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Kwing

646 Movie Reviews

103 w/ Responses

4 reviews are hidden due to your filters.

Still Terrible

Like all of your submissions, this Flash lacks one big thing: talent.

The graphics are still poor, but the animation, though smoother, is almost worse. You drew each body part separately to create a full-body effect, but each body part is drawn so badly it would have scarcely been worse to have made them stick figures anyway. The animation is only smooth some of the time; when a guy is falling, the limbs fall slowly but smoothly, which is still unrealistic. The gunshots don't have decent visualization, and although the gun graphics are fair, everything else is not. The fast motions like running are still horrible, and the backgrounds are still bad, although better than the original.

The sound effects are still decent, but you got them from sounddog, so the only good thing it shows about you is judgment. I'd also congratulate you for having few (if any) errors in the enemy info and all that. I was expecting tons.

Animation is very poor, graphics are barely better than stick figures, shrapnel and fire effects were literally non-existent. It was unrealistic, unoriginal, unintelligent, and all around a bad Flash.

Terrible

The animation was very poor; extremely choppy, and the stick figures didn't even look like they were moving. The graphics were terrible too, being nothing more than a few lines and fills thrown poorly together.

The first major error is that the stick figures should be drawn with the paint brush tool so you can make it smoother and draw easier. Next, it doesn't look like you even used the Onion Skin tool. If you turn it on, you can see what was on the previous frame to make the animation smoother.

The background lacked everything; lighting, realism, and talent altogether. You may as well have left it out it was so bad.

The sound effects were chosen well, although the music was not. I'll give you 2 stars for the effort.

Decent

The graphics are okay, and the proportions are perfect because it's traced. It could have used color and a background. Even if it's a test, you need more for a Newgrounds submission.

The framerate was also a little low. If you're gonna trace, at least do it at a higher framerate. 20-30 maybe?

Last, it was way too short. You could have traced yourself jumping or waving or something.

Wow!

The Evils sure are nasty motherfuckers... The facelift you gave them was pretty neat. You did a great job with Boomer and the rest. Also great storyline unfolding as the Evils fall asleep and mutate and all that... Pretty interesting.

Graphics, animation, sound, storyline are all spot-on.

Great Piece

I loved it! Once again great graphics, sound, etc. And this time we get to look at someone still in a good position. Mullins had a great fighting chance and took down tons of evils. The knife fight was particularly awesome!

The only real problem was that there's no way Mullins could have caught himself and survived that fall. Oh, and one more problem. This has been getting to me for quite a while... The soldiers are tactically not so good. Considering they should be the 20 best men in the army, they don't make the smartest decisions. They've clotted together, they all entered the castle when some should have waited outside, and they don't keep their backs to the wall.

Tomar does a great voice-acting job, though, and it was neat seeing two soldiers meet up with each other. Good job.

Another Classic

What can I say? The film grain effects, the graphics, the sound. This one really shows a vulnerable position for the pilot that sets the watcher on end.

Three problems I had with this movie, though. Once again there's no playhead or invisible button, it's way too short (only 4.6 MB, it's not just me), and a storyline fluke. How strong exactly are the Evils? I heard Boomer talking about how they 'break so easily' and now one of them can force open a door that the pilot can't? Are they fragile but strong, or what?

Still an important installment, even if it's small.

Great, Man!

Castle 3C and 3D use masterful graphics, sound, and concept work. It's the first display of radical fighting animation that features shrapnel, massive war-like combat, and the most intense character development yet. The general's true colors are revealed as Etrius and Lloyd are removed from the rest of the group. Additionally, the voice acting is better than both A and B, featuring the becoming-maniacal voice of the general, the comic-relief line from Romanov, and many others. The watcher gets exceptionally strong feelings for Beecher, although the entire team earns immense respect when they show their will to survive. No characters in this film are weak, not even the soldier fodder. Best of all it leaves everyone worried sick about Etrius and Lloyd. The menu sound effects were a bit loud compared to the rest of it, though. On a last note, Dimmu Borgir perfectly fits the environment of the parallel universe. Its name complements the film all on its own! (Meaning "dark fortresses" in Norwegian.)

From where we left off, we had all that on our minds. In Castle Repercussions, the watcher is perfectly teased by the ominous intro... And the rest of the film, really. We enter the spooky deserted castle once again, lead by a private. Cooler still is the sentience that lurks within the castle, a foreshadowing to a malicious figure that we hope we can learn of later.

Sound, graphics, animation, concept, all perfect! Love how you changed the point of view back to the private! Only problem I had with it was that I missed the invisible button and playhead badly. Wish you could have used them again.

Awesome!

Graphics are once again awesome, and the animation is a bit smoother than Part A. You used blur effects this time, and everything looks a bit smoother. However, the menu lagged a little bit. The insides of the castle were pretty neat, too, although there were a few rare cases where parts of the graphics looked a little plain.

The voice acting was pretty good, but a few lines seemed to place emphasis in the wrong spot, and the tone was off a little. The character development was otherwise great; you can see outstanding chemistry between the characters.

The invisible button and playhead were very nice. It made the film easy to navigate, and overall I loved the feature.

Beautiful

Graphics are incredible, despite the fact you're using sticks. Animation is pretty much top-notch as well. However, a few of the animations such as the helicopter blades are a little choppy, so you could have used some blur effects on them in my opinion.

The voice acting is simply superb; high quality, clear, and they fit the characters well. The only thing that irked me about the dialogue were the consistent mistakes with the subtitles.

The concept is utter brilliance. You've set up a common futuristic distopia but fused it with sci-fi and fantasy at the same time. Masterfully shot, great presentation!

Wow!

That was great! Graphics were great (obviously), but let me add that the animation had one quirk... When the bullet went into color and there was filmy white stuff on the back of the bullet. It looked too sticky, and I'm guessing it was smoke or something, or some kind of gaseous effect. If it was, there should have been some more particles being clipped off of it, or just dissipating from the sides as well.

Sound was great, well done, good quality, but it started off a little slow. A lot of people are going to close out of it before it reaches the end because of it. Seriously, the beginning IS BORING. I guess that's the point though.

Lastly, the concept was pretty original. I loved it! You did a great job with it!

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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