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Kwing

738 Game Reviews

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Cool

I liked the intro but it would have been nice if you could skip it. For instance, if you accidentally close out of it you have to sit through it again. The gameplay was kind of bland as well. The animation and movements were nice, but there was no competition until the prison cell one and the last one with the spamming... And I think the second to last one was luck-based. It was kind of boring and not worth the loading time.

Good Effort

The game was pretty fun. It would have been nice if there were different endings depending on how much health you had left, though, or how many times you reloaded. As it was I was able to clear Hard mode pretty easily (although I took some damage) by spamming the gun and reloading at the same time. The background was very simple but I loved the 3D effects, and the ending boss fight was a nice reward.

Fun

The game itself was alright... Could have had English subtitles, the background was kind of plain, but overall it was a good interface. The gameplay could have used some work, and definitely some guidance on what you were supposed to do. All you had to do was hit the spacebar at the right spot, but that's not exactly obvious. The animation was definitely the most prestigious part of the game, but the stick figures were oddly lanky and had a tendency to resize during the animation. Some of the moves were unrealistic too, but that was only in the final level. Overall good effort, but could use some more presentation.

Good

The graphics were nice. I liked the platforms and background, and the animation had nice easing, except for the player and the coins, which were animated rather sloppily and didn't fit the style of the rest of it. The spikes looked too similar to the ground and I tried jumping on them once only to lose a ton of health, and the font and overlay didn't fit the style of the rest of the game. Also, Coins should have been replaced with Points, or else each coin should only be worth one "coin". It could have used some sound, too.

The gameplay wasn't too good, I'm afraid. There was no momentum or acceleration, the gravity seemed almost wobbly, and there wasn't much work put into the hitTest. I do like the ingenuity of making the VCam follow the player slowly, and then resetting the player if he touches the VCam. That was interesting... But fallible. I noticed falling infinitely several times. I think you were overdoing the hitTests, and you might have gotten away with something like if(player._y>soandso){ or similar.

Overall the graphics are nice but that's about all that you have going for it.

FlashChickBoom responds:

Thanks for the review kwing :). sorry for late reply but i agree with everything said here, like i said barely any work was put into this so its not very good, i can do better graphics, animation and so on but this was just a start, like a test. Ill be sure to make my next game more awesome.... I am making it with you after all :D

Fun

I will say though... The game could be more expansive. The graphics are nice, but obnoxiously simple, especially the sticks. I like how you tried to add customization with the heads, but it didn't cut it. The animation had nice proportions but weren't very smooth. However, I will say the menu screens, buttons, and overlay were simple and easy to maneuver, and there were a lot of little things that made a big difference.

The audio was good and I especially liked the sound effects, but a few songs were repetitive. It would have been nice if there was a default song for a level, but it was interchangeable with other songs from the game, etc. I do like the expansive selection of music, though.

The gameplay was fun, but lacked a few things. It would have been nice if the shortcuts were shorter, such as using ASDF instead of 1, 2, 3, and 4 for weapons and such. Another thing is that if you have 1 player against 6 players, the 6 players are much more vulnerable because after one player moves, he can't move for another 5 turns and can be killed easily. Some point system allowing you to choose to a degree which player you moved might have been nice. Also, the computer AI was buggy. Some enemies shot each other, or threw grenades straight down, or shot straight into the ground. I also would have liked if the game was fully navigational using the mouse.

As for the levels, they were fun. Campaign was pretty easy, although multiplayer mode would be cool. The level designs were different and fun, and the Custom Battle button was a very nice addition. It took me some time getting gold in all of the challenges (although you can hold down the spacebar for rapid fire with the rifle), but there was no problem: No rewards. The customizable hats would have been nice, or maybe a super challenge mode where you didn't have to create your own challenge. The hardest battle I ever beat was 1 vs. 6 on the Graveyard, which I won by standing on a tombstone while the enemies shot each other. Needs a bit of work, and maybe an option for more players... Like taking on up to 10 people at once.

