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Kwing

739 Game Reviews

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15 reviews are hidden due to your filters.

Had Great Potential

The physics are amazing. The ball rolls how it should, although it bounces just a little bit too much and is strangely lightweight. The rest of the game holds the problem, though. The shots are repetitive and the playing fields leave a lot to be desired. It's just hitting sections of the board over and over. The physics also disallow long, diagonal shots, making it very hard to hit faraway targets. The graphics are oversimplified and the sounds are repetitive.

Damned123 responds:

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Sorry but good game eh?

Difficulty Curve...

This game is really neat. Pretty graphics, it starts out with a very interesting sense of humor and involved gameplay with upgrading mechanics and all... But it gets so repetitive! All of the enemies and bosses follow the exact same pattern, even if they fire different projectiles or look different. It's also extremely hard when you start off and extremely easy once you get some upgrades. The ending also lacked the humor I would have liked. The music, like the rest of the game, was repetitive and didn't offer much variety.

Still, the gameplay was extremely fun, even if it was unbalanced and quirky.

Poor Execution

For a game that's abbreviated as STD, I wanted to like this game. I also love tower defense games and DDR, which were both heavy influences for this game (the swirl selector and pentagraph are obviously taken from it), so I was really frustrated when I found that this just didn't appeal to me. Although the graphics are very nicely done and look natural, and the YouTube video streamed from this is high quality and transitions nice within the Flash canvas, AND you made a pretty decent music selection, I can't honestly say I enjoyed it. Why? Because the game isn't involved enough!

For one, it seems that which notes in a song you decided to turn into actual notes on the staff were chosen at random. Plenty notes were in the songs and much fewer were shown as enemies. Perhaps you could have made the game a little more accurate by giving the levels more notes with fewer health. Also, it doesn't even seem as if the notes go with the music! Perhaps a tile-based system would have made the layout appear more segmented, but as it is I don't even see how it's that different from most tower defenses. Last, I hate how you unlock things at such a slow pace! It gives the player less options, makes it more frustrating, and in general detracts from the gameplay.

Also the fact that you TELL players which towers to use makes it much less appealing as well. The special attacks and other doodads didn't seem to impact the gameplay much and were trivial, tacked on features.

It was definitely a good idea, but right now it still looks pretty sketchy and not fun at all.

Damn Impressive

I was referenced here by someone who reviewed my fully ActionScripted movie, Jamrock's Lucky Day (ToR). I was told that this was a game made with absolutely no ActionScript, and I must say it's pretty impressive. The thing about it that frustrated me was that there was no in-depth explanation of how it worked, and since you were allowed to use shapes instead of ActionScript, you could have put in a (timed) screen giving a more in-depth explanation of how it worked, or even an animation demonstrating how it was done. From what I can tell it seems like a mouse maze, but you don't have to follow the path...? I got the You Win screen once but still didn't understand it much better afterward.

I shall 5 this to bump the score up, but this could have and should have had much better graphics and a streamed song. You, unlike me, were allowed to draw whatever you wanted and create as many library items as you wished. Take advantage of it!!

Very Good

I wasn't sure what to think when I saw this on the number one spot for game/interactive in the Top 50. The previous two had been good, but not this kind of quality. After playing it I can see why it's reached this spot, though. The graphics are much better this time around, with the sticks being the only thing that's really bland looking. The animation is extremely smooth, and there's also a ton of things to do in this game! The ideas and humor are decent, although none of them got me to laugh out loud. The music is well chosen. All in all it's pretty darn good. It does, however, still feel as if it's missing something. I also wish the menus were a little more comprehensive, as they look rather rough and artistic to a fault.

PuffballsUnited responds:

I will keep the menu thing in mind for the next one. I dunno what it could be missing, but I'll keep trying to add new things.

Painful

The graphics are nice and simple, but need more color and a bit better animation. The biggest problem of course is the fact that half of the game is in a foreign language (Russian?) and the English is riddled with spelling errors! To make things worse, the text is extremely small and almost completely unreadable. I did bypass this by zooming in, but still...

Also the music is extremely repetitive. Despite the fact that I absolutely love the music from Final Fantasy Tactics, looping it over and over on a very short loop gets very annoying. Also, the tabs and everything are not explained well AT ALL, and while everything looks very polished, one would still get the impression it was written in another language if it wasn't. Too many tabs!

The gameplay didn't work for me, seeing as my character refused to attack at all. And since I couldn't understand whatever language the game was in, I was unable to learn anything else about the game. The concept looks great and I can imagine it being really fun, but sadly there were too many things in the way for me to enjoy it properly, especially since the game really shows its age.

Not Very Compelling

The graphics are standard, nothing great, nothing bad. The music is good but gets kind of old quickly, and could use a jukebox or a mixup of tracks. The gameplay is extremely recycled; just shoot. I also didn't like how the cars later on made it so that sniper rifles just weren't worth it. I lost because of it and had to continue onward with rapid fire weapons only. Frankly it's just bland.

When I saw the title I was hoping for lots of scenes with voice acting and a great satirical storyline, but I got neither. This is a pretty big letdown.

Poor

Just a bunch of click and drag stuff, and you can't even rotate or flip it. That's the first thing I'd like to see with this. After that, add more weapons and sprites to load, and also use linkage to make players able to spawn things at will.

Ick

I like the depth and the graphics are nice, but the physics are so off the game is almost unplayable and there's such a poor, unrealistic sense of timing in it. The ball bounces so much and never rolls!

Boo

The art style is tacky, the flippers only work some of the time, sometimes the pinball gets launched right into the lane on the left and you don't get a chance to do anything, and there's barely anything on the field to hit. Also everything moves way too fast.

Once upon a time, water taught itself how to feel pain.

Age 30, Male

Software engineer /

United States

Joined on 7/24/07

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