Much as I love Newgrounds, I have to admit that as my creative projects have migrated to Unity, it's been a lot harder to stay active here. I've semi-successfully exported a Unity game to a web build once (the sound was glitchy) but right now it just doesn't feel like it's worth the trouble to do it on a regular basis, especially when my projects have largely been designed either to be mobile games or at best to function cross-platform.
With all that said, I am still working on Kabel, which has reached a point where it plays exactly how I envisioned: Simple, suspenseful, and punishing. I could say more but I think the game footage speaks for itself.
I do want to release a web version of chapter 1 on Newgrounds eventually, but this will almost certainly be after I have art and audio assets.
BoMToons
Those knife strikes seem to calm them down! Otherwise looks like a fascinating mix of intensity and strategy!
Kwing
When an enemy is wounded, they run away, alert their teammates of the last location they saw you, and if left alone long enough, they'll send up a flare which draws the attention of nearby teammates as well as spawning in a backup unit. Identifying that an enemy is in a wounded state will be easier once I have sprites and voices integrated.