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Kwing
Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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Enabling old games with Ruffle

Posted by Kwing - January 18th, 2021


With Flash no longer running on browsers, I've decided to run through some of my old submissions and mark which ones function with Ruffle. This was a chance for me to reflect on the projects I've done over the past year (let's not talk about the fact that most are complete trash.)



Unfortunately my best game (Hungry Joe) does not yet work. Hitboxes are weird with the randomly-generated maps, sometimes preventing you from walking through narrow passages.)


On a complete sidenote, it's interesting what does and doesn't work. The drawing API seems a bit buggy (my ActionScript-only animation Jamrock's Lucky Day seems to have trouble removing stuff made with the drawing API) but the V-Cam in Blades runs way better than it did in Flash. Similarly, while some of my games which feature grabbing and throwing work (Santa's Coming), some don't (Rex: Origins.)


On the off-chance that anyone has been following my current projects, I'm working on a stealth game in Unity called Kabel. While the game is in a pretty rough state right now, the game's script is coming along pretty nicely (it's about a 2-3 hour read, by far the longest story I've written.)


5

Comments

Woof Woof is the best!

Will you by any chance be thinking of adding a save feature to Ava RPG or fixing medals in Hungry Joe?

I don't think I'll ever touch Ava RPG again, in fact I'm not even sure I have the original file anymore. However, I have been seriously considering fixing Hungry Joe's medals.

@HerbieG Hungry Joe's medals are now fixed! That was easier than I thought it would be...

@Kwing Wow! That was fast! Oh, by the way, I noticed you mentioning a problem with vanishing game progress in Diapahnous 0, I'm having the same issue, but: when the game loads and I see "press space to start" I do absolutely nothing but refresh the page and then "press space to continue" appears, when the game loads for the second time. No idea why, buy it constantly works like this for me. Important thing though: I am using original Flash/NG Player for this.

I'd already wanted to fix HJ's medals - they originally broke because I made changes in some particular version of Flash that broke it (I think CS3.) All I really had to do was re-export it from CS6 but there were also a boatload of fonts I had to install before I could save it again without completely breaking the UI.