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Kwing

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Awesome!

Alright, consider everything I haven't talked about in this review to be perfect.
1. The storyline and music were a tad cliche, but cliches have to come from somewhere.
2. There were a few issues with acceleration while crouching.
3. The enemy's bar should have faded so you knew how much time you had to attack.
4. If you hold run and pause, then unpause, he slides.
5. The flips still had a bit of a delay when you were on the ground.
6. Boost power doesn't decrease if you stop.
7. Moovlin's graphics are a little iffy. It's good, but you need a way to make his expressions look better. Just using lines doesn't cut it. You just need to redo his face.
8. It's still too strict with the leaderboard.
9. The street level is too misleading.
10. The boss battle was too methodical.
11. Mooviball's acceleration was whack.
12. I could fall off a platform as Mooviball and die before hitting a platform below.
13. Sunshine Plains' flower was way too hard to jump on.
14. Moovlin was too fast in the Plains.
15. The background is sometimes black. Make a background for those instances.
16. The subquests seemed to lag a lot.
17. The subquests didn't have cutscenes or anything.
18. Moovlin had so much health that the only threat was falling off the map. You should make either a health bonus after level completion or give him less health so enemies are dangerous. They did delay you for a bit, though.
19. If you pause and exit the battle with Truff, nothing mutes.
20. Needs more Mooviball levels!! Try doing loop the loops and stuff, speed boosts, and rad jumps.

Good demo, but fix stuff.

Psychofig responds:

1. Evil politician that is hell bent on taking over the world, and two robot recruits from a federation that try to stop him. That sounds exactly like... wait... nothing.
2. Didn't find anything wrong with that.
3. I will fix that, THANKS.
4. Oh wow, just noticed that. Will fix, THANKS.
5. I can make the delay shorter, but there still has to be some or else it is not realistic.
6. Since there is no boost power access in the demo, you're wrong on this. It decreases when you use the Boost.
7. Yeah, yeah. I can't change it now, since the cutscene faces aren't just one MC. It's cartoony, but you get the point, right?
8. Improving the jump feedback will probably stop alot of people from dying prematurely. I will get onto that, but the system will stay. Only people with skill should have access to the leaderboards....THANKS
9. I'll clear up the signs, THANKS.
10. Each boss is different, the battle lasts a max of 2 minutes so it shouldn't be a bother. I will improve graphics on it though...
11. No it isn't...
12. Hittest error, will fix. THANKS.
13. Might make it bigger, dumb floaty mechanics... THANKS.
14. You noticed it, eh? The cutscene after (not in demo) will explain why.
15. I'll make a nice background for the save states and death screen. THANKS.
16. Will optimize....
17. They aren't supposed to, since they don't have anything to do with the advancement of the story.
18. I'll make a health bonus. Don't worry, the next couple of levels require you to stop running and time everything, I'll dose them in obstacles...THANKS.
19. I can't fix that glitch, I dunno. 3 Audio tracks run in one frame and the mute won't work... I'll see what I can do, but if I can't fix it quick I won't bother. The player can make an exception...
20. Yup, there will be about 4 in the full game. Maybe more... My engine isn't good enough to support loops, but I was thinking of speed boost and maybe some anti-gravity, I dunno. It's all relative.... THANKS

Extremely Boring

This is basically a bad version of Smithy's Quest by Eggy.

Graphics: The style is kind of neat, but the coloring is off. You can see really neat pixel art in things like Final Fantasy Tactics, but you just don't see it here. But I will congratulate the artist on making so MUCH of it. The map is really, really big. Some of the graphics were just minimalist though.

Gameplay: Extremely boring. It took me about 30 minutes to beat (timed by listening to an album with better music than that of the game's provisions), and I felt so unfulfilled afterward. You included a lot of references to Newgrounds users, which is probably what all the hype is about, but this is really nothing special. There's no time limit, nothing that really requires skill, it's just walking back and forth across a long-ass map a couple dozen times. It would have been nice if there was a minigame or something, just to pass the time. The scripting, although functional, was pretty simplistic as well.

The references to other users was neat and ebbed away some of the original boredom, but it couldn't salvage repetitive gameplay and mediocre graphics. Sorry.

Magical-Zorse responds:

ok, cool

Fun

Didn't explain too much. The art style was nice, but the character didn't fit the art style like the rest of the world. There was a glitch where you could make him go to the falling part eternally while on the ground, and it sucked using the mouse and arrow keys instead of implementing WASD. It was too easy to get lost, you didn't tell the player their objective, and the whole melancholy world was a little overdone. If you were trying to be funny, you weren't.

It was too short, the duck movement had no purpose, the game didn't have any difficulty since you just ran across to a (very easy and short) finish. The overly simplistic ending was rather poor taste. I was hoping I'd get some kind of challenge where something would actually try to stop me. Something like the NerfLord from Adventure Quest came to mind. I thought maybe I'd get to fight something that was draining the color from the world and restore it, but no... Just some (rather pointless) trek across random land with no meaning or purpose to the end of some cafe.

Run, click, jump, end. Not nearly enough. Graphics were good but still didn't salvage it by a long shot.

