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Kwing

734 Game Reviews

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Cool

Graphics: Decent, modest graphics. The hand-drawn background was kind of neat. It would have been an awesome plus if you'd done cell-shaded stuff.
Sound: Too bad you didn't have any, it would have been really relaxing if you'd had some kind of rain thing.
Gameplay: Surprisingly fun. I started out just collecting rain as it fell, but as it went on I started backing away from the screen, trying to look at the big picture for trends to see where I could catch the most droplets. I liked how you couldn't catch all of them, which made it a bit more interesting than being able to get a defined "perfect" score. Additionally, I liked the easing on the bucket and how you couldn't catch rain just by slamming the middle of the bucket into the droplets.

Neat

Graphics were a bit modest, but the animation for the water was nice. Could have used some more intricate details. Very satisfying sound when you hit the water, music was a tad repetitive. Fun gameplay, I liked how you could control the projectile and how it was somewhat dependent on you to keep going. The pirate upgrades were too expensive; by the time you could afford them you had already gotten all the upgrades without the added gold! Too easy, could have had more upgrades or been longer. Considering how quickly you got gold, there should have been about 10 or 20 upgrades for each category.

Now That...

Was fun!
Graphics: Very well done sprites, good color scheme and smooth animation. I like your style!
Sounds: A little repetitive, could have used some music, but the sound effects were decent. I liked how there was a different sound effect depending on what you shot.
Gameplay: Very fun and fluid. The only unrealistic parts were having infinite ammo and the fact that most of the time you weren't even looking at your own player. It was cool hiding behind stuff and all that, but the player healed a little fast, which made the game kind of easy.

Cool!

Graphics: The Hank sprite is getting kind of old. I'd have preferred if you had reanimated it, since I'm not a big fan of the current walking loop. There was a bit of lag, but the background and the rest of the enemies were done pretty well. The giant agent was especially cool looking!

Sound: Great music, good quality. Maybe you could have randomized some different sound effects, though.

Gameplay: Really fun! I liked jumping and then shooting downwards as I fell. It's fun dodging stuff and figuring out patterns to beat bosses. I liked how there were so many boss sequences, each with their own patterns. It would have been nice if you could toggle picking up weapons or not, but that's okay. The chainsaw was awesome, especially with all of the ammo. It would have been nice if there had been a scoreboard, taking into account health, bullet accuracy, time taken, medals, kills, etc. and competing against each other, ditto if there had been an arcade mode where you could keep playing until you died. Difficulty settings would have been nice, too, since in several tries I beat the game without losing a single life. There weren't many medals for the game, either.

Fun game, though. Good job!

Awesome!

The graphics were super realistic! The transparencies were great, and the icons and stuff were pretty accurate. Not much art was based on anything else, but it was still cool. High quality images, loved how you could load your own background.

I loved the sound, too. I can't believe you included the whole Audio Portal! High quality, obviously diverse, and of course fun. I had fun randomizing stuff, but the Media Player was a bit boring. Maybe some different visualizations, or even scripting proper ones. Even so, it was awesome.

It was really stylish and reminded me of all those crappy Windows spoofs. The Newgrounds Forum recreation was funny and sadly accurate, and altogether it was pretty awesome. A couple times I found myself clicking the real Start button on my computer trying to use the in-game Start menu!

Gameplay was utterly incredible. There were a couple neat gadgets to fool around with like the maze (which was actually pretty good) but the chatbot was brilliant too, and I still need to find all the websites!

Incredible replica, I loved how you could connect to the real internet, and it was cool how a lot of the scripting was simple and yet you managed to get it to work in lots of different ways!

Archawn responds:

Proper visualization is impossible in AS2...

Thanks for your review!

Nice!

Graphics: Decent, but the same as always. The animation is way better, but I'd have preferred if you gave Moovlin a facelift or something. No matter how well animated he is, he's just a bunch of squares. Still, you did a good job putting everything together... This one has a nice professional layout. You should've set the registry point to the side on the health bars, though.

