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Kwing

177 Game Reviews w/ Response

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Hilariously awful... WOW. So where to start? The graphics are all ripped bitmaps with poor quality, either squashed or stretched to insane proportions that just make everything look bad. Filters are applied to every object but are obvious and overused, and really don't help with the polishing. The sound is just one song looping over and over. The gameplay is boring, has no instructions, and no real strategy, as the apples and custard spawn in the same place over and over, leaving you standing on the exact same spot to maximize your score. And to make it worse, the game doesn't even end!

kirrrbyyy responds:

I totally agree with you. I hate this piece of crap.
But thanks for playing!

Decent

This game looks to be done fairly well, with good animation, really good graphics, catchy music, and nice sound effects, but it suffers from incredibly difficult gameplay with absolutely no motivation to move on; while fun for a while, dying over and over because the controls are ridiculously slippery gets annoying when you aren't unlocking anything at all.

thinking-man responds:

The main thing that I impressed myself with, is making a working platformer engine that isn't glitchy at all.

Had Great Potential

The physics are amazing. The ball rolls how it should, although it bounces just a little bit too much and is strangely lightweight. The rest of the game holds the problem, though. The shots are repetitive and the playing fields leave a lot to be desired. It's just hitting sections of the board over and over. The physics also disallow long, diagonal shots, making it very hard to hit faraway targets. The graphics are oversimplified and the sounds are repetitive.

Damned123 responds:

.
..
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Sorry but good game eh?

Very Good

I wasn't sure what to think when I saw this on the number one spot for game/interactive in the Top 50. The previous two had been good, but not this kind of quality. After playing it I can see why it's reached this spot, though. The graphics are much better this time around, with the sticks being the only thing that's really bland looking. The animation is extremely smooth, and there's also a ton of things to do in this game! The ideas and humor are decent, although none of them got me to laugh out loud. The music is well chosen. All in all it's pretty darn good. It does, however, still feel as if it's missing something. I also wish the menus were a little more comprehensive, as they look rather rough and artistic to a fault.

PuffballsUnited responds:

I will keep the menu thing in mind for the next one. I dunno what it could be missing, but I'll keep trying to add new things.

Excellent for What it Is

The graphics remain mostly true to the original Nyan cat, the sound likewise. As for the animation, I really like the easing on the rainbow, and the customizable Nyan cat was very nice and simple.

The gameplay was simple too, but something about it kind of bothered me, although I'm not sure what it was. Partially it was too simple, plus I never got much of an explanation as to what each treat and vegetable did... Plus I didn't get the bar at the top either. But that didn't make the game any less fun!

krangGAMES responds:

There's no actual difference between the specific types of yummies and veggies - yummies = good, veggies = bad :P
As for the bar on the top, filling it gives you a big point bonus! The text along the bottom of the screen details the points

Mad Libs...?

A bunch of simple shapes and Flash filters, a simple tween animation, and some equally simple script to implement inputs into a longer string of text? This is really old, and we've had stuff like this since before computers existed. Even the buttons are square-ish and look unattractive, same as the UI. The font for Lonely Hearts was also difficult to read and obnoxious. The stories themselves tend to be nonsensical, of course.

All in all I found this to be rather boring and samey, and it didn't entertain me much at all.

Little-Radiodemon responds:

Poor you :(

Fun

I like the simplistic graphics and the music is nice, if repetitive. Plus the physics are pretty good... Except for the fact that the blocks appear to be made entirely out of rubber.

However, I didn't like the fact that you had to wait for the timer to finish checking if you knew you were going to lose. The refresh button doesn't work while the timer goes down! Not only that, but you put the timer in some categories that didn't even need it! The long ass waits made me want to give this a 6, but I realize this is a small game element. Besides, there should be a way to speed up the motion of the objects so that you see what should have happened in, say, 60 seconds, in three seconds. While statements come to mind, but I know that if you had a flawless setup you'd end up with a broken computer. Still, I'm POSITIVE there's a workaround that you didn't think of.

I also didn't like that the menu didn't show if a level was beaten or not. A check mark over or glow effect would have been a nice indicator.

