jumping and then shooting downwards as I fell. It's fun dodging stuff and figuring out patterns to beat bosses. I liked how there were so many boss sequences, each with their own patterns. It would have been nice if you could toggle picking up weapons or not, but that's okay. The chainsaw was awesome, especially with all of the ammo. It would have been nice if there had been a scoreboard, taking into account health, bullet accuracy, time taken, medals, kills, etc. and competing against each other, ditto if there had been an arcade mode where you could keep playing until you died. Difficulty settings would have been nice, too, since in several tries I beat the game without losing a single life. There weren't many medals for the game, either.

Fun game, though. Good job!

Awesome!

The graphics were super realistic! The transparencies were great, and the icons and stuff were pretty accurate. Not much art was based on anything else, but it was still cool. High quality images, loved how you could load your own background.

I loved the sound, too. I can't believe you included the whole Audio Portal! High quality, obviously diverse, and of course fun. I had fun randomizing stuff, but the Media Player was a bit boring. Maybe some different visualizations, or even scripting proper ones. Even so, it was awesome.

It was really stylish and reminded me of all those crappy Windows spoofs. The Newgrounds Forum recreation was funny and sadly accurate, and altogether it was pretty awesome. A couple times I found myself clicking the real Start button on my computer trying to use the in-game Start menu!

Gameplay was utterly incredible. There were a couple neat gadgets to fool around with like the maze (which was actually pretty good) but the chatbot was brilliant too, and I still need to find all the websites!

Incredible replica, I loved how you could connect to the real internet, and it was cool how a lot of the scripting was simple and yet you managed to get it to work in lots of different ways!

Archawn responds:

Proper visualization is impossible in AS2...

Thanks for your review!

Nice!

Graphics: Decent, but the same as always. The animation is way better, but I'd have preferred if you gave Moovlin a facelift or something. No matter how well animated he is, he's just a bunch of squares. Still, you did a good job putting everything together... This one has a nice professional layout. You should've set the registry point to the side on the health bars, though.

Sound: Voiceovers were decent; in a different release I couldn't hear them for crap. Better quality, too. The musical score was pretty nice, and the sound effects were good. One thing was that the only 'getting hurt' sound effect was the electric buzz. I refuse to believe that getting hit with a spiked barrel creates an electro-magnetic force around me that jolts my health by 1/5.

Gameplay: It was decent, but lacked a bit. You need in-depth enemies, with a bit more health, like your bosses. Maybe some generic enemies too that don't follow patterns, especially something that'll follow you around. I didn't like the backflip move, since you couldn't move left or right during the flip. This ate up a lot of my time. The gameplay was also pretty brutal; fall once and boom, no leaderboard for you! It was strange seeing Moovlin as more of a race level... It's not even an RPG anymore, really.

Overall, this was pretty good, but seemed to lack something. I guess that's why it's a demo. Add more enemies, with different abilities. It would also be pretty good if you could make a leveling system so you could train your health and damage.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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