Sound: Voiceovers were decent; in a different release I couldn't hear them for crap. Better quality, too. The musical score was pretty nice, and the sound effects were good. One thing was that the only 'getting hurt' sound effect was the electric buzz. I refuse to believe that getting hit with a spiked barrel creates an electro-magnetic force around me that jolts my health by 1/5.

Gameplay: It was decent, but lacked a bit. You need in-depth enemies, with a bit more health, like your bosses. Maybe some generic enemies too that don't follow patterns, especially something that'll follow you around. I didn't like the backflip move, since you couldn't move left or right during the flip. This ate up a lot of my time. The gameplay was also pretty brutal; fall once and boom, no leaderboard for you! It was strange seeing Moovlin as more of a race level... It's not even an RPG anymore, really.

Overall, this was pretty good, but seemed to lack something. I guess that's why it's a demo. Add more enemies, with different abilities. It would also be pretty good if you could make a leveling system so you could train your health and damage.

Bad

Graphics: These were pretty good, but simple. No lighting effects, nothing extravagant, the colors were pretty bland.
Sounds: I didn't like the music that much, but since all of it came from the same artist, it maintains a decent theme. Sound effects were a little annoying.
Gameplay: Bad. BoMToons always uses similar game engines. Thankfully this one didn't feature moving up and down, so it wasn't so much a spamming strategy like it usually is. Even so, it's another dodge-crap-and-attack game. There weren't many randomizations in the fighting, or anything special, like powerups or being able to use special attacks on the enemy.
Style: It's the same stuff again. You need to save the world from some dude and then you get a frame praising you cheesily.

BoMToons responds:

You so sassy!

Hmm, Decent, but...

> Graphics: Pretty good, had a nice art style, had a nice effect that I rarely see in Flash. Good lighting, realistic proportions.
> Sound: A bit modest. Wasn't too fond of the music myself, but I guess it's better than nothing.
> Style: Horrible. This game just made pirates less badass. D:<
> Gameplay: It was interesting. I didn't really like how you could hit the ball in the air or while it was still moving... The coin collecting got kind of old, and I would have preferred if holes had a "par" to them. In some cases, the gameplay depended grotesquely on brute force, like firing off as many powerful shots as quickly as possible.

All in all, it was fun, but nothing special. The physics had a twist to them, but it wasn't anything off the wall.

headjump responds:

Thank you very much for your detailed review. It helps me a lot to know about your thoughts.

I'm sorry that my pirates are not badass enough, but unfortunately all the badass pirates in my game passed away during the storm... ;)

A Bit Dull

Sorry, Zorse. This wasn't really anything special.

Graphics were good, especially the ones on the computer, but I still think you're a bit out of Fluff's range (no offense to Fluff). Decent art style, but would have preferred some realism in it.

Sound: Got kind of annoying. That's all I can say about it. It just about drove my brains out.

Style: Decent, but didn't have much of a story, not much of anything going on in it. It was just clicking around on different stuff.

Gameplay: It was fun but got old quickly. The save feature isn't very good, either. The cheats were kind of funny, especially trying out all of the desktops. I liked the whole concept of getting all of the goals, but it would have been nice if there were several ways to complete them. It would have been nice if there were different ways to gain stats, like a fast way OR an expensive way, the way Stick RPG had different strategies depending on whether you wanted to cash in long-term or short-term. Some mini-games would have been nice, especially because otherwise the game was just a point-and-click.

This game is a pretty good engine, and has some potential, but you should work on it.

Magical-Zorse responds:

just for shitz n' giggles

Cool!

I really liked it! Realistic graphics, good style, not much sound I'm afraid, but it was a nice program. The chatbot was bloody awesome considering you're a single person and not a company, and the Word was pretty cool, too.

Archawn responds:

Thanks! People really do love the chatbot. The full version comes out on December 16!

Once upon a time, water taught itself how to feel pain.

Age 29, Male

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