As per individual modes... Collapsing made me frustrated because the blocks had way too much friction, and I lost in ways that would be impossible in real life. Building was easily exploitable by stacking things against the walls. Stacking got way too hard way too fast, and the way that balls rolled on their own was a small thing at first but became impossible to work with eventually. Moving seemed to require a good deal of bullshitting and cheap Jimmy-rigging. I didn't get to see too much of Exploding because I couldn't figure out how to beat 4, but I did manage to play at lest 6/7 of the levels in all the other categories.

This game DOES NOT present itself as fun. It presents itself as ANNOYING AND FRUSTRATING. It is possible to make puzzle games that do not fit into this category, but this attempt failed hard. I'll still give you a 7 for the presentation and the physics, which were nice, though the level design was not.

GroZGames responds:

Thanks for your input -- the time on the "checking..." is something to fix in the future and has definitely been noted. Sorry you found the level design too "flukey", it's hard to properly distribute the learning curve across levels without there being TOO many levels. We did our best.

Thanks again!

Really Good

The graphics, especially the weapons and blocks, are simple in an extremely satisfying kind of way, and the animation and sound form a nice picture of what's going on. The sound effects get a little annoying and some are odd, but overall it's good. it could have used more diverse music, though. The gameplay was very fun! I loved customizing my own tower, and when it started out symmetrical it ended up becoming really wonky. The system of leveling up weapons and different strength blocks was simple and easy to grasp, and the gameplay was pretty raw.

My only complaints are that the game becomes really hard really fast, and that it's hard to browse the weapons to see how each one works when you can only look at them and purchased them during a wave. Also, it was kind of difficult swerving the mouse down to one section to select a certain weapon. Keyboard shortcuts would have been welcome.

I also noticed a glitch. At around the 43rd level, I was taken to the screen to prepare for the next wave while the previous wave was still attacking me! I couldn't attack back, since I was only able to place blocks, but I was able to win by successively clicking Next Wave until it said I had completed the last one. When trying to return to the main menu, though, I couldn't, and the winning screen kept popping up.

Despite the kinks, I really enjoyed this game and thought the system was simple, easy to use, and very tactical.

EggysGames responds:

2011 flashback

Good but Needs Work!

This works for me and I think it's fun but tons of problems bog the game down. I won't blame you for the simple background because of the way it moves, but you could work on the barriers and targets a bit more. Also, the gameplay is rather slow and sometimes a target is right in the middle of a barrier such that no matter which way I move I can't get into a position to shoot a target, leaving me stranded. The game needs way more; maybe some better music, faster gameplay, and easing on the positioning of the camera. I can't blame you for imperfect response time, but you could at least set it to accelerate and decelerate smoothly.

HUGE POTENTIAL, but not quite there yet.

ImpactGames responds:

Yeah next version is coming soon. To get that target by the way just shoot the heck of the barrier until it vanishes.

Sub-Par

The graphics are nice and have a cool 8-bit style to them, and the music is fitting, but the game is boring, slow-paced, and ridiculously bugged.

When I start the game it won't take any commands! In fact, even refreshing it won't fix this. I think I have to wait several seconds before inputting anything which is ridiculous. This also makes it extremely obnoxious to do without a walkthrough, as the first thing I typed was "open flash" and nothing happened... So of course I decided not to try it later on... That is, of course, until the walkthrough told me to. I was incredulous that out of all of the possible commands, I had entered the right one and still a glitch prevented me from entering it correctly. The thing I realized next after that was that when you add code, you can type in ANYTHING! What the hell? I get no special medal for entering some REAL ActionScript? That's blasphemy.

The game is severely flawed, and despite the difficulty still manages to be boring.

Afro-Ninja responds:

you're the first person who has reported 'having to wait several seconds before inputting something' so I'm not really sure what to say about that... are you sure your flash player wasn't out of date?

as for not getting a medal for typing real actionscript... I hope you didn't really expect me to build a miniature AS parser inside of this game :p

Once upon a time, water taught itself how to feel pain.

Age 30, Male

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