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Kwing

738 Game Reviews

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I really didn't like this. Sure it's goofy and the graphics are nice but the biggest issue is simplicity and difficulty. This game is way too easy and gets hard way too slowly - I scored an easy 60,000 on my first try but it took so long I don't want to shoot for 100,000. The spinning wheel is just too gimmicky and when the treadmill gets too fast you end up holding down the jump button indefinitely, so basically the game is just about coping with the wind and hoping the spike balls don't end up under you when you land. This definitely needs more to it - right now it's like a bad prototype of a platform game.

I do like that the numbers have more color variety in this version, however the Best text field resets with every new game - is something broken?

I played the original 2048 and liked it a lot, but the game has a lot of flaws and in copying the game, you've copied those flaws yourself. The game has a nice difficulty curve - each new highest number only means you're halfway to reaching the next, and as numbers become increasingly difficult to combine the game ramps up in difficulty and squeezes you into a smaller and smaller space.

The issue here is that it's simply too easy to cheat. I mashed two buttons forcing things into a corner, occasionally shifting it back and forth if it got stuck, and acquired my high score of 5.3k without really playing the game at all. Realizing how much fast you CAN make moves demotivates the player from thinking before making a move and in the end the game just ends up being a lot of luck or just really tedious.

A bit boring. I don't remember how I found this game but I know I've played it before. For 2005 the graphics and sound are incredible, too bad the gameplay is rather lackluster. All you do is click, hold, release, repeat. The biggest issue is that I didn't even buy any weapons except the best one, and my strategy worked. Once I had the best weapon, there was no need for the shop or the money I gained - just more monotony.

Not enough changes from the original. I really like the improved graphics, although considering how redundant the landscapes and enemies are, it would be cool if you had the original enemies, and if the landscapes could change without you exiting and reloading the game. The boss battles would be cool if there were more than two bosses and if they did something other than being extremely large monsters.

The stat system is cool - it helped keep the spells and max HP level balanced, although some stats like Speed were not explained.

Overall I do like it - I've always liked Demonic Defense. The issue is it's not altogether that different from DD3.

Hardly unique. It might be cool if you could turn things into different QR codes, but this is just one particular code turned into a map. Even level 2 uses the same map! As others have pointed out, the design itself is very inconvenient, often leaving the level impossible. Beating level 1 is a matter of dividing your lives into 'runs' where you plan to take on a certain area of the map and leave the powerups immediately accessible. In this game's defense, the trickiness does make it addicting, and the game engine works surprisingly well. However there are definite oversights such as ghosts spawning on top of you.

Needs serious improvement.

Wow, I really enjoyed this! From the gameplay videos I watched of Chrono Trigger, I thought that game was going to be a lot like what this game was, and was sorely disappointed. Fortunately someone like you came along and made just the game I was looking for! The small grid makes me think a little bit of Megaman Battle Network while the AP system is a simple system for making a strategy RPG.

The graphics are really nice - the Madness thing is a little played out but for gaming purposes it's really convenient because there are many subtle differences between outfits that make customization instantly recognizable on player avatars without being too complex or gimmicky. The sound effects are nice and crisp, while the soundtrack reminded me a bit of Vagrant Story. Cool. One visual aspect I didn't like was the general layout - I mean, it looks fine but I wish there were a way to show an overview grid mode too, since it would have been easier to look at.

One thing I will say about the gameplay is that it seemed a little long to me, and keyboard control would have also been nice just to make things run a little more smoothly. Mainly it's just the length - the battles are not altogether that different from each other, and there's too many of them. The map is too big. I would have downsized it a little and just made the game shorter. Yes, I like the looting aspect and upgrades, but I could do without all of the random battles in between areas. When I was playing and Firefox crashed I said screw it - this game is fun, but redoing all of the tedious battles simply isn't worth it.

Best strategy RPG I've played in a damn long time though.

What to say...? Well, this was not meant to be original. You even kept the original Flappy Bird name, so if your goal is just to make a perfect rendition then that's what I'll judge it on, and I will say you did a good job making an authentic rendition. The sounds and graphics seem genuine, and more importantly the physics feel the same too, although I only ever played the original Flappy Bird once.

I do have to mark a few points off simply because Flappy Bird is and always will be a gimmick and too simple of a game. The jumping concept is cool, but after you have that down it's just a matter of consistency and endurance. This game would have done well to be a fully-fledged platformer. This, however, is not deserving of a 5/5.

One of my favorite games! I used to play this way back in 4th grade.

For 2004, this is about as good as Flash games get. I really like the animation here - simple and smooth. You've got some really nice effects too; in particular the exhaust from the spaceships as they crash are very impressive. The sound effects and music are good although they do get old after a while - very common for games of this era, however.

The gameplay is really wonderful. Slinging around stick figures and tanks is always fun, although I've noticed that unlike the original Defend Your Castle, your stick figures fall back to the ground immediately after you let up on the mouse - instead of 'throwing' them you're actually 'carrying' them. The spells are a really nice addition, and I like that the difficulty can be altered at will as well.

It would be nice if there were more things to unlock or more incentives as you played through the game - perhaps bosses (as I know there are in DD4) or more enemies that came along later. As it was, I made it to level 65 easily and by that point was only stalling before inevitably using either Nuke or the rest of the spells on the same page. Repeatedly spamming spells and restocking runes gets repetitive when you reach that part of the game - especially if you've bought everything, have 30,000 HP, 500 of each rune, and it costs 50,000 just to upgrade cursor strength. Long story short this gets quite repetitive and isn't built to last for more than a few dozen levels before the formula kind of breaks the game. However, I still really like this and the game remains fun to go back and play even after nearly a decade.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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