A little preachy, but interesting. I liked the graphic style. The monochrome really went well with the style which seemed a little too silly and cartoony in your previous games. The presentation is overall nice and the speech bubbles work. It's also interesting how much decisions come back in the story, and how seamless the interactivity is, especially because of how believable the dialogue is. The canvas size was a bit annoying though - maybe it was meant to simulate a phone, but I had to downsize my screen like three times just to avoid having to scroll up and down.
The biggest turnoff for me was all of the altruism. Once you fall off the despair event horizon, it's really hard to give a shit about anything - family, friends, partners - in the end, all you really have is yourself, and it made me very uncomfortable playing as someone with values and interpersonal relationships. Most of the time I felt like the choices lacked the entirely viable option of simply leaving the conversation and listening to music. Maybe this game just isn't for me. Maybe what bothered me was that your character seems just as naive in the end as he did in the beginning. I guess it's really not important.
Oh yeah, and I nearly shit myself when the three choices for what you were studying where chemistry, calculus, and computer science. Those are the exact three classes I happen to be taking right now, this particular semester.