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Kwing

646 Movie Reviews

103 w/ Responses

4 reviews are hidden due to your filters.

I don't know what to say about this, it's really short, half of it is a credit reel, and the animation itself is really one loop and one tween. All of the starts I'm giving you are for that one little loop, which is nice, but very short. It's good, the proportions are flawless, and the movements are fluid and have perspective.

The only suggest I can make is to tackle larger projects when you're on break and can fully devote yourself to the task of making a several minute-long animation.

Ballzy247 responds:

Thanks Kwing (^_^)

I do have a project in mind and I've just started a 3 week holiday yesterday. I've already got the story concept and character designs figured out so I might finish up to the animatic stage if nothing else comes up on the holidays for me.

The Current working title I have for it is "The Animated Adventures of Glass Man"

Thanks again . . .

Ballzy247

"I bet you to uh... Uh... Uh..."
It sounds like you recorded this in one take without a script.

This is decent but it's far from looking good. Stop-action is HARD, I know that. But if you want to make it look good you need a higher framerate, and something to hold that camera steady so it doesn't interfere with the extra work you're doing. Substitute the longer still frames for video so the film grain gives the impression of time passing instead of looking awkward. The step at the end is a neat idea but it's too conspicuous - if the guy looked like he had just been walking through it would likely have been funnier than having it look as if the guy was deliberately stepped on.

AnnoyingHeroDeath responds:

@Kwing

Yea.. I can't remember, but I do remember writing the story for this one.And I do agree that there a lot of those awkward moments in the film. This is my least favorite of the series so far. I... I'm gonna feel like an idiot for saying this but I used partly lamp-light and daylight (it was raining but still :/) I didn't use my Rebel Canon T5I for this; my phone camera instead. I was having difficulties at first so I substituted that for my phone. Nowadays I only use my phone camera for videos. And I thought it would be funny if that happened but whatever.

It's a shame that, considering there are only four sticks here, you didn't put much work into having them fight back. This looks really good but the framerate feels a little too low.

Holy shit dude, you've got talent with a pen. Not too often that I get to see something like this coming through the portal. It could stand to be longer and perhaps given a background and color, but this is insane.

Sufficiently creepy with the music, effects and black-and-white scheme, but I wish the quality of the animation itself were a bit higher. You need to learn something called easing, which is basically understanding the difference between slow and fast movements as well as acceleration. One small example? The spinning syringe near the beginning of the animation: Make it start to spin slowly, pick up momentum, and slow down before it stops. Also the on-screen text at the beginning felt like it went by way too fast, since it took longer to read when overlayed on top of the rest of the screen.

sanggameboy responds:

Thank you for the feedback :)

There are a lot of things wrong with this but I want to focus on just one of them. You need to make the animation a lot faster. The pauses between different events and especially after the dialogue was incredibly awkward, boring, and artificial. Experiment with how far you can go without making them too short, then focus on other stuff like backgrounds and (especially) sound effects.

Ryanimations responds:

Thanks! The pauses might seem long just because the music was playing up and I had to remove it, so that was just time to allow fades I think. I'll try to improve!

It could use some more color, a background, and more complete animations - I noticed some grunts without lip syncing. Not bad but very incomplete.

I don't know why but that scared the living fuck out of me. Audio was done exceptionally well, though the art and animation was terribly basic and redundant.

Up meets Titanic in this tragilicious animation!

This seemed kind of spotty to me. The drawings and animation sometimes felt great and sometimes felt too simple, with details frequently feeling as if they'd been left out. The framerate seemed to fluctuate a little too much for my liking too, and the music was both too fast and redundant. That said, I did like it and it was enjoyable to watch. A refreshing getaway from the bad comedies and speedpaintings clogging up the portal.

TheSilleGuy responds:

Yes, the consistency of the animation kind of suffered because of the small amount of time I had. I could only focus hardcore on some sequences while I had to simplify other ones. I had 3½ weeks, where I spent just the first week doing the animatic and the other two on the actual animation. I will learn until next time to NOT do anything longer than 1½ minutes or so. Anyway, thanks for the critique! :)

I can't help being a little bitter that this displaced my spot on the daily awards, but that's not why I disliked this animation.

The whole thing just feels too bland. The entire scenario unfolded so slowly I didn't get what the point of the animation was. The lack of background music and ambiance made the animation feel as if it was dragging on too long. The copy-pasted backgrounds were substandard even when compared with basic backgrounds. The lispy voice acting was a huge turnoff, and the animation as a whole felt like a very slow sitcom.

The one plus I'll give you is that the lip syncing is borderline immaculate.

BehindtheCouch responds:

Hey... You're the first person to tell me that the plot was weak. That's your opinion and I respect it. Most people have been telling me the animation itself isn't great but the plot was good. I'm only getting better from here that goes with animation and writing. I'm glad you at least liked some things about it. I've been working on this for quite a while, and some things won't change no matter how hard I try so I'm sorry my lisp turns you off.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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