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Kwing

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15 reviews are hidden due to your filters.

Bad

Really repetitive music, no sound effects, very simplistic graphics (although nice particle effects and I enjoyed the black-and-white scheme), and the gameplay was just awful. The bombs lag horribly and all you do is rush at stuff while holding down the mouse button.

Mediocre

I kept hearing this old voice in my head that I hadn't heard in years, saying, "Oh man you died..." and so eventually I decided to come back to this game, even though I remembered not liking it.

This is a game obviously made by an amateur. I'll admit I like the simplistic art style, which is very nice to look at visually, but there are a bunch of other problems with the graphic scheme... For instance, the poor animation and the fact that really long bits of ground can make you feel entirely lost or almost as if you're walking in place! Adding simple tick marks on the ground would help relieve this odd feeling. As it is, I guess you could shoot arrows to give yourself something to look at. Not only that, but the thick lines looked bad on the small moving platforms. That's definitely something to change.

The sound is amazing... The music sounds great and the voice acting is hilarious! The sound effects were pretty minimalistic but all in all sounded good as well, if unremarkable.

The gameplay is where most of my complaints are. First of all, the lack of a moving background (or anything to fix your gaze upon, really) makes it exceedingly difficult to time jumps. Throughout the entire time I played, I only lost one or two lives out of about seven or eight by losing all of my health... The instant death pits aren't bad, per se, but you need to give the player some visual input to prevent them from killing themselves. Not only was the plainness of the graphics a problem, but also the fact that the platforms were very unpredictable. Having some kind of line to show the limits of how far they went, or even easing to make platforms slow down before turning around, would have saved me a lot of unnecessary trouble. And when you have to restart the entire game when you lose, that is a LOT of unnecessary trouble.

In addition, I felt that the game gave the player very little instructions and had a lot of unnecessary doodads. I ended up cycling through the sword and spear multiple times looking for the bomb or bow because those were the only good weapons! The enemies also tended to be rather bland, with all of the difficulty coming from frustrating jumps that were difficult for the wrong reasons.

I do like what you have here, but the graphics need a little more detail, even if for utilitarian purposes, and the entire thing needs to be a little more polished.

A Good Start

I really like where this game is going. The graphics are very pretty, the soundtrack is badass, and the gameplay is challenging and simple, yet still feels fresh, probably due to the fact that very few platformers are this fast-paced.

My biggest concern is how slippery the controls are and how fast the player accelerates with a button. Really, it's ridiculous and it caused me to quit after trying levels 16-20.

Excellent

I loved the black and white graphic design, as well as pretty much everything to do with the presentation and looks. The storyline made the game pretty appealing and reminded me somewhat of Portal. The animation, especially with the rotary displays, looked top-notch, and the rewinding was a very cool effect. My only real complaint is how plain the signs looked. Scratches on them and signs of wear would have made it look much better. All in all, though, the game looked and sounded great.

The gameplay was nice as well, and I loved the super difficult parts near the end, even if they did frustrate me. All of the checkpoints were in the right places and kept the game nice and fair. Admittedly, after beating it, I didn't feel motivated to play it again, due to the massive headache the super hard parts gave me. Even so, I really enjoyed playing.

All By Your Lonesome?!

Well, let me first say that this is more of an expansion pack than a sequel to Rebuild. The graphics are largely the same,although the music and sounds are different. What things are new are done very well, however: I'm digging the new characters and music! However, the animation is still as bland as ever, and the plot points were minimalistic to the point of not noticing anything.

In terms of the gameplay, I think the stat system is really cool, and I'm glad that now you can send people with no combat training into battle and they will still reduce the danger level to an extent while simultaneously GAINING combat training. The subway and addition of more missions is nice, as are the 'Yes' and 'No' plot points, too. However, I hear a lot of people complaining about this religion that kills people off... I haven't encountered this in-game, but it seems unbalanced, which is unfortunate, as it looks like you spent time trying to make the sequel MORE balanced this time around. The jobs, like tending crops and preaching, add a little bit of flair, which I like.

