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Kwing

647 Movie Reviews

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It's okay, as far as sprite movies go. You really need sound effects, and actual speech bubbles, as the text blends in with the background way too much. Voice acting would be nice, too. I also felt like this went way too fast as far as the dialogue and the action, with there not being a clear dividing line between the two. Also, use more than just one music track over the whole thing, it makes it feel like it's a montage rather than an animation.

Couldn't really grasp the story between the fast text and the colors clashing.

Jerry589 responds:

Yes, I noticed the things you suggested.. I have a thread about what I think I need to improve.. :)

Areas I think that I need to improve:
1. Make the text longer so that one could read it.
2. Using Symbols(Graphic) for the animation.
3. Using Camera Movements.
4. Some more hard-work..

Not sure what to say other than that this is lacking. There are only twelve samples, they've been compressed to the point where there's serious damage to the original audio quality, and almost all of the samples are so long there's no way you could use them situationally (eg. for a prank call.) You also omitted a lot of pretty iconic lines (b0ss pls)

Adding onto that, this is generally plain and unremarkable from a visual standpoint. Black text, white background, and the text isn't even centered in an organized fashion.

Similar to Priorities, I felt like this animation was just... Incomplete. Overall the mechanics of it, both technically and conceptually are almost the same. The graphics are nice, with a little more bloom than is necessary, and the animation is passable, though choppy at points. Also similar to Priorities, logic goes out the window.

Some random kid that skipped school is following around some shady guy with a gun and a briefcase of money. Why does that sound like the beginning to some RPG Maker game? Throughout all of the random things this kid does to get closer to this old dude, and throughout the old dude's more distant ways of protecting the kid, it seems as if this animation gets sidetracked in its obvious attempt to draw a connection between school and prison. I think I know what you're trying to say, but I don't like how you're doing it. The animation simply fails to make any sense. Simplicity can be a kind of poetry, but only if it is profound.

After playing and successfully beating Five Nights at Fuckboy's, I was sure there was no way I would enjoy another FNAF parody again. This is pretty special, though. The 3D work is done really, really well, and I like that you used your own 3D models too - At least as far as Chains of Olympus is concerned, I wasn't able to recognize the 3D model for Kratos so I'm assuming you did it yourself, as with the animatronics. Original or not, this is smooth and well-done, though the first-person perspective sometimes gave an incomplete view of the action. The ending was also an amusing little twist to what would otherwise have been pretty graphics over showmanship, so points for that.

The one thing that bothered me a little was that the physics seemed off for parts of the animation. As with many 3D endeavors, I noticed the movements seemed a little too smooth at times, and the objects looked kind of hollow and weightless. Acting out a scenario and measuring distances and frames is a great way to get a feel for keeping the animation a safe medium between spastic and liquid.

Damn it this was short. Sucks that it's a year and a half later and we still have absolutely nothing.

The fullbody animation was excellent (angles, graphics, physics, everything) but the titles were plain and the shot of the guy in the bed lasted for way too long in proportion with the rest of the teaser, which was just so damn short.

Damn, another incredible animation. I had no idea this was so old but it's always been one of my favorites. The mood is instantly set with the mix of extremely well-drawn backgrounds and clean-cut digital environments as well. There are a fair share of dramatic angles, as well as an overall increased quality of animation - the easing when the character doubles back, or when he dumps the oil barrel. Some parts near the beginning have only mediocre smoothness, but it seems as if you got a lot better at animating during the process of making this. I like the stealth approach to a genre of animations that typically follows a pretty set pattern. There might be a little bit of violence here, but it's not tacked on and overall it pushes the animation forward. Really cool animation, this is sure to have lasting power.

Holy shit. I'd forgotten a lot about this animation. Seeing it again I only now see how impressive this was for its time, and how impressive it still is today. The simplistic art style is at points intentional, I think, given the rough brushstrokes and lack of smooth edges, and it sometimes gave this a very artsy look while at other times coming across as being comically bad. The sound effects and soundtrack are really well-picked, and not nearly as redundant as most animations of this era. Moreover, you have a great mix of comedy and action, and it's impressively long as well.

Finally I want to give special credit to all the effects in this animation. Stuff like the masking as it appeared in the credits gave this a sense of polish, while slight instances of fullbody animation, slow-motion, and perspective were wonderful. Overall I did feel as if this animation was lacking smoothness in general movements and particles such as blood, but this paled in comparison to the overarching animation here. This does a really incredible job of straddling the old-school Newgrounds animation style and professionally filmmaking.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

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Joined on 7/24/07

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