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Kwing

738 Game Reviews

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I have no idea how I beat this before, this game is ridiculously hard. I'm not sure I understand how you can destroy everything and get a x2 multiplier or a x1 multiplier - seems like you're supposed to cause a big ruckus all at once but then keep minor explosions going on afterward? Weird mechanic.

The game is pretty and the sound is well-done but it lags pretty badly as the game progresses, making me think you might be keeping data allocated for things that have spawned.

FrozenFire responds:

Yeah this game was poorly optimize sry

Really outstanding by 2005 standards. Stylistically this is such a trademark of its time, but the quality here is significantly higher than other things of the era. The variety of deaths is good and the later ones are mad creative. The art is good, the animation is decent, and the edgy counter culture is at its finest. The horror elements also make this really damn cool.

Kind of an interesting choice for the #1 game in the portal right now, though I suppose the lack of difficulty is probably what's responsible for the lack of 0-bombers. The art, animation, and sound design are all pretty good, although there are a few animators out there (Stone, Oxob, Terkoiz, Hyun, etc.) that could have done it better. Most of all I liked that the voice acting was fairly realistic and didn't sound cartoony as tends to be par for the course with this type of game (especially with female characters.) I think the amount of content that remains available after viewing all of the animation is quite impressive, too. And of course the references are bound to draw some attention.

Anyway this is a pretty solid game. I think I would have enjoyed something a little more involved but there's little to complain about.

PuffballsUnited responds:

I agree with everything you said!

This game is a massive headache. The unit congestion, lack of angles, and inability to see what team someone is on makes this virtually unplayable. It's impressive for 2003 but simply not fun.

Seeing the date on this thing makes me realize what a shame it is that JR3 wasn't funded. The art and animation are outstanding, the style is unique, and the gameplay is fucking hard as hell (maybe too hard?) I think this installment was a little lighter on humor than the previous game, but that doesn't change the fact that there is some serious talent here. Minor points off because the puzzle element ends up dominating the experience compared to the amount of dialogue, although I really like how fleshed out the ending sequence is. Wow!

Once upon a time, water taught itself how to feel pain.

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