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Kwing

646 Movie Reviews

103 w/ Responses

4 reviews are hidden due to your filters.

Well-drawn, with decent animation. I really liked the automated voice acting (something I developed a taste for while playing Five Nights at Fuckboy's) but at times it was very difficult to understand, especially with the distortion that came up in some parts of the movie. The woman at Ass Burgers was very difficult to understand - it would have been nice if the entire animation had subtitles. There were also a few jokes that kind of fell flat, but a good amount of the humor actually made me laugh, which doesn't happen very often when I browse the portal. Good job.

Holy shit, why was this 20MB?

This was far better than the vast majority of Pivot animations I've seen, so major props for that. You definitely know how to animate. It would have been nice to see some more dynamic movements than just walking and gun recoil, but since limb length is fixed in Pivot, motions tend to get very choppy looking when doing jumps and stuff, so I won't count that against you.

What did kind of annoy me was that for the massive filesize of this movie, there wasn't any voice acting, and there were a few typos in the dialogue, as well as the speech bubbles showing awkward, incomplete fragments of dialogue at a time. I would have much preferred voices and subtitles to speech bubbles that are way too small.

Once again, the filesize is way, way, way too big. You should cut down your audio to between 16kbps and 24kbps, especially for something this short, where audio quality isn't a big deal.

Wooooooooooooooooooo responds:

Thanks for the review I actually just checked the audio was using 9mb I didn't realise at first. On the carry on I'm going to put a lot more effort into character movment and there's going to be much more action and now I know what was taking the memory so hopefully should be much longer. Ps soz about the typo's I may have been high writing that scene :D

Wow. This legitimately looks like something that could have aired on Adult Swim. The voice acting and style are spot-on and it looks as if this turned out exactly how you wanted it to - that is to say, everything I noticed about the animation seemed completely intentional. I liked how the old man's features were always in constant motion. The movements were a little too smooth and constant, giving the style an unsteady dynamic feel that added to the absurdist style.

Really great work.

JoeySiler responds:

Thank you Kwing for the great review. Glad you enjoyed it.

Interesting. At a certain point it was blatantly obvious that you had taken the audio in its entirety and animated over it, which wasn't bad but felt a little awkward. The animation was a little inconsistent. You draw well, but some motions are more fluid than others. Perhaps it was more difficult, having audio to synchronize with.

It was pretty amusing seeing the paperboy die.

artistunknown responds:

Yeah, the audio was taken in its entirety, aside from the Zelda music in the beginning; that wasn't part of the original video ;3

I get what you're saying with the inconsistencies, I started working on this in 2013, where I got a good bit of it done and then touched it a few times in 2014 and finally finished it up not too long ago, so that's mostly due to me getting better with time and my style changing as well. The last half of this was done recently in a span of a few days, so the drawings probably aren't the best but I tried my best to make the animation look good. This probably isn't the best example of the best I can do 'cause of all this.

Thanks for the review!

Nice job. You animated this very well, and it really shows. I'm a little sick of Mario after decades and decades of it, but that does little to downplay a very professional looking animation with smooth movements, consistent artistry, and dynamic angles and choreography. That's not to say this was particularly fun, but it was eye candy. I liked the 3D explosion at the end - reminded me a lot of the Panty & Stocking episodes.

I liked the rough art style used for this, what with all the manipulation of poorly cut sprites and the choppy way that they interacted with each other. It gave this a very homemade but also a very alien feeling to it at the same time. The imagery really fit in with the color scheme, with high contrast and saturation and a very rusty look to everything.

The bad part about this animation is that the animation itself is embarrassingly bad. The frame by frame animations such as squiggly lines or the little walking loop seemed devoid of both talent and effort, and seemed to be thrown in very hastily. This is a common pitfall for someone that usually works with objects and sprites rather than animating frame-by-frame, but in this case it would have been better if you'd left it out entirely. While the animations involving images were choppy too, it fit. Choppy frame-by-frame never looks good, which is the biggest thing differentiating something so strange and abstract from a masterpiece like The Pigpen.

Detejubaraaleks responds:

Would you have liked it more it would have featured Obama with choppy unfluid animations instead?

Pointless as this is, it's not without artistic merit. It's drawn very well and is captivating and mysterious in a way that draws people in. What I didn't like was that all you had was a five second loop that didn't even really loop. This would have been better as an animated GIF. Even then, it really, really, REALLY needs to loop smoothly. Some backstory would also be appreciated.

cabenda responds:

i will keep that in mind. when working furher on it.

I actually scrolled down to vote before I realized it had an end to it. Why would anyone upload this? You could easily use this as an animation to play during a game, or even for a second or two in an actual animation, but all you did was take a loop that's less than a second long and pair it with some music. I even noticed that every four rotations the ball itself seemed to skip back by about two frames. The blur that appeared for one frame out of the loop was also kind of random, and should have either blended into a bunch of frames or been mostly transparent.

It's okay, as far as sprite movies go. You really need sound effects, and actual speech bubbles, as the text blends in with the background way too much. Voice acting would be nice, too. I also felt like this went way too fast as far as the dialogue and the action, with there not being a clear dividing line between the two. Also, use more than just one music track over the whole thing, it makes it feel like it's a montage rather than an animation.

Couldn't really grasp the story between the fast text and the colors clashing.

Jerry589 responds:

Yes, I noticed the things you suggested.. I have a thread about what I think I need to improve.. :)

Areas I think that I need to improve:
1. Make the text longer so that one could read it.
2. Using Symbols(Graphic) for the animation.
3. Using Camera Movements.
4. Some more hard-work..

Not sure what to say other than that this is lacking. There are only twelve samples, they've been compressed to the point where there's serious damage to the original audio quality, and almost all of the samples are so long there's no way you could use them situationally (eg. for a prank call.) You also omitted a lot of pretty iconic lines (b0ss pls)

Adding onto that, this is generally plain and unremarkable from a visual standpoint. Black text, white background, and the text isn't even centered in an organized fashion.

Once upon a time, water taught itself how to feel pain.

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