00:00
00:00
Kwing

738 Game Reviews

176 w/ Responses

15 reviews are hidden due to your filters.

Not Up to Par

Graphics: 8/10, very neat style of realism, though the characters looked as if there was no lighting. Still, very good.
Sounds: 8/10, probably would have been better if there were a larger music selection, sounds effects were mediocre.
Violence: 10/10, neat blood effects, very cool attacks, etc.
Humor: 0/0, none to be spoken of, none to be asked for.
Style: 4/10, I see you incorporated a storyline. I apologize for not watching the first scene, but in the second, where this 'evil woman' challenges you, it's not only a bad and somewhat predictable twist, it's downright cheesy.
Interactivity: 3/10, I know you must have spent a while tweaking up wall jumps, wall running, several attacks, and so forth, but despite that, it's unfair to give you a higher score than a 3, and this will dramatically effect your score because this is a game. Your objectives are not well set out; in the first mission, the synopsis for the mission is so vague, most players don't know what to do to complete the mission. I managed to do it by wall jumping from wall to wall, shooting the enemies, and repeating when the enemies got close enough. It's clear that you wanted the game to have strategy, yet it has none. the twin colored blades were way out of context; the game was supposed to be difficult, yet these blades are incredibly powerful. Using the down attack, you could slice through nearly any enemy. Additionally, when I saw that you had put in five difficulty levels, I would have expected there to be a large scope of difficulty throughout them, yet you say, and with much truth, that even easy mode is difficult? Difficulties are invented for a reason, and since you put them in, you should know that yourself. The game has a few bugs, such as falling through the floor, and the whole battle sequences seem somewhat static and stiff.
Overall: Although I've only completed one mission, I've pretty much deduced the color of the game overall, I'm pretty sure of it. This had a lot of potential, especially with all of the moves and script you put into it, but sadly the gameplay does not match the effort put into generating it.

Incredible

Checking your profile and seeing that you're a singular person... Wow. This is just amazing. Graphics are great, cool blood effects, cool pyrotechnics, great simple yet developed art style, and lots of cool themes for your levels! Sounds are great, too. No overused sound effects, cool footstep sound effect, great music (that you even made yourself), good quality, and good context. Violence is pure genius; great blood, great 'gibs,' cool arrows and darts and stuff, all very well done. No humor, but it's not exactly a humorous game, so humor won't effect your score. Very, very stylish!! Fictitious but original weapons, cool intro, great artwork, nice styles for both the weapons and the environment. And of course the gameplay. Great platform physics, lots of weapons, fun achievements to go for, different styles to use for all of the weapons. Dual AND single weapons, lots of ammunition and all, this is even better than the highly-hailed Madness Interactive! The only way you could make this better is maybe including more weapons or something.

AND TO ALL READERS:
> In general, run for a while if you have low health, and don't use explosives, because they can damage you, wasting precious heal time.
> Can't Wait for It: Just keep battling with the weapons you have and wait until you get both of the grenade launchers. When you do, shoot the dart at the enemy, and then as fast as you can, scroll the mouse wheel and click again. Shouldn't be too hard, just make sure there's only one enemy coming at you or the proxy mine might hit a different target than the one you intended.
> Execution: Run up to an enemy and hit F. If you're interrupted, it won't work, so it might be best to do this on a large map where the enemies are spread out. Not sure why, but sometimes it doesn't work. Just keep trying.
> Abundance of Ammunition: The Glock 18 is an automatic, so it's not particularly accurate. My suggestion is to rush the enemy and unleash a volley of bullets, and then retract yourself to get a kill. Do this, and hit the spacebar every time you pick up another one, and you'll get the achievement fast.
> Belligerently Understated: This weapon is a bit slower but stronger than the Glock. Fortunately, it's one of your starting weapons, so just go for headshots as much as you can (as it's one of the 'stronger' weapons) and hope for the best. It's a semi-automatic, so you have to click once for every shot.
> Buckshot Firestorm: It's a little hard to track down an enemy with the PANCOR, but just keep working at it until you get one. Once you do, use the same technique as with the Glock 18 and rush the enemy. Even though it's an automatic, it only takes a few shots to bring an enemy down, especially if each of the spreading shells hits the same enemy.
> Fire and Shrapnel; This is my Love: This one can be a bit tricky because of the ammunition matter. What I like to do is grab a powerful weapon (PANCOR, Magnum, Lever Shotgun, etc.) and the Spike Grenade Laucher at the same time. Kill some enemies with your first weapon and pick up as much ammunition as you can. Then, start switching to the 'nade launcher and fire off a few at clusters of enemies for ammo efficiency. Then you should probably switch back to your main weapon. Do this enough and gradually start using the launcher more and more, and you'll get the achievement.
> Lazor Ovurload: The laser is a strong weapon; two shots bring an enemy down. I suggest pounding enemies that are in clusters or in a row, and getting as much ammo as you can.
> Shove it Up Their Nose and Pull the Trigger: The Lever Shotgun is a strong weapon, but once again, make sure to hit the spacebar if you pick up two. Although its shells spread out, you can easily get a 1-hit kill by rushing the enemy, especially if you make it a headshot. Keep doing this and be wary of your health, it should be one of the easier ones.

