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Kwing

176 Game Reviews w/ Response

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4 reviews are hidden due to your filters.

A Bit Dull

Sorry, Zorse. This wasn't really anything special.

Graphics were good, especially the ones on the computer, but I still think you're a bit out of Fluff's range (no offense to Fluff). Decent art style, but would have preferred some realism in it.

Sound: Got kind of annoying. That's all I can say about it. It just about drove my brains out.

Style: Decent, but didn't have much of a story, not much of anything going on in it. It was just clicking around on different stuff.

Gameplay: It was fun but got old quickly. The save feature isn't very good, either. The cheats were kind of funny, especially trying out all of the desktops. I liked the whole concept of getting all of the goals, but it would have been nice if there were several ways to complete them. It would have been nice if there were different ways to gain stats, like a fast way OR an expensive way, the way Stick RPG had different strategies depending on whether you wanted to cash in long-term or short-term. Some mini-games would have been nice, especially because otherwise the game was just a point-and-click.

This game is a pretty good engine, and has some potential, but you should work on it.

Magical-Zorse responds:

just for shitz n' giggles

Cool!

I really liked it! Realistic graphics, good style, not much sound I'm afraid, but it was a nice program. The chatbot was bloody awesome considering you're a single person and not a company, and the Word was pretty cool, too.

Archawn responds:

Thanks! People really do love the chatbot. The full version comes out on December 16!

Fun

It was a simple game, and fun, but lacked some more depth and could have been way longer. I suppose there's not much more to it then that, although it had some good graphics. Tips for the boss: Analyze what he looks like right before he fires off an attack. If he looks maniacal, just move up or down. If he pounds the ground, move left or right, and if he looks angry but NOT maniacal (no bulges) then just jet straight up.

FetusFulp responds:

it could have been longer, and that was the original plan, but i suck at programming and staying motivated so we had to kinda cut it short.

God that was Stupid

The graphics were nonexistent. Just a circle graphic to start and stop the music, and some element icons ripped from the internet. The questions are rather vague and difficult to answer, I found myself right-clicking and selecting Forward to skip the question about half of the time. The song is rather obnoxious, too. This needs heavy work. Maybe quiz games just aren't your thing.

smileinyoursleep responds:

i thank for your review but most people like this sort of thing and the question are just detailed also the graphics aint that good i know

Okay, I've Had Enough

Go ahead and read my review from your 3rd one, I'm not about to say all of that again. (If you're too lazy to click the links, just replace the number in your URL with 486179, my review can be found there.) In addition, I'd like to add that even worse than taking someone else's copy/paste script, you're now spamming the Portal! You've created 4 of these already when you should be updating the old one. Should I commend you for changing numbers in a copy/paste script? Of course not! You've added music that's not yours, graphics that aren't yours, and script that's not yours. The buttons look decent, but even if you did those (which I somewhat doubt) it's still not enough to turn this Flash around! You've even copied the Newgrounds preloader! All of the categories reviewers are supposed to judge Flashes on (Graphics, Sound, Violence, Humor, Style, Interactivity) are either "borrowed" (Graphics, Sound, Interactivity) or simply not present at all (Violence, Humor, Style). You've shamelessly copied work other people have done and you've heavily marred the Portal at the same time. Please learn how to create decent Flashes yourself or at least delete all of these unworthy sequels and keep the latest updated version, which I find a lenient suggestion on my part. And the reason the game still has so many bugs is because you don't know the script yourself. If nothing else, even a crappy stick animation, a squiggle animation, or a maze game is still better than something that you didn't even create, let alone understand.

PowerfrogProductions responds:

First of all, the graphics are mine. nothing to be proud of, but they are. The NG preloader was designed for developers to use. and as for the scripting, i've added quite a lot to it, i also followed the tutorial fully instead of using an open source straight away, i have permission from the music author, WoodenToaster. And for the "uploading a new one instead of editing the first", I'm sorry, i didn't know that was possible on newgrounds, I'll delete the older versions and do that from now on. Although i respect your comments and "reviews" on my game, i think your a little harsh, yes, i used a tutorial, a lot of people do. But i've already done a lot to make it my own, and I'm still going to do more to it, I'm not going to give up because you don't like it. I look forward to your review on my next game, buh-bye.

Neat

Despite the score, it's actually pretty neat. The little characters are cute, and the animation is kind of neat. Although I like the current menu, this would definitely be a neat gizmo. The only problem is as the PSP keeps updating, they might add more things, and if they used this design, the circle could eventually end up being enormous. Still, good effort, cool animation.

Cheeseycom responds:

Yeah good point, I don't think I was really being practical.. this was more of a creative exercise than anything else.
Thanks for the review =]

Love It!

This is great! The graphics are really, really good, the script is done pretty well, the animation is terrific and stylish, and overall this is the makings of a really good game!

Don't be sad if this gets blammed; if it is, it's because it wasn't enough (which it wasn't, it was just a demo), not because it was bad (which it isn't).

Diin responds:

Thanks for the review. :D

Yeah, I was kind of iffy as to whether or not this was enough. But like I said in the description, I wanted to see what I should add/remove to the engine before I make the actual game.

SWEET!!

The game itself was very simple, too much so. Just two action options, and you can't lose if you dump all of your points into strength. However, I am impressed by the Save option. I'd really love to know how to use the flush feature in Flash.

Graphics: Very simple and crude. The animation was quite smooth, but it needed more, like a background and some good graphical buttons for style. 6/10

Sound: It was okay, but nothing special. 7/10

Interactivity: As I said, just set your strength as high as it can go and make a few well-timed moves, and you can't lose! Not enough to it, but the save feature and stats are rudimentary for good games; this has serious potential. 9/10

Style: Rather unoriginal and poorly presented. 5/10

Humor: VOID. 0/0

Violence: Although it's a fighting game, it doesn't have enough blood or gore for me to give it a real rating in violence. 7/10.

Overall: Quite a good game, nothing special, but with all things combined, you'll make great things in no time!

Spoofman101 responds:

thanks. I'm already making a new one right now. Better music fighting backgrounds and there is an Upgrade option. I might or might not add things to the battle just because I wanted to keep something kinda classic. But you guys are craving a spell or something so I could make an exception.

Great!

Perfect: Gameplay, style, presentation, layout.
Could use work: Graphics (just the player, which could have changed colors, etc.), and the fact that many of the levels were reliant on luck.
Otherwise, you have an amazing game right here! PS: This totally lays my ornament game to waste :(

Zoranan responds:

Thanks, Its not as hot as I hoped it would be, but its ok. The only real thing I saw wrong with ur ornament game is that it doesn't have smooth motions. There are tutorials for "Easing motion" or "Easing cursor" you could apply to the moving squares and the ornament. That is how I made the character move smoothly across the board, yet remain grid based.

Once upon a time, water taught itself how to feel pain.

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