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Kwing

738 Game Reviews

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This game must be broken or something. Every time I start it a white box opens up and then Flash crashes. Looks like you may have an infinite loop or some serious bottleneck issue. For a game this small, I have no idea what could be causing the bottleneck so I'm guessing it's a coding error. Obviously I can't review a game that I can't play, and you claim to have lost the FLA file, so I don't think anyone will be able to play this.

hexar responds:

The problem actually lies in the small "intro sequence" i did for the game, wich is, for some reason extremely CPU intensive, i made a fake 3D effect, which even brings my new up to date computer almost way down on its knees.. this was ofcourse supposed to be fixed before the game release... Still, it should work on most computers if you give it some time.. maybe not though, i am sorry you didn't get into the game :/

Very pretty and well-presented. The physics are nice and the gameplay is overall very good, as is the voice acting. At a few points it felt kind of cheesy, especially with glitches being represented by random flashing colors, but it was a nice kind of spiritual successor to Big Red Button and the first game I've seen since then that was comparable.

Two stars for the graphics and presentation. I don't understand how you're supposed to answer the questions. What the heck is the 'first digit last digit' stuff? Doesn't make sense to me and ultimately turns into more guesswork. You might as well make this a procedural animation that plays itself.

Re-watching random executions trying to guess which one is 'correct' with virtually no logic is quite irritating. I feel like I would rather be rewarded with these kill clips from completing a word search or crossword puzzle than blind guesswork. Maybe you could get in touch with a programmer and make these clips rewards for an entirely separate game, but I just don't feel as if the way they're presented is really that great.

Creative and well-animated, but ultimately this style of 'game' has been done before. Rewind a few years and you can watch B.Y.E. Rewind further you can play Kill Crazy Jay. Rewind all the way back to 2003 and there's Die In Style. Shit, that game's 12 years old and it even had voice acting.

Good for a while, then you just want to burn it. I got to the end of the fourth season only consulting the walkthrough one or two times, but after that it just went insane. The plotline and "four potions" made no sense and there was little to no attempt to explain the plot significance of them to the player. The numbers only made loose sense in context to the game. I accomplished a lot without ever even really understanding what I had triggered to advance the game, especially with stupid little things like that candle with Prozac in it. The game frequently was unhelpful in telling you when you did do something right, as was the case with the four potions not directing you to pick up the phone in the first season. Overall this reminds me of Submachine, where the beginning feels intuitive and the end-game feels unforgivably abstract and senseless. Nothing was explained at the end of the game either, which made all of the psychological tension feel tacky and irrelevant.

Aside from that, nice job on the pseudo-3D graphics and sound, it's an attractive game.

Way too basic, I think. The story is way too short and doesn't really have enough of any of the components that make a good visual novel. I couldn't really feel for any of the characters - the main character has no real reasoning behind his actions, so he's just a set of skin that the player puts on and wears. The girl and the main character's friends are generally rotten and selfish without much background to explain their own motives. Moreover, the 'take the bullet' choice is so transient because it doesn't really affect the plot outside of the predictable outcomes of who dies.

I guess it was nice enough that everything wrapped itself up quickly, but there just isn't any artistry here. After 10 minutes of clicking and reading I died twice and got a kiss on the cheek. Seems a little empty if you ask me.

Damn this is excellent. You brought the old-school offensiveness of Newgrounds and combined it with some new-school production value. The result is damn impressive, The dialogue is witty, the gameplay is funny, and the ending is even better.

My only critique is it should have different modes or something to increase the replayability.

A little preachy, but interesting. I liked the graphic style. The monochrome really went well with the style which seemed a little too silly and cartoony in your previous games. The presentation is overall nice and the speech bubbles work. It's also interesting how much decisions come back in the story, and how seamless the interactivity is, especially because of how believable the dialogue is. The canvas size was a bit annoying though - maybe it was meant to simulate a phone, but I had to downsize my screen like three times just to avoid having to scroll up and down.

The biggest turnoff for me was all of the altruism. Once you fall off the despair event horizon, it's really hard to give a shit about anything - family, friends, partners - in the end, all you really have is yourself, and it made me very uncomfortable playing as someone with values and interpersonal relationships. Most of the time I felt like the choices lacked the entirely viable option of simply leaving the conversation and listening to music. Maybe this game just isn't for me. Maybe what bothered me was that your character seems just as naive in the end as he did in the beginning. I guess it's really not important.

Oh yeah, and I nearly shit myself when the three choices for what you were studying where chemistry, calculus, and computer science. Those are the exact three classes I happen to be taking right now, this particular semester.

Definitely not just 'another bubble shooter.' I liked the physics and rotation. Could have used a little more than just different colors as the levels progress. Certainly got frustrating but a very addicting game overall. The one issue I have is that the luck factor is rather high and you still have to start over when you lose. It would be nice if you could restart from any given level, especially since it's not as if you can get into the leaderboard more easily when you're SKIPPING levels.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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