Fun

I like the graphics. Wobbly but you can still see what's going on. Pretty simple stuff, though. Most forms of tetris have some kind of design on the blocks, which might have been nice. Something cartoony maybe? Or a better background? I liked the animation though. Smooth stuff.

The sound was awesome. Great "heavy" version of tetris, which I really liked. Very fitting, and interesting too. Depressing, but fittingly so.

As for the gameplay... I didn't really like it. For one, you lose control over a block when it hits anything, not just the ground. I wish you could push blocks to the side as your block was falling. Another thing is I feel like you were trying to make this original by making it so you can't make lines, but the problem with it is that even normal tetris is a survival game with imminent death. In this one, you just can't achieve a highscore because the blocks go away, so it's heavily luck-based. Even if you got "perfect" luck, there's literally a highest score attainable, which I don't like. No replay value if you ever manage the highest possible score (whichever it might be).

Hell Yeah!!

Graphics are really good. They're simple but the proportions and lighting are good. The only problem is that they aren't top-notch. The graphics have lots of detail but not quite as much elegance, so the art style doesn't really fit. It would work if there were more gradients, transparencies, and particle effects with that kind of art, but as it is it would have been better if some details were omitted.

The sound is fun and enjoyable, but it's extremely loud. Tone it down a bit.

The gameplay was really fun! I like games where the difficulty is in the platforming rather than defeating enemies, and this certainly did the trick! The only problem is it might have been -too- hard. I would have liked if there were some more checkpoints (if there were any at all), or maybe more difficulty levels that gave out checkpoints at varying frequencies. Another thing I noticed was a small problem with the jumping. Sometimes if I was running and jumping I couldn't stop my momentum, or if I was jumping up onto a ledge he just wouldn't move forward onto that ledge. That killed me (unfairly) several times and frustrated me.

This is still a great submission, and it's just what I've been looking for! This submission came in first out of probably 1000 or more submissions (as it was submitted on Clock Day) and I've gotta say it deserves a pat on the back! Great work, guys!

Pretty Good

The graphics were really good remakes of the originals, the animation wasn't so hot, though. But you did a good job on the backgrounds, characters, and items. For some reason, though, I feel like you could have done more to make the background stick out.

The sound was pretty good, but it could have used more sound effects. The quality also seemed a little low. And the same song got old after a while.

The gameplay was alright, but it could have used lots of work. It was weird how you could randomly walk on some walls but not others. Also, the game could have run a bit smoother, like having acceleration and deceleration for the character, not to mention more realistic gravity. Also, I'd have loved some feature that allowed Zim to use the robot legs that come out of his back, and maybe a few other gadgets; that would have made Invader Zim endlessly cool. Also, I didn't like the interface. The sections that showed your score and time left should have been partially transparent to prevent from blocking the screen view, and the pause menu could have looked a bit nicer (and had a menu button on it). I also didn't like that there were no checkpoints. It would have been nice if you could have restarted that level, or maybe a couple levels back. That being said, once a level is unlocked, a Level Selection area would have been VERY nice.

Liked It

Pretty cool game. The background graphics were okay, despite the stick figure being simplistic. The animation for the first boss could have been worked on, though. Not only that but the stick figure's eye was in the center of his head, and the falling boulders were pretty pathetic; you needed some serious redesign on those. For the sake of presentation, it would have been nice if the last level had been a bit longer, too.

The music was good, but got repetitive quick. You should have had shorter levels but more regions of levels.

As for the gameplay... Well, there was a good difficulty level, but even so the sliding around was more annoying than a fun challenge. The rest of it was pretty good, although I didn't know what to do for the first boss for a long time. The gleaming helmet should have gleamed more, to point it out to the player. Other than that, pretty good work! You should also make it so that it shows how many lives you lost at the end.

ShinsukeIto responds:

Alright, sweet. Thanks for the feedback and the 9!

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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