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Kwing

104 Movie Reviews w/ Response

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It's okay, as far as sprite movies go. You really need sound effects, and actual speech bubbles, as the text blends in with the background way too much. Voice acting would be nice, too. I also felt like this went way too fast as far as the dialogue and the action, with there not being a clear dividing line between the two. Also, use more than just one music track over the whole thing, it makes it feel like it's a montage rather than an animation.

Couldn't really grasp the story between the fast text and the colors clashing.

Jerry589 responds:

Yes, I noticed the things you suggested.. I have a thread about what I think I need to improve.. :)

Areas I think that I need to improve:
1. Make the text longer so that one could read it.
2. Using Symbols(Graphic) for the animation.
3. Using Camera Movements.
4. Some more hard-work..

Normally I wouldn't give a something like this a 4/5 but I have to admit that the punchline really got me, moreso than the other parodies on this site, regardless of whether or not they were better drawn or better animated. Nice animation bro, I got a laugh out of this.

Chauder responds:

Lol thank you :)

Nice big animation here. Very well-done, this really looks top-notch. I think it was a little too long/slow, or perhaps lacked something immediately gripping to keep the viewer's interest. For instance, the pause before the robot crumples is a little excessive. Other than that really great job.

Room for improvement...
- Needs more short 3-4 frame loops to show a dynamic environment
- Use less symmetry
- Color outside the lines a little more, reducing brush smoothing isn't enough to imitate your opponent's style

Butzbo responds:

Yeah I agree with plenty of things; although because of deadlines there's always tons of room for improvement; I'm still glad this got to a higher level of production.

Thanks for dropping by!

Pretty dope. I think you might benefit from going back to basics and animating stick figures until you have easing and frame-by-frame animation down, as I noticed a few things (walking cycles, smoke effects) seemed a little rushed when honestly there's no need to do that when everything you rushed is fairly easy to do (I can animate a puff of smoke in an hour, seriously it's not hard). That being said you pay great attention to detail and have really good camera angles, as well as expressive graphics.

StejkRobot responds:

Hahah thank you man! But thinking that i dont know how to animate is a bit pretentious of you. I hope you know that this was pretty much made in a week and if you're into some animation yourself you know how much time it takes up.
As far as the smoke and effects go its a style choice. Entirely depending on that i dont like when some things are smooth and some are low fps, so i make everything the same way.

So ill let you know that i know perfectly how to put more time into an animation, you just dont like the way i do it ;)

But thank you for the high score and for taking time giving constructive criticism! The ng community is amazing<3

Far too scatterbrained in my opinion. The lack of sound effects and proper easing make it kind of hard to follow what's going on as well as making it more difficult to feel engaged in the animation. The graphics and animation both have a very rough, incomplete style to them which is more of a style than a distinction of quality, but does not necessarily have to be as hoshposh as you made it (Mindchamber does the same thing with greater attention to movements). Quite interesting but I honestly have no idea what I just watched.

Butzbo responds:

Yeah, This was my first submission for this year's NATA tournament of animatiors and it was made in a rush within 3 days just in case it would qualify to enter the tournament.
That may explain why is it so erratic on its execution; If you check some of the latest submissions I've worked on, the overall animation and narrative gets a bit better.

Still, I'm hoping to take the time to tweak this one a bit (adding sounds and improving some of the animations) .

Thanks for the review, always glad to get all sorts of feedback in my animations!

Amusing, but there are a handful of issues. While I like the art style and the grainy textures that make it look a little less cartoony, I don't like that the hands are mirror images of each other - it makes it harder to see what he's actually eating. If one hand were turned palm-up it would be a little easier to see/understand the point of the animation. The guy's death is also a bit too abrupt, which in this particular instance takes away from the humor. Even some dead silence after he croaks might have helped make it funnier.

Voice acting is funny. This also reminds me a lot of Last Piece of Cake.

TomFulp responds:

Variation between the hands would have been a nice touch now that you mention it... I get so intimidated with doing hands. The death was a tough one because normally I'm big on drawn out and gory deaths but this time around I just decided to make it stupid quick. I couldn't decide if putting more work into it would pay off or not but I do wish it was funnier... The whole art style I went with is one I never really associate with "funny" either so that gave me a lot of doubt throughout.

This is basically eight black and white images with a camera interface pasted over it and some mediocre voice acting. Nothing about it is bad enough to make it unenjoyable but you have absolutely nothing else here - not even a plot, or enough frames drawn to give the animation a smooth look to it. This belongs in a collab or something.

grimharbor responds:

Thanks Kwing.
I thought I mentioned in the description that it was just an animatic, and it was my understanding that those don't normally have smooth animation in them. As for the piece, I agree with you quite a bit actually... from the plot to the acting, which is why this is the most developed that this little thing is going to get. I can't really call it a collab cause it was just me experimenting. An artist's body of work is full of many smaller works, and this just happens to be one of mine. I'm happy that you found it not bad enough to make it unenjoyable, and I promise you on future things I will strive to move that bar even farther. At least it wasn't unenjoyable though, so there is that. Thanks for taking time to view this and leave some feedback.

Once upon a time, water taught itself how to feel pain.

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