Overall this just seems like a more frustrating version of PewDiePie Adventures, only you can't play as Stephano or Piggy, and you have no abilities.
Since you've taken down the old version of this game, I'll just paste my old review right here:
Damn, how did you get Pewds to play this on the day it came out?
Well, it appears that the two of us have something in common in that we've both made very difficult PewDiePie-themed Flash platformers.
As someone familiar who played Eggy's original Unfair Platformer before the rage genre exploded, and as a regular on Platform Racing, I figure I'm probably immune to a lot of the dificulty in this game. Even so, I still found the traffic light in the first level to be unpassable.
First off, I really like the graphics. They're goofy and colorful, although the ground is rather redundant and the background remains constant rather than panning over gradually. The intro is really well-done, although I think the animation could have been a bit better than Pewds' legs simply rotating back and forth. The music is also redundant but I really like it, especially the change when you enter the cloud chase scene.
Onto the gameplay, watching Pewds play this game gave me a prelude to its difficulty. I actually made it to the traffic light on my first try, believe it or not. The physics are a little clunky, seeing as the player character is fairly slow. The enemies are total bullshit even though I was able to outsmart them 90% of the time. The wonky physics are actually a greater cause for concern than the 'surprise!' deaths that most rage games are known for, which I think is interesting and also makes the game much more fair once you get used to it. The few gimmicks I did notice, such as the 'infinite' hallway, were clever.
The cloud chase is also interesting. The platform engine you're using makes it very hit and miss. Sometimes it's easy, sometimes it's hard. I've tried to figure out how to outsmart the traffic light and I've noticed a few things:
- The cloud vanishes just before the creature bits away the floor. This should give the player time to jump to the left, but I've also noticed it become out of sync with the dinosaur attacking BEFORE the cloud vanishes.
- In one playthrough, I noticed a little gray pattern replace one of the pieces of the floor right next to the cloud before it begins chasing you. I haven't gotten this phenomena to occur again, but I assume it may be a shortcut?
Had this game a bit more clear instruction, I'm sure I would be able to review more than just the first level. As-is, the trick to beating the first level is simply too ambiguous, and I think I've given a more than fair review of an unfair game.
Now that that's out of the way, I do want to congratulate you on the new intro, which looks nice as hell, though it is a little on the long side. I also figured out the trick to the traffic light but honestly it's probably close to 90 degrees in my room right now and it's making me too agitated to sit through enough of the game to beat it again.