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Kwing

864 Audio Reviews

247 w/ Responses

This really has it all. Spooky Doom-ish synths, growling bass, chuggy groove. Maybe a tiny bit repetitive but that's really the only nitpick I have.

I like this a lot.

The first minute or so, the synth seems just a little harsh to the ear (in the same way square and sawtooth waves can be kind of grating) - would have been nice if the sound were a bit mellower, but otherwise the everything sounds fantastic.

The melody that comes in at 1:08 has kind of the opposite problem. The timbre is fine, but the melody just kind of dawdles. The first section has a nice compact little loop that resolves itself, whereas the second section sounds like it's TRYING to do something more complex (like a question/answer structure) but doesn't really resolve itself

The ending is also a bit weird - the snare just stops suddenly and it while it works fine for an instrumental, I feel like it would be a really weird way to end the song if someone were rapping over it.

Interesting, I think the experimental genre fits here. Most of this has some definite lofi vibes going on (percussion is fantastic,) but the layering in the second half sounds a bit different (second phrase is a little corny but it probably wouldn't be hard to rewrite it into something more compelling.) I do like the development, but I think cutting out the original looping melody from the first second and having a dedicated B section would have worked a bit better (that one loop does get a bit repetitive.)

ShinsukeIto responds:

Thanks for taking the time to review! There's definitely more I could've done composition wise but I decided to just upload whatever I had after one week. That said, as I re-listen to this, I would pretty much agree with all of the suggestions you've raised.

Totally blew my mind when I played this in Funkin. Sounds weird with the Vocaloid-ish stuff from the game but holy crap does this go hard. Would love to rap over this.

It's incredible how professionally done this sounds. Great layering and sampling. There's definitely some old school Bemani influence, though decidedly less Japanese, if that makes sense. The beatboxing really makes this.

Some great layering here. With the scratching and boom bap you'd never know this was made in 2021.

libbyshimmz responds:

LibbyShimmz: (2004)"Yeah dood! I found this sick video game in my cousin's attic called The Witcher 3! Mixed it with an old 70's breakbeat and some hook samples from Peanuts and Corn's John Smith and Gruf! Check it out on my MySpace! myspace.com/libbyshimmz

Pretty minimalist, but this really doesn't need to be more complicated anyway. I guess you could maybe make the five "pulses" that happen during the song a bit slower to make them a bit scarier, but other than that this sounds really effective.

The classical instruments in this are well-done but take away from the pure horror aspect and make this more suspense than anything. I can imagine being chased by a boulder, a guy in a car, or maybe zombies in the daytime, but probably not something that would be seen as terrifying on its own.

The driving synth in the background makes for a good substitute for percussion, but gets really repetitive. Even in parts that utilize it less you still hear it toned down.

Zeekyboogydoog responds:

Thanks for the listen, and the critique!

The quality is fine, but this is almost more of a sound effect than a song. I would recommend making the resonance on this last a bit longer so it fades out nice and slow.

I can see why the last guy made this menu music. The loop is too short to work for something like a game, but it's simple and effective, really more serene than scary. The Silent Hill influence is obvious but not a bad thing at all.

Basic by the standards of a song but really solid as a loop.

Once upon a time, water taught itself how to feel pain.

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