I liked it a lot. The Fishy influence was strong here, but this game is a hell of a lot faster than Fishy! I liked that there were different movement patterns - the green viruses moved randomly like the worms, but the pink blobs actively chased or ran from the player (luring them away from green viruses was thrilling), the larger teardrops moved sporadically, and the evil amoeba had gravity wells. This made the environment much more adaptive and dynamic than the original game.
My only real issue was that the difficulty was fucking intense. I had a larger creature spawn right in front of me multiple times, which really sucked. It felt as if there was a minimum distance the organisms had to be from the player in order to spawn, but that distance should have been extended in the direction that the player was moving. It would have also been cool if you could observe larger creatures consuming smaller ones, similar to flOw. I also hated that the gigantic pentagons did literally nothing but move around very, very slowly. In the end they killed me because they blocked off about 70% of the screen and I began taking risks to rush out and grab food because I was bored. A very anti-climactic end-game. Surely there must be more ways tricks that the enemy organisms can have - projectile attacks, eating other critters, merging with their own kind, working together to surround the player, leaving trails of acidic slime?
I would have liked to see the player's rotation change to fit the direction it was moving in, because as-is it appears as if the player is just sliding. This game could also benefit from more attractive buttons and animated backgrounds instead of imported photos.
Very fun game but it seems almost as if you planned for players not to be able to make it to the end. My final score was 12090 and I feel like I would try again if I thought there was more to the game than there is now.