Here's where you slipped up: For one, when you came to the forums asking for help, you mentioned something about a shooting minigame during zombie attacks. This was never implemented, and it took away from the game. Having a shooter/strategy hybrid would have gotten you really far, but what more can I say? You failed to deliver. Additionally, the fact that there is now no longer any risk in reclaiming land or scouting makes the game frustratingly easy. Sure, you can still play on Impossible difficulty and get your ass handed to you by huge numbers of zombies, but honestly it's better when you're pressured from all directions, because it makes you THINK MORE.

You did a good job with the sequel, but it's just TOO SIMILAR to the original. Not enough has changed.

Very Nice

I first played this a long time ago but never got far. This time I went around 15 or 16 levels in, skipping two, and I must say the potential for this game is quite startling. Although the graphics and sound are minimal, I will say I really enjoyed that the harmony always played but that the main theme only came in while you were in play mode.

There are several things that need improvement though... First, graphics! Colors might make it hard to determine whether something is compatible or not, but patterns on the ground and images on the walls would be cool. In fact, I could imagine artwork that could be multiple things depending on what it was next to, such as a face that could be smiling or frowning depending on which piece was below it. You could have gotten really clever here, but you left it very minimalistic.

Second, in terms of the gameplay, it would have been nice of the pieces could be numbered, so you could take a long look at the pieces, fuss around with them, and then write down a sequence of numbers so that you didn't accidentally screw up later by not following your plans. Some blocks were so similar to others I had to run through several unnecessary pieces to get back to where I was before. And it would have also been nice if there were a green bridge between two connected compatible pieces or something, just to help let you know and save time squinting at the screen to see if that platform really is just a -teensy- bit off.

This game has started very simple, but has immense potential. In fact, just imagine what would happen if you changed this puzzle game into an action or combat game as well, implementing a bit of peril? Or what if you had a gigantic world map where you had to unlock or buy certain pieces that would fit into more slots and add different paths? Or what if the pieces were sometimes contained in a non-rectangular area, like a Tetris-shaped object? The possibilites are endless, and you've only just scratched the surface.

Good As They Come

I tried and tried but gave up after getting to 77. It's a good game, and I love the difficulty curve as well as the helpful cursor thing to help you find the differences. I only wish the normal cursor had been replaced by a similar circle to make finding differences easier still.

The artwork is really stunning; while I wasn't a big fan of the characters, the backgrounds really brought out the atmosphere and looked wonderful. The sound effects were also quite nice, and the music was pleasant as well. Unfortunately, they did get very repetitive after a while, and looking at the same 12 screens over and over really did a number on my eyes and my head.

Another criticism I have is that you have to re-find everything when you replay a level... And on a time limit, no less. Someone could just as easily write down the differences to find them again later, but you just had to reset it... When I just want to scrape up a few more points for the bonus levels, setting a high score is not my top priority. And even then, that wouldn't stop you from putting in a free-play mode AND a time run mode.

As these types of games go, it's really good, but kind of frustrating and boring after a while.

Good

The graphics look alright, the soundtrack is decent, and the voice is a nice addition, as well as all of the options you can use, but I didn't like the constant typos you made or the guy's artificially gruff voice. Plus the entire thing seemed kind of tedious, even for a text game.

Incredible Graphics

I played this all the way back in fourth grade and scared the shit out of my religious teacher. Good times.

Graphics are as amazing as I remember them being... Obviously traced now I look back at it, detailed down to every finger. Animation was also subsequently perfect, and the voice acting was really good, if minimalistic. Sound effects were top-notch as well as the music, and it was all very high quality.

The biggest problem is the gameplay itself. All you do is run and shoot. Crouch if you feel like being a little dangerous, otherwise stand. Run, shoot, run, shoot. It all seems rather redundant to me.

Had Great Potential

The physics are amazing. The ball rolls how it should, although it bounces just a little bit too much and is strangely lightweight. The rest of the game holds the problem, though. The shots are repetitive and the playing fields leave a lot to be desired. It's just hitting sections of the board over and over. The physics also disallow long, diagonal shots, making it very hard to hit faraway targets. The graphics are oversimplified and the sounds are repetitive.

Damned123 responds:

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Sorry but good game eh?

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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