Simply Amazing
Graphics:
There's a neat anime thing going on and the art style is rough yet unique. The color scheme for the magic attacks are an interesting contrast. The animation could have used work, though. A lot of things were tweened or animated poorly. A few backgrounds were done very, VERY well.
Sound:
The sound effects were mostly good. The fire and ice ones were good. The attack sound effect sounded like a bitch slap more than an axe or mace actually connecting with the enemy. Overall the sound effects were good though. I really liked the menu and button sound effects... Very satisfying. The music was chosen very well, too. My only gripe about this is that the levels were so short you didn't get to hear the whole song! Perhaps you could have let the music carry over onto the main map before stopping the sound when you tried another level, so we could have heard more of the songs. The boss music was exceptional and SUPER dramatic. Props on that.
Style:
The storyline wasn't too great. I couldn't really tell what was going on, and the so-called plot twist was obnoxiously bland. The presentation, art style, and theme to the whole thing saved it though. There was a little bit of humor, and the progression of dialogue was interesting to read, even if the contents weren't too great. The interface was done really well though.
Gameplay:
There's a lagging issue even with low quality. It seems like there's a 'command queue' for the controls, and sometimes that 'queue' causes the controls to stick even after letting them go. In addition to that, I was peeved that the gold and experience weren't saved when closing out of the game. Furthermore, I didn't like how long it takes to level up once you reach about level 40. The amount of time you have to spend grinding is ridiculous, and it's even worse that your experience is reset after closing it. The whole system with enemies attacking while on the inventory screen is bogus, and sometimes you can actually die while paused. Also, being able to attack offscreen enemies while they can't attack is both unfair and oftentimes the only way to win a lot of battles. Not only that, but after loading the game you have to start with only a certain amount of health, making you wait before starting a battle for no real reason. This is also a problem after barely winning a battle and just waiting for you to regenerate on the main map. It just wastes time and distracts from the main game. Fighting can also be unbalanced. If you lure enemies off to the side and take them out one by one, it's too easy, and if you end up surrounded or next to a bunch of enemies that are completely overlapped, the damage they do is ridiculous and the knockback prevents you from going anywhere. That aside, the gameplay is very enjoyable, except for the mass grinding you need to do and numerous things that were overlooked. The gameplay, while a clone from Diablo, is a fun fusion that combines real-time fighting elements with RPG elements. The different stats are cool and all work themselves into the gameplay without being too extravagant. The system of leveling up is really cool, as each character levels up a different way (stats, equipment, abilities). Aside from how bland (albeit powerful) Blaze is, I really liked the customization and the choices you had to make with Guil's equipemnt and Arazec's abilities. (Not to mention Cast Rate without the space is "Castrate", lol). The special abilities Arazec had and the different stats Guil's equipment boosted spiced up the gameplay a lot, although I would have liked more twists of that sort, such as status ailments. It was also annoying that you couldn't do much to customize Arazec's defense. The system of equipment being slightly randomized is neat, and paying to see the shop prevents exploitation, but the shop selection wasn't big enough, and the cost should be rounded. I also feel like there should have been a lot more adventure and exploration going on instead of one teleporter and several arenas.
Overall great effort, VERY fun, but TONS of bugs to iron out.