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Kwing

738 Game Reviews

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15 reviews are hidden due to your filters.

One Major Flaw

First, I'd like to say the style of this game is well-done. Controls are simple and you can tap or hold down the space bar to toggle viewing and dragging. The graphics look more programmed than drawn, so maybe faint texturing would have been nice on the sides, but as it is it's fine. It probably would have looked pixelly any other way.

The background and music were a bit too bland for my taste, though; you should have had something relaxing drifting across the background or something, and the music was a little too slow for my taste. Perhaps you could have used multiple audio tracks? I'm a little sick of hearing the same loop over and over.

The gameplay was pretty fun but some levels were damn frustrating. Maybe a timer, a points system, etc. could be used so that people could buy additional hints, or maybe you could have a hint popup specific to how many pieces you had remaining. I also hated that the blocks are solid; sometimes I'd try to move a piece only to find out I couldn't, but the innermost parts of a series of blocks was so dense I couldn't tell what piece it was hitting. Transparent blocks would have been much easier.

Other than that I really liked this game, but it needs some work. And maybe more puzzles; twenty is usually the bare minimum amount of levels you want in a game.

Gets Rather Hectic

Fun game, and I love the strategic placing of whatever you buy, although the game loses its strategy later on. Graphics have a stylish, minimalistic style to them, and the music is pretty simple. The gameplay gets a little old after a while, though, and obviously it lags after too long as well. A lot of that lag could be fixed if the turtles stopped popping out after all of the mines were detonated while you were racking up a combo. Also, more things to interact with, or upgrades for specific items, or environments with natural slopes or extra walls would be cool too. Or maybe a challenge mode where you have to hit the hammer after a certain amount of time, or there's only so many turtles, etc.

Good

I really enjoyed playing this game. The graphics are nice and have a neat style to them, the music is fitting and reminds me a bit of Pandemic II, and the gameplay is stimulating and requires calculated risk. The only problems I had were that Medium was too easy and Hard was too hard. There wasn't much of an in between. You could have also had some kind of zombie shooting sequence similar to The Last Stand every time a zombie horde attacked or something. It got a little boring just playing chess against zombies, you know? Other than that I really enjoyed the game, but I think it needed maybe some voice acting when you got a report, or more plot development, etc. I think the voices are where the game really fell back. See about re-uploading a version with some voice actors having pitched in.

Good but Needs Work!

This works for me and I think it's fun but tons of problems bog the game down. I won't blame you for the simple background because of the way it moves, but you could work on the barriers and targets a bit more. Also, the gameplay is rather slow and sometimes a target is right in the middle of a barrier such that no matter which way I move I can't get into a position to shoot a target, leaving me stranded. The game needs way more; maybe some better music, faster gameplay, and easing on the positioning of the camera. I can't blame you for imperfect response time, but you could at least set it to accelerate and decelerate smoothly.

HUGE POTENTIAL, but not quite there yet.

ImpactGames responds:

Yeah next version is coming soon. To get that target by the way just shoot the heck of the barrier until it vanishes.

Christ That's Hard!

I had to skip nearly all of the levels at the end because of how steep the difficulty curve was. I'd say this is mainly because I didn't have a good idea of the teacher's line of sight. The green triangle was nice but the teacher could see outside of it, which I didn't like. If the teacher's line of sight is going to be bigger, make the green triangle bigger! I felt like I really got jipped by that later in the game. Other than that I really liked the gameplay and felt this is the best stealth game (series) I've ever seen on Newgrounds!

Sidequests, or 'extra credit' would be cool, and the whole thing with waiting for distractions or using Melanie should really be expanded on! More things like that or usable items, distractions, etc. would be cool. Maybe a paper airplane? Maybe having to figure out which students are rats and which ones aren't, with some students having a limited line of sight as well? There's SO much to expand on here, yet the concept is so simple!

The graphics, while dots, stayed true to the primitive style of the earlier versions, which I won't criticize, as I see this was a stylistic decision, based off of how the graphics have been revamped in every other way possible... And yet, there's still a damn good cartoonish look to it.

The music and sounds are great as well. They fit in so well I practically felt inside the game. While the funny yammering effects of the characters were nice, I'd like to see what would happen if they were replaced by some real voice acting. Maybe you tried it and it turned out badly. Heck, I wouldn't know.

The storyline, oddly enough, kept me intrigued and I really enjoyed it. The only thing I didn't like was how both James and Melanie stood up for Alex with little foreshadowing, although Samuel had plenty at the beginning. I just feel that for how bravely James and Melanie stood up for Alex, there should have been more scenes involving both of them, maybe at lunchtime. I guess these criticisms just show that I was really into the plotline, though, much moreso than the first or third of the series, although the first one was pretty funny.

I really enjoyed playing this, and hope you make more stealth games in the future. Maybe even a PSP Flash adaption! :)

A Diablo-themed Rock Raiders Funfest!

Really great game you've got here! The graphics are great and don't look like they were done in Flash... They've got an interesting 3D look to them, and there's a neat steampunk thing going on as well. I also like how as you dig deeper and deeper, the transmissions suggest something dark at the bottom. The one problem I did have with the graphics, though, was that the background behind the tiles seemed to cycle the rainbow and the soil stayed the same color. At the same time, it was just a plain gradient and didn't look like there was soil behind what you were drilling, so it looked kind of odd.

