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Kwing

646 Movie Reviews

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4 reviews are hidden due to your filters.

Kind of average/samey honestly. The animation is quite basic, especially because there isn't really much fighting going on - half of the animation is a guy shooting people that are already dead. The blood animation is basic - at one point some blood pools where it should be dripping off the ledge but it continues expanding at the same rate. I can tell that this was made for a collab, since it lacks music as well.

In my opinion this animation was far too sporadic and senseless. It moved very slowly, and the music changed way too often for what it was. I didn't understand the plotline at ALL, and the lack of background and voice acting harmed what story might have existed. You had some great fullbody animation going here, but the loops were frequently choppy and short, bringing them down immediately. This has potential but it is EXTREMELY inconsistent and needs a lot of work.

I don't know what to say about this, mainly because the body positions and proportions are actually quite cool, as well as the fullbody animation. The main problems have to do with choppy, spastic animation, piss poor voice acting (and worse