When an enemy is wounded, they run away, alert their teammates of the last location they saw you, and if left alone long enough, they'll send up a flare which draws the attention of nearby teammates as well as spawning in a backup unit. Identifying that an enemy is in a wounded state will be easier once I have sprites and voices integrated.
BoMToons
Those knife strikes seem to calm them down! Otherwise looks like a fascinating mix of intensity and strategy!
Kwing
When an enemy is wounded, they run away, alert their teammates of the last location they saw you, and if left alone long enough, they'll send up a flare which draws the attention of nearby teammates as well as spawning in a backup unit. Identifying that an enemy is in a wounded state will be easier once I have sprites and voices integrated.