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Kwing

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Sufficiently creepy with the music, effects and black-and-white scheme, but I wish the quality of the animation itself were a bit higher. You need to learn something called easing, which is basically understanding the difference between slow and fast movements as well as acceleration. One small example? The spinning syringe near the beginning of the animation: Make it start to spin slowly, pick up momentum, and slow down before it stops. Also the on-screen text at the beginning felt like it went by way too fast, since it took longer to read when overlayed on top of the rest of the screen.

sanggameboy responds:

Thank you for the feedback :)

Up meets Titanic in this tragilicious animation!

This seemed kind of spotty to me. The drawings and animation sometimes felt great and sometimes felt too simple, with details frequently feeling as if they'd been left out. The framerate seemed to fluctuate a little too much for my liking too, and the music was both too fast and redundant. That said, I did like it and it was enjoyable to watch. A refreshing getaway from the bad comedies and speedpaintings clogging up the portal.

TheSilleGuy responds:

Yes, the consistency of the animation kind of suffered because of the small amount of time I had. I could only focus hardcore on some sequences while I had to simplify other ones. I had 3½ weeks, where I spent just the first week doing the animatic and the other two on the actual animation. I will learn until next time to NOT do anything longer than 1½ minutes or so. Anyway, thanks for the critique! :)

I can't help being a little bitter that this displaced my spot on the daily awards, but that's not why I disliked this animation.

The whole thing just feels too bland. The entire scenario unfolded so slowly I didn't get what the point of the animation was. The lack of background music and ambiance made the animation feel as if it was dragging on too long. The copy-pasted backgrounds were substandard even when compared with basic backgrounds. The lispy voice acting was a huge turnoff, and the animation as a whole felt like a very slow sitcom.

The one plus I'll give you is that the lip syncing is borderline immaculate.

BehindtheCouch responds:

Hey... You're the first person to tell me that the plot was weak. That's your opinion and I respect it. Most people have been telling me the animation itself isn't great but the plot was good. I'm only getting better from here that goes with animation and writing. I'm glad you at least liked some things about it. I've been working on this for quite a while, and some things won't change no matter how hard I try so I'm sorry my lisp turns you off.

This is actually really good, especially for a newbie. It would have been nice to get some sound effects, color, and backgrounds going, but the most important part of animation is smoothness and you captured that pretty well (particle effects could use some work.)

Midway through watching this I realized it would be really cool if this animation were one continuous slow pan across a landscape showing all of these animations next to each other, like the faces being foreground, a guy sawing wood in the background, maybe even have the swinging arm positioned so it looks as if it's dribbling the ball. Linking everything together would have made this look really, REALLY nice.

Ballzy247 responds:

Thanks Kwing :-).

And thanks for the feedback. I may have to try that next time, when I get the time to do more of these.

Holy shit, you actually know what you're doing! Not a lot of animators put this kind of quality up anymore. A select few movements (climbing over the ledge) felt a bit rushed but overall you have a great sense of timing and the movements are really smooth. A bit of practice and you could probably put up a good fight against Jomm or Oxob.

9Sticks responds:

Appreciate your kind words! Yes we rushed this one a little but we'll try not to do that often. Thanks a lot!

It's really just a one second loop of existing content. What do you expect? These loops would be fine in a game, but there's just not enough content here. The trees should illuminate a bit more with the shot. Some screen shaking might be nice too, to give the shot a bit of impact.

StandingTough responds:

Thank you for the comment, yeah I get what you mean, I didn't know I could post .gif files in art, so I probably should have posted this there, since this is pretty bare. I really like your idea of the screen shaking for impact, and I'm defiantly going to use that because it sounds sweet and easy to do. I'm not a real gun nut so I don't really understand how much a gun should flash, but I feel like thats just something I'll eventually get better at.

"Plus tax" should be a running joke. Damn.

The drawings and animation are terribly basic but it's a fun and entertaining watch from start to finish. I think the biggest turnoff for me was the way you drew the house. Just use your damn brush tool, it WILL look better than the line tool. Really.

Dayonder responds:

Thanks for your review :)
I know the drawings were very poorly done. Most of this was drawn on a laptop trackpad and I was in a bit of a rush to finish it. In the original version, which I had planned but never finished due to time constraints, "Plus Tax" was a running joke.
As for the house, yeah... It's bad...

I don't know jack about Game Grumps but I know the basic concept of these animations. Take some existing audio and build an animation around it. Your animation is actually pretty good as well as being expressive and fitting really well with the voices, but for something this short you shouldn't have left this as minimalistic as it was. You could have easily afforded to amp the smoothness of the movements and completely color in and texture the environment and characters. Also this just has very little replay value or entertainment as a whole.

Swordticus responds:

Thank you for the feedback. And you're totally right, this was VERY lazy and minimalistic. That's because early on I noticed how badly planned out it was layer wise and everything so a lot of it was in fact simplified to not get a headache from it. This was mostly made as practice since I was pretty rusty in the first place.
But you're totally right, so thank you for your honest opinion. I'll make sure to put my all in my next animation to come.

Once upon a time, water taught itself how to feel pain.

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