Sorry guys, no more review space :(

Okay, I've Had Enough

Go ahead and read my review from your 3rd one, I'm not about to say all of that again. (If you're too lazy to click the links, just replace the number in your URL with 486179, my review can be found there.) In addition, I'd like to add that even worse than taking someone else's copy/paste script, you're now spamming the Portal! You've created 4 of these already when you should be updating the old one. Should I commend you for changing numbers in a copy/paste script? Of course not! You've added music that's not yours, graphics that aren't yours, and script that's not yours. The buttons look decent, but even if you did those (which I somewhat doubt) it's still not enough to turn this Flash around! You've even copied the Newgrounds preloader! All of the categories reviewers are supposed to judge Flashes on (Graphics, Sound, Violence, Humor, Style, Interactivity) are either "borrowed" (Graphics, Sound, Interactivity) or simply not present at all (Violence, Humor, Style). You've shamelessly copied work other people have done and you've heavily marred the Portal at the same time. Please learn how to create decent Flashes yourself or at least delete all of these unworthy sequels and keep the latest updated version, which I find a lenient suggestion on my part. And the reason the game still has so many bugs is because you don't know the script yourself. If nothing else, even a crappy stick animation, a squiggle animation, or a maze game is still better than something that you didn't even create, let alone understand.

PowerfrogProductions responds:

First of all, the graphics are mine. nothing to be proud of, but they are. The NG preloader was designed for developers to use. and as for the scripting, i've added quite a lot to it, i also followed the tutorial fully instead of using an open source straight away, i have permission from the music author, WoodenToaster. And for the "uploading a new one instead of editing the first", I'm sorry, i didn't know that was possible on newgrounds, I'll delete the older versions and do that from now on. Although i respect your comments and "reviews" on my game, i think your a little harsh, yes, i used a tutorial, a lot of people do. But i've already done a lot to make it my own, and I'm still going to do more to it, I'm not going to give up because you don't like it. I look forward to your review on my next game, buh-bye.

Sucky!

It's the exact same as the last one! Aside from the menu, it still has the same 'borrowed' graphics, the same source code, the same path as the copy-paste tutorial you used, and the same crappy style! Furthermore, the linkage is faulty so the towers don't disappear if you exit out of a game! This not only proves your personal inferiority, but is annoying and unoriginal! The crappy music is even worse! I can't offer constructive criticism because you haven't contributed anything into this Flash! Learn the program the hard way and get good at something. Even on your news post you're asking someone to do graphics for your game in which you're just using some copy/paste tutorial to 'program' it. Stop it with this and make something good, script kiddie.

Whoa

Great graphics, great sound, good originality in turning it into a game, very nice gameplay. The only thing that you could have added would be a little number thing to keep track of your score.

639k

I am very suspicious. The graphics are basic and stolen from the walkthrough. There's no sound. There's no humor or violence. The style is nonexistent; it's been done way too many times, and better. The gameplay is old, a little static and annoying, and overall not very good. All in all, this is terrible. Additionally, all three of your submissions so far have been things that look like they've been taken from copy-paste walkthroughs. This seems like proof, as you haven't even taken the graphics yourself. Seeing as even if you did make this, it's a bad game, I'm going to have to give you a 2. Criticism? If you aren't already, learn the right (and hard) way, understand the script and regurgitate something that's a bit more original.

Okay

I'll give you an extra star because of the extra level design and extra features (like the mute button), but it's still the same unoriginal game. A hard game challenges a player's mind -and- physical reflexes... If you've had the presence of mind to acknowledge that, this game would have been much better. I guess it's a decent game, but again, I really didn't enjoy it. If you want more specific details, check out my review for the first one. It's basically the same game anyway.

Bleh

I don't feel like going into that much depth, so I'll do a simple categorized review:
Graphics: 2/10 Very bad, very simple. The only thing I didn't mind about them was that they were concise and didn't leave any crap dangling around.
Sounds: 6/10 It was decent, both music and sound effects, but the dying sound got way too old after a while. Perhaps you could have made it play a random dying sound or something. The finishing ding was nice, though.
Violence/Humor: 0/0 Not part of the game, won't effect overall score.
Style: 0/10 There was none. The graphics sucked, there was no plot, and the self-conscious nature of the words between the levels were just terrible.
Gameplay: 8/10 There was nothing wrong with it, and the difficulty did make it pretty fun... But it was unoriginal, stupid, got old after a while, and definitely could have used some spice. Perhaps timers, switches, enemies with AI, water, traps, etc. Need I go on?
Overall: 5/10, not too great. The gameplay and sound were satisfactory, but the other elements simply brought this Flash crashing down. You definitely could have made things better, but between the smug nature of the comments and the (sometimes) annoyingly hard (as opposed to fun hard) gameplay, I really didn't enjoy it. Friends are always showing it to me, and every time they do I want to strangle them.

Very Nice

Great anti-spam concept, very fun gameplay, like Castle Crashing the Beard but better! Very nice!!

Sweet!

Very nice, except for two things. 1) The axe is frickin' impossible to aim. 2) If you half enter a room and then go back, you're still in darkness, and if you keep walking you fly through the wall until you're in the lit room.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

Level:
48
Exp Points:
24,720 / 25,580
Exp Rank:
604
Vote Power:
8.86 votes
Rank:
Police Captain
Global Rank:
4,293
Blams:
367
Saves:
1,736
B/P Bonus:
16%
Whistle:
Deity
Trophies:
4
Medals:
2,265
Gear:
5