Well, it took a year and a half (maybe 3-4 months of consistent work), but Ava RPG is finally done! Given its nature as a PSP Flash game, the battle system is understandably quirky and as a result it's not the best game unless you understand the context of writing games for a system with a mere 32MB of random access memory.
More than anything I'm just glad to have finished a project that's been in the works for so long, as well as being able to release my first open-world RPG with some level of coherence to it (as opposed to casual 'impulse games' like Lincari and DGYACO). I'm also glad that I was able to stick it out and make the game PSP-compatible even after all of the changes made to the game. Ava RPG surpasses Stick RPG: PSP Adaption by a landslide, and as a result makes it (debatably) the greatest PSP Flash game on the web today (Calamity Nemo would likely have been better had it evolved beyond its demo stage).
Now that this project is finished, I'm really not sure what I want to do next. I've always had a fascination with randomly generated maps, strategy games, and especially roguelikes, though I'm not sure if I'll ever be able to get around to making anything like that. For now I'll just end this blog post with Ar Tonelico music (can't go wrong with that).
It's hard to believe that through all of my spotty Flash submissions and infrequent activity, close to 200 people are going to be notified about this news post. It's also hard to believe that it's been more than half a year since the last time I wrote directly to anyone on my page.
Despite logging on daily to deposit experience, I've been almost entirely inactive on Newgrounds bar a few reviews and forum posts. In addition to being two months into trade school, my patience for bug testing and programming has shrunk to virtually nothing due to my general incompetence, laziness, stress, lack of inspiration, etc. That being said, I have over a dozen near-empty FLA files in my Concepts folder, ranging from turn-based strategies to puzzle games to engines without games built around them. I regret to say that the vast majority will never see the light of day.
On the bright side, it's not unlikely that I'll be releasing more simple/casual games like A Simple Shooter, Lincari, or DGYACO in the near future. Since I currently work solo, I typically prefer to take a solid concept and make it into something resembling an arcade game, gadget, or time waster rather than having to worry about tons of different environments, game balancing, or an in-depth storyline.
Flash projects aside, the only sites that I've been remotely active on have been Legend of the Green Dragon (as Kwing), Kingdom of Loathing (as Kwing), and Realm of the Mad God (as KwingNF). On the off-chance that anyone wishes to play a game with me, you can find me there, though I think only once or twice have I been hounded down on another site by someone on Newgrounds.
Since I always end news posts with a video, take this opportunity to listen to a dramatic reading of Me and My Adolescent Cousins Find an Old Typewriter While High on Sleep Deprivation.
Well, the Level Collab, a project I started at Jiggmin's Village almost two months ago, has finally been finished. You can see how the level turned out below:
Other than that, not much has been happening. I've still got tons of game ideas, and I'm still not pursuing any of them. Now that I'm back in contact with an old friend, I may be making a game with her. I've recently gotten an idea for a simple (easy to program) yet fun RPG that will play kind of similar to Half-Minute Hero. Hopefully I can get somewhere with that.
I've got two projects I'm working on for the PSP before I move onto other stuff. Those, when finished, will be added to this collection. Actually, this current project will be the first open-world RPG I've ever made, regardless of platform! It'll probably suck, but at least I'll get some experience with making linear RPGs.
Between class and work I haven't really had the stamina for making any particularly long or complex games, so I haven't done bug testing for Diablo PSP or looked into making an engine for my SRPG yet... But I have managed to make a 10-minute long platformer for the YouTube celebrity PewDiePie. The engine is solid, the gameplay is fun, and as short as it is I really enjoy playing it! Once my artist Milla finishes the intro and ending cutscenes, I'll be able to submit it and hope it turns out well! On top of that, I've decided to release the game's source publicly so people can mod it however they want.
Thought I'd make a shoutout to anyone following me on Newgrounds that I have a fair number of reviews on GameFAQs now... I like to keep most of my work centered around my NG account, so anyone reading this will know to read them here.
In terms of making my own games, I'm not really sure where I want to go now... Right now my mind's been overflowing with ideas for a real-time strategy RPG... I'm unsure where I'm going with it for now, but it's probably my next project. The idea has a potential for awesome strategy and an excellent plotline, so I'm excited to see how it goes. Not sure what kind of art style I want, though, but I know I want it simple.
Also, I've been getting some musical inspiration lately, so when my cousin gives me Beaterator back I'll probably be releasing some songs later.
And I guess that's about it for now... Not a particularly exciting time for me, I suppose.
GED courses and climbing ahoy! I still tinker around with Flash but honestly I don't have the motivation for anything really big. I still want to make Moovlin PC 2 and the RTS-RPG that have been on my mind, especially because I think their storylines are really fresh and the gameplay is conceptually intuitive, but I partially lack the knowledge to fully script them without tearing my hair out over bugs and I partially lack the motivation. Maybe having someone to work with would put me under the pressure I need to get my shit together. Any artists want to team up?
Maybe I'll just finish the animation I've been eying... But I think I lack the motivation to do even that.
Also read my awesome synopsis of It by Stephen King:
In the coming-of-age epic IT, seven misfits become a tight group, providing an escape from troubled households and school bullies, and end up unwittingly defeating an evil greater than they could have imagined. The traumatic experiences they witness cause them to repress their memories, and as they move away one by one, their childhood memories are entirely purged. Twenty-seven years later, the lone remaining member of the club calls them back on the promise to defeat It should it ever return. Mixtures of horror and nostalgia plague them as they reunite with their true family, albeit under grim circumstances.
Well I'm way too stressed to work on anything except this little animation I'm whittling away at right now. Everything going on around me has been pretty draining. I'm still doing some level-making on Platform Racing 2, though, so you might want to check that out if you play (the username's Kwing95). No promises, but I might start getting real work done with one of my games in a month or so.
Also, here's a little advertisement and a silent plea for dollars and cents. You can join this site to earn both of us money from this link.
I've been mostly busy with my GED program, and on top of that I've been doing a lot more writing for leisure, so I'm not too likely to be making much in Flash. Diablo PSP and Moovlin PC 2 aren't cancelled, but they're probably going to slow to a crawl. I also have a lot of personal business to sort out, so my attention is really needed elsewhere at the moment...
And here's a picture of a couple MPC2 characters:
Onto business... I'm working on a 100% API project! It's called Jamrock's Lucky Day, and it'll be based off of his infamous post. Basically it'll be the animation he describes, made entirely with ActionScript. Animating with AS2 is fucking brutal, though, so I'll cry if it gets blammed.
The Diablo tribute is still being procrastinated on, but once I whittle down my distractions it shouldn't be hard to finish up. And by distractions, I mean a really cool sword engine/idea I have where you have an arrow pointing toward the cursor, and clicking activates a slash in the exact direction the arrow is pointed. This is a neat little game idea that could blossom into something huge, or maybe just a cool little minigame in the future.
Last but not least, I may be making a Moovlin PC 2! I've got a rough idea for the plotline (involving Moovlin suffering from PTSD), plus an interesting battle system that will involve upgrading basic things such as movement and jumping that will eventually escalate into new tiers such as boosting and ground pounding. This would be an extremely big project, though, so I think I'll work on the big stuff first.
As for personal stuff, communication with my best friend has gotten a little better. It's still going to be hard to keep things moving, but right now it's looking possible and very doable. The next time I see her I'm going to do this to her. >:3