The music is nice and the sound effects are as well. As with all XGen games, the music is techno and loops well, with nothing eye-catching. Sound effects are nice, and I really like some of the roaring near the end. It would have been nice if there were more than just three songs, though.

The gameplay has more than meets the eye. For one, the entire map is right there, giving you the option to mine however deep you want. This means the difficulty curve is chosen by the player, although you got to risk it to get the biscuit. The tile-based system and the way you drill also adds a puzzle element to it, making it key to think things through. As you progress, the danger is shifted from your tiny fuel tank to the gas pockets you encounter in the late game, and I really like how later on you have to choose between drilling through a lava pocket that deals a little damage or risk drilling through dirt that might contain a gas pocket... Or might not. Pile on the rocks, risks, and minerals, and the game has a lot of depth, pun not intended. Also, while the game gets harder each time you play through it, keeping the player on their toes, it's nice that the dinosaur bones, treasure chests, etc. keep their value, giving players a chance after they've played through 5 or 6 times. Dynamite, plastic explosives, and teleporters add yet another layer of depth, although the matter transmitter is kind of useless and overpriced. The only other problem here is that you can exploit the game by reloading it, filling the soil with minerals again, yet by the same token you have to drill a new shaft again, which is annoying and unrealistic. There's also a glitch where you can get sucked into the wall, or where you can 'snag' on walls, landing on them and being able to set off explosives there. All in all there are kinks that need to be worked out.

I also like the theme of Mr. Natas bringing out human greed. Very fitting, in my opinion. The concept and style are top-notch, and you really get a weird feeling as the game goes on and on. Mr. Natas is creepy, but even moreso the transmissions of pods that get picked off are eerie. You get a sense of accomplishment from each upgrade, as few upgrades are negligible, and the player gains a certain pride in that compact little pod.

Great game!!! I've played through it 5 times and I can't wait to see how the difficulty progresses!

Interesting

Nice music, very interesting concept, and for once it's a typing game that you don't need a walkthrough for! Not too hard, maybe a little too easy. I really like the 'voice' of the being and all that, and inputting commands was really simple. The only thing I didn't like was that you couldn't scroll up to see text that had run off-screen. I need a scroll button dude! The graphics were also minimalistic but I couldn't see myself enjoying it more had they been more detailed.

Wow!

Way different from the first, I can tell you that. The first was funny and wonky and messed up. This was just scary as fuck... When I looked at the house with the glasses it sent goosebumps up my arms. Graphics are great and have a really nice hand-drawn style to them, the animation is quite nice especially in the FBF category, the music is absolutely PHENOMENAL... The one thing I will have to criticize is the gameplay. With puzzle games like these it's pretty tough to beat the game if you get stuck. Point and click games like these are alright, but once you get stuck it's very hard to find any hints or progress at all. The difficulty curve just doesn't do it for me. I used the walkthrough just a few times at the beginning, but as the game went on the game's difficulty, my impatience, and my curiosity as to where the story went left me dragging on the walkthrough the whole way, and I had to rewatch both parts of it just to find out where the coins I was missing were. Some parts were too hard, some were too easy, although for the most part you could figure out what to do. One last complaint I have is that although the storyline is extremely dark (in a good way), and tantalizing and fun and all of that, the ending was unsatisfactory and didn't explain anything! I really love the approach you've taken with an unspoken storytelling method, and the mirror thing was totally awesome, even if it was a total rip from Coraline, but the ending... What the hell just happened?!

Overall great work, seems like it was cut short at the end, although I can't blame you, looking at how big the filesize is.

Overproduced

The graphics are minimalistic, the music is repetitive, the sound effects are poor... The game just doesn't look too appealing, yet the gameplay isn't all too bad. A subtle change not too many people may have noticed is that you can hold down the up key to jump higher, a feature that I welcomed very much. There are tons of achievements which were nice, but one thing I didn't like was how obscure some of their names were, although some provided hints. I thought the whole system of buying levels and the different mechanics you put on the floors were a really nice touch; playing a piano and fussing with a slot machine spiced up the game a lot. Sadly, this game seems to have little substance and drags on pretty badly at the end, which was unfortunate, as I liked most of the game. The sense of humor was nice and off-color, but again this deterred near the end. Another thing I didn't like is just how... Desperate this game is to give you medal points. I understand that was part of the humor, and I did enjoy the rasterbating elephant, but it was over the top.

Could Use Some Work

The graphics are very nice, although they're ripped from Diablo, obviously. Sound clips as well. I guess that means the only thing for me to really review is how you put it all together and scripted it. You did it nicely, don't get me wrong; but it seems to be missing something, and the game is also way too easy. You should make it so the items do something; what if you gained bonus points for completing lines with all bows, or all swords, or all staves? Or at least mostly one of a particular kind? What if instead of just dying when you got to the top, you got damaged more and more as you filled up more lines? What if you got health back when you completed a line with a health potion? What if you used WASD instead and could cast spells learned from completing lines with books to influence the items given to you, or to eliminate objects, or to create an object at a certain point to complete a line? There are so many directions you could go with this and there's so much left undone!

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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