SilverStitch responds:

Well... the ducking was thrown in for kicks, hence why it isn't actually included in the controls.
And this isn't meant to be some full-on game experience. Its just to take a few moments to go slow and enjoi what you have...

Awesome!

The graphics were super realistic! The transparencies were great, and the icons and stuff were pretty accurate. Not much art was based on anything else, but it was still cool. High quality images, loved how you could load your own background.

I loved the sound, too. I can't believe you included the whole Audio Portal! High quality, obviously diverse, and of course fun. I had fun randomizing stuff, but the Media Player was a bit boring. Maybe some different visualizations, or even scripting proper ones. Even so, it was awesome.

It was really stylish and reminded me of all those crappy Windows spoofs. The Newgrounds Forum recreation was funny and sadly accurate, and altogether it was pretty awesome. A couple times I found myself clicking the real Start button on my computer trying to use the in-game Start menu!

Gameplay was utterly incredible. There were a couple neat gadgets to fool around with like the maze (which was actually pretty good) but the chatbot was brilliant too, and I still need to find all the websites!

Incredible replica, I loved how you could connect to the real internet, and it was cool how a lot of the scripting was simple and yet you managed to get it to work in lots of different ways!

Archawn responds:

Proper visualization is impossible in AS2...

Thanks for your review!

Bad

Graphics: These were pretty good, but simple. No lighting effects, nothing extravagant, the colors were pretty bland.
Sounds: I didn't like the music that much, but since all of it came from the same artist, it maintains a decent theme. Sound effects were a little annoying.
Gameplay: Bad. BoMToons always uses similar game engines. Thankfully this one didn't feature moving up and down, so it wasn't so much a spamming strategy like it usually is. Even so, it's another dodge-crap-and-attack game. There weren't many randomizations in the fighting, or anything special, like powerups or being able to use special attacks on the enemy.
Style: It's the same stuff again. You need to save the world from some dude and then you get a frame praising you cheesily.

BoMToons responds:

You so sassy!

Hmm, Decent, but...

> Graphics: Pretty good, had a nice art style, had a nice effect that I rarely see in Flash. Good lighting, realistic proportions.
> Sound: A bit modest. Wasn't too fond of the music myself, but I guess it's better than nothing.
> Style: Horrible. This game just made pirates less badass. D:<
> Gameplay: It was interesting. I didn't really like how you could hit the ball in the air or while it was still moving... The coin collecting got kind of old, and I would have preferred if holes had a "par" to them. In some cases, the gameplay depended grotesquely on brute force, like firing off as many powerful shots as quickly as possible.

All in all, it was fun, but nothing special. The physics had a twist to them, but it wasn't anything off the wall.

headjump responds:

Thank you very much for your detailed review. It helps me a lot to know about your thoughts.

I'm sorry that my pirates are not badass enough, but unfortunately all the badass pirates in my game passed away during the storm... ;)

A Bit Dull

Sorry, Zorse. This wasn't really anything special.

Graphics were good, especially the ones on the computer, but I still think you're a bit out of Fluff's range (no offense to Fluff). Decent art style, but would have preferred some realism in it.

Sound: Got kind of annoying. That's all I can say about it. It just about drove my brains out.

Style: Decent, but didn't have much of a story, not much of anything going on in it. It was just clicking around on different stuff.

Gameplay: It was fun but got old quickly. The save feature isn't very good, either. The cheats were kind of funny, especially trying out all of the desktops. I liked the whole concept of getting all of the goals, but it would have been nice if there were several ways to complete them. It would have been nice if there were different ways to gain stats, like a fast way OR an expensive way, the way Stick RPG had different strategies depending on whether you wanted to cash in long-term or short-term. Some mini-games would have been nice, especially because otherwise the game was just a point-and-click.

This game is a pretty good engine, and has some potential, but you should work on it.

Magical-Zorse responds:

just for shitz n' giggles

Cool!

I really liked it! Realistic graphics, good style, not much sound I'm afraid, but it was a nice program. The chatbot was bloody awesome considering you're a single person and not a company, and the Word was pretty cool, too.

Archawn responds:

Thanks! People really do love the chatbot. The full version comes out on December 16!

Fun

It was a simple game, and fun, but lacked some more depth and could have been way longer. I suppose there's not much more to it then that, although it had some good graphics. Tips for the boss: Analyze what he looks like right before he fires off an attack. If he looks maniacal, just move up or down. If he pounds the ground, move left or right, and if he looks angry but NOT maniacal (no bulges) then just jet straight up.

FetusFulp responds:

it could have been longer, and that was the original plan, but i suck at programming and staying motivated so we had to kinda cut it short.

God that was Stupid

The graphics were nonexistent. Just a circle graphic to start and stop the music, and some element icons ripped from the internet. The questions are rather vague and difficult to answer, I found myself right-clicking and selecting Forward to skip the question about half of the time. The song is rather obnoxious, too. This needs heavy work. Maybe quiz games just aren't your thing.

smileinyoursleep responds:

i thank for your review but most people like this sort of thing and the question are just detailed also the graphics aint that good i know

Once upon a time, water taught itself how to feel pain.

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