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Kwing

734 Game Reviews

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Hardly unique. It might be cool if you could turn things into different QR codes, but this is just one particular code turned into a map. Even level 2 uses the same map! As others have pointed out, the design itself is very inconvenient, often leaving the level impossible. Beating level 1 is a matter of dividing your lives into 'runs' where you plan to take on a certain area of the map and leave the powerups immediately accessible. In this game's defense, the trickiness does make it addicting, and the game engine works surprisingly well. However there are definite oversights such as ghosts spawning on top of you.

Needs serious improvement.

Wow, I really enjoyed this! From the gameplay videos I watched of Chrono Trigger, I thought that game was going to be a lot like what this game was, and was sorely disappointed. Fortunately someone like you came along and made just the game I was looking for! The small grid makes me think a little bit of Megaman Battle Network while the AP system is a simple system for making a strategy RPG.

The graphics are really nice - the Madness thing is a little played out but for gaming purposes it's really convenient because there are many subtle differences between outfits that make customization instantly recognizable on player avatars without being too complex or gimmicky. The sound effects are nice and crisp, while the soundtrack reminded me a bit of Vagrant Story. Cool. One visual aspect I didn't like was the general layout - I mean, it looks fine but I wish there were a way to show an overview grid mode too, since it would have been easier to look at.

One thing I will say about the gameplay is that it seemed a little long to me, and keyboard control would have also been nice just to make things run a little more smoothly. Mainly it's just the length - the battles are not altogether that different from each other, and there's too many of them. The map is too big. I would have downsized it a little and just made the game shorter. Yes, I like the looting aspect and upgrades, but I could do without all of the random battles in between areas. When I was playing and Firefox crashed I said screw it - this game is fun, but redoing all of the tedious battles simply isn't worth it.

Best strategy RPG I've played in a damn long time though.

What to say...? Well, this was not meant to be original. You even kept the original Flappy Bird name, so if your goal is just to make a perfect rendition then that's what I'll judge it on, and I will say you did a good job making an authentic rendition. The sounds and graphics seem genuine, and more importantly the physics feel the same too, although I only ever played the original Flappy Bird once.

I do have to mark a few points off simply because Flappy Bird is and always will be a gimmick and too simple of a game. The jumping concept is cool, but after you have that down it's just a matter of consistency and endurance. This game would have done well to be a fully-fledged platformer. This, however, is not deserving of a 5/5.

One of my favorite games! I used to play this way back in 4th grade.

For 2004, this is about as good as Flash games get. I really like the animation here - simple and smooth. You've got some really nice effects too; in particular the exhaust from the spaceships as they crash are very impressive. The sound effects and music are good although they do get old after a while - very common for games of this era, however.

The gameplay is really wonderful. Slinging around stick figures and tanks is always fun, although I've noticed that unlike the original Defend Your Castle, your stick figures fall back to the ground immediately after you let up on the mouse - instead of 'throwing' them you're actually 'carrying' them. The spells are a really nice addition, and I like that the difficulty can be altered at will as well.

It would be nice if there were more things to unlock or more incentives as you played through the game - perhaps bosses (as I know there are in DD4) or more enemies that came along later. As it was, I made it to level 65 easily and by that point was only stalling before inevitably using either Nuke or the rest of the spells on the same page. Repeatedly spamming spells and restocking runes gets repetitive when you reach that part of the game - especially if you've bought everything, have 30,000 HP, 500 of each rune, and it costs 50,000 just to upgrade cursor strength. Long story short this gets quite repetitive and isn't built to last for more than a few dozen levels before the formula kind of breaks the game. However, I still really like this and the game remains fun to go back and play even after nearly a decade.

Wow. I really can't vouch for graphics that are a dozen years old but you've got a hell of a game here. Some font choices and coloring were pretty poor regardless of system capabilities, and the music got pretty repetitive at times, but you have a great concept.

The inventory is nice and limited - makes a short game like this easier. I think it's interesting that you have areas and sub-areas accessed through clicking things on the landscape. Some of the animations really help ease one area into another and give this Flash an extra layer of polish. Overall I really liked this, though I got totally stuck with the vending machine and soda - I wouldn't have thought to acquire soda without having money first. The storyline is tacky but I have a lot of respect for what you accomplished using such an old version of Flash.

I'm starting to think Sift Heads has gone the way of the dinosaur. You've got a fun game here but the game has definitely lost its roots. As always, the graphics are stylish as hell but the gameplay is starting to get a little rough around the edges. First of all the cursor and camera pissed me off, especially since the quality was locked on high; I experienced a good deal of lag while playing.

More importantly, the gameplay just didn't seem that rewarding. Simple point and click, shoot up a bunch of people, repeat. Most of the difficulty came from figuring out where to go rather than tough shoot-outs, and that's a big problem. Also I noticed I was able to open fire on all of the people in the prison, though they didn't die. Kind of glitchy...

I have to say I prefer the old Sift Heads.

Interesting concept, definitely interesting. I think it might be cool to involve multiplication and division as well just to mix things up. Honestly the game got boring pretty quickly and I think that the level design was wholly unnecessary; there should be a way to make Flash generate solvable levels on its own by reversing a completed puzzle. I think an arcade mode with randomly created levels would be more interesting than having set levels, especially when most of the game is guesswork.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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