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Kwing

647 Movie Reviews

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God damn this is hilarious. 2001 Flash animation at its best. This whole story reeks of awful graphics, Comic Sans and preteen butthurt, and for all it's worth its context makes it many times funnier than the animation itself.

Could use to have some sound, and the gun you shoot the kid with is drawn so badly I have no idea what it's supposed to be. Other than that this is anything I could ask for. Truly hilarious.

Dramatic, to say the least. There's a definite sense of impact with the fight, and the animation is blazingly fast. I'd have to say the reason you lost this battle had to do with the lack of an environment in the animation. You have a plain open fighting area, and that limits the amount of creativity you can play around with. The yoyo wasn't animated particularly well, despite it not being done badly either. Showing more effects such as its ability wrap around or reel things in would have made the animation much more interesting. As a whole I didn't notice the jet in Fl's sword come into play very frequently either.

Overall this is a really good stick fight but there just isn't a whole lot of the individual RHG fighters' abilities put into it.

Very, very short. The art is very nice but the animation leaves much to be desired. Simple frame by frame things such as the tears could be much better - you've done RHG battles, this should be your strong suit. The rope was also really weird - just a white line with no texture?

Again, the art is strong and I especially like the shading but the animation could have used some more time put into it to make it smoother and more consistent.

This battle recently popped into my head just now and I had to find it. Really interesting RHG with some great execution going on here. Smooth animation, although at times the movements seemed a little too fluid at the expense of having less easing and impact during combat. Animation is also quite short, not sure how long you guys had to come up with this.

Really awesome battle, though I would have liked to see what actually happened to Terantula. I'm assuming the gravity ball is intensified and it crushes him? It would only have taken a few minutes to show an explosion of blood or something.

This is basically eight black and white images with a camera interface pasted over it and some mediocre voice acting. Nothing about it is bad enough to make it unenjoyable but you have absolutely nothing else here - not even a plot, or enough frames drawn to give the animation a smooth look to it. This belongs in a collab or something.

grimharbor responds:

Thanks Kwing.
I thought I mentioned in the description that it was just an animatic, and it was my understanding that those don't normally have smooth animation in them. As for the piece, I agree with you quite a bit actually... from the plot to the acting, which is why this is the most developed that this little thing is going to get. I can't really call it a collab cause it was just me experimenting. An artist's body of work is full of many smaller works, and this just happens to be one of mine. I'm happy that you found it not bad enough to make it unenjoyable, and I promise you on future things I will strive to move that bar even farther. At least it wasn't unenjoyable though, so there is that. Thanks for taking time to view this and leave some feedback.

Quite interesting... In its own way. The graphics are decent and this seems to have a lot of potential but it also needs a lot of work. I recommend you check out Broken Saints and try and incorporate a more dynamic feel to this comic-esque animation, perhaps showing each of these images inside a frame and panning across. The voice acting is also rather canned, you need more fluent dialogue and also add effects such as fading in and out to show a passage of time. Also the plot doesn't seem to make much sense, perhaps it's because the presentation fragments it quite a bit. Develop your story quickly and clearly and you'll have a start.

Gosh, what to say about this? The graphics are kind of brought down by the rough gradients, the voice acting is hammy and the music is awkward as fuck. General presentation is unremarkable, and yet the animation is just really damned good. You do really amazing frame by frame work and you capture angles very well.

Am I allowed to dislike this? There are a handful of things I didn't like about this animation so I'm just going to shout them out in no particular order. First is the general quality of the characters and environment. I know what Maya is capable of, this comes nowhere close. The characters lack texture and I didn't see much going on with lighting and shadows either. The animation is also somewhat awkward - both the way the guy and his dog run are primitive and not particularly realistic. Since this isn't a very action-packed animation, simple loops like running make up a big part of how polished the animation is going to look, and you really have no excuse not to have spent more time perfecting those.

One thing that you do did really well was create a mood to the environment; the textures and polygon count were simple, but there was a lot of fog in the distance and overall the magnitude of the location helped set the atmosphere a lot. You also found a really good musician to help augment the animation.

Touching on the story, I've never been a fan of these kinds of things, and that may be why I'm not too attached to the story here. It seems rather one-sided and incomplete as a narrative, and I'm not just saying that because it lacks dialogue. You establish that this guy is stuck, that the dog is bothering him, and that he eventually comes to a decision that his dog is more important than escaping. Then he... Wastes all of his flairs? First of all, a dog isn't going to understand what that gesture is supposed to communicate, but more importantly, does this guy not have a family or a job or a LIFE back where he lives? And even if he doesn't, does he realize that he's going to outlive his dog by several decades?

It's impressive that you managed to craft an animation like this, especially given that it's nearly ten minutes in length, but it feels like it's missing something, and I think that the simple storytelling is a way to mask that it's missing something.

Wow, this looks really nice and authentic. Short, but to the point. This is drawn and animated incredibly well, and the landscapes are far more detailed than what you'd see for something that was just meant to be an animation - which is why this is so convincing. Looks like a superior Newgrounds Rumble.

Props for presentation, it looks really good.

Once upon a time, water taught itself how to feel pain.

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