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Kwing

646 Movie Reviews

103 w/ Responses

4 reviews are hidden due to your filters.

Next time use the dump (top right menu, second from the left) for things you plan on removing.

This looks decent and you really captured the fast movements but the slow movements need work. Some of the leg motion seemed choppy because it went too fast.

Aside from some mediocre voice acting and the obvious bevel filter, this was really well-done, and I especially liked the outside landscape and how complete it looked. The keyhole part was fucking tense as shit - I was expecting a scare. I found it really funny that the guy didn't do anything stupid, contrary to virtually every horror movie ever, but at the same time the unsatisfying nature of it was also refreshing.

I also think it's kind of odd that the lady told him not to go into that room when nobody ever disturbs another room in a hotel or as a guest in someone else's house. Most likely the guy would have left that room be even if nothing had been said about it. Even then, there's no reason the lady couldn't have told the full story from the beginning. Oh well.

This is actually really good, especially for a newbie. It would have been nice to get some sound effects, color, and backgrounds going, but the most important part of animation is smoothness and you captured that pretty well (particle effects could use some work.)

Midway through watching this I realized it would be really cool if this animation were one continuous slow pan across a landscape showing all of these animations next to each other, like the faces being foreground, a guy sawing wood in the background, maybe even have the swinging arm positioned so it looks as if it's dribbling the ball. Linking everything together would have made this look really, REALLY nice.

Ballzy247 responds:

Thanks Kwing :-).

And thanks for the feedback. I may have to try that next time, when I get the time to do more of these.

Reminds me a lot of the first one. Pretty good and surprisingly long. It felt like this might have been a little too long, or perhaps too slow - not that it was uninteresting, but that some parts felt unnecessary. I like the low-key almost Napoleon Dynamite-esque thing you've got going on here but without much background music or ambiance it does feel a little bit dull.

Actually quite funny. As someone who was using Flash 8 until just a little while ago, I found it hilarious that in 2015 someone made a (Flash) animation about Flash 9. It's pretty simple, the drawings and animation both being quite basic, but your voice acting is quite good and the twist at the end was funny and silly.

Holy shit, you actually know what you're doing! Not a lot of animators put this kind of quality up anymore. A select few movements (climbing over the ledge) felt a bit rushed but overall you have a great sense of timing and the movements are really smooth. A bit of practice and you could probably put up a good fight against Jomm or Oxob.

9Sticks responds:

Appreciate your kind words! Yes we rushed this one a little but we'll try not to do that often. Thanks a lot!

It's really just a one second loop of existing content. What do you expect? These loops would be fine in a game, but there's just not enough content here. The trees should illuminate a bit more with the shot. Some screen shaking might be nice too, to give the shot a bit of impact.

StandingTough responds:

Thank you for the comment, yeah I get what you mean, I didn't know I could post .gif files in art, so I probably should have posted this there, since this is pretty bare. I really like your idea of the screen shaking for impact, and I'm defiantly going to use that because it sounds sweet and easy to do. I'm not a real gun nut so I don't really understand how much a gun should flash, but I feel like thats just something I'll eventually get better at.

Wow, how the hell did you do these voices so well? I was almost convinced this was a direct rip from the show for the first few seconds of it. This looks really good. It could use a few minor tweaks - perhaps some ambient or background noise during some otherwise quiet conversations and a more aggressive style of humor to engage the audience, but I'm just so impressed by how legit this looks.

milyfecirca87 responds:

Why thank you, sir. And, you're right about the ambient noises. I need a sound engineer... but no money :/

I hate to say it, but... This could be worse. The animation is fucking slow as hell. You could literally double the framerate and it would look normal. The voice acting is pretty crap but if your voice hasn't changed yet and you lack a decent microphone... Well, what can you do?

The two jokes wouldn't be so bad except that the slow animation makes them drag out longer than they should. Really, make this whole thing happen faster and you'll have a solid short.

It's not terrible but it's not great either. Your animation is decent for the slow things but the fast movements don't always translate well. The movements feel a little awkward at times and the action just doesn't feel very immediate. That said, it looks pretty polished aside from the ugly fonts you used.

Once upon a time, water taught itself how to feel pain.

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