Considering the Flash Forward Game Jam was announced on January 2nd, this isn't bad for two weeks worth of work. However, the physics are pretty badly broken, mainly regarding the hitboxes. It's always a good idea to have an invisible hitbox inside of the player character that's a bit smaller than their sprite to give them a small amount of leeway when squeezing between tight obstacles.
On top of that, it seems like the platform physics only register ground; the player can jump up through ground and emerge on top, which is a really effective way to cheat through many of these levels.
The UI is kind of ugly, too. Normally this isn't a huge deal but in a few instances it becomes actively difficult to read the instructions that are being given.
The inspiration from Draw Play is clear and as one of my favorite games growing up it's cool to see it still being remembered fondly.