Totally blew my mind when I played this in Funkin. Sounds weird with the Vocaloid-ish stuff from the game but holy crap does this go hard. Would love to rap over this.
Totally blew my mind when I played this in Funkin. Sounds weird with the Vocaloid-ish stuff from the game but holy crap does this go hard. Would love to rap over this.
It's incredible how professionally done this sounds. Great layering and sampling. There's definitely some old school Bemani influence, though decidedly less Japanese, if that makes sense. The beatboxing really makes this.
Some great layering here. With the scratching and boom bap you'd never know this was made in 2021.
LibbyShimmz: (2004)"Yeah dood! I found this sick video game in my cousin's attic called The Witcher 3! Mixed it with an old 70's breakbeat and some hook samples from Peanuts and Corn's John Smith and Gruf! Check it out on my MySpace! myspace.com/libbyshimmz
Pretty minimalist, but this really doesn't need to be more complicated anyway. I guess you could maybe make the five "pulses" that happen during the song a bit slower to make them a bit scarier, but other than that this sounds really effective.
The classical instruments in this are well-done but take away from the pure horror aspect and make this more suspense than anything. I can imagine being chased by a boulder, a guy in a car, or maybe zombies in the daytime, but probably not something that would be seen as terrifying on its own.
The driving synth in the background makes for a good substitute for percussion, but gets really repetitive. Even in parts that utilize it less you still hear it toned down.
Thanks for the listen, and the critique!
The quality is fine, but this is almost more of a sound effect than a song. I would recommend making the resonance on this last a bit longer so it fades out nice and slow.
I can see why the last guy made this menu music. The loop is too short to work for something like a game, but it's simple and effective, really more serene than scary. The Silent Hill influence is obvious but not a bad thing at all.
Basic by the standards of a song but really solid as a loop.
The chimes and screeching are good on their own, but the weird breathing really makes this special. Kudos.
Definitely one of the scarier horror pieces I've heard while looking through the Audio Portal. The whistling and reverb really give a sense of being somewhere vast and exposed.
Sounds vaguely Ghost in the Shell-like, but the quite throbbing definitely gives it more of a horror feel to it.
Once upon a time, water taught itself how to feel pain.
Age 29, Male
Software engineer /
United States
Joined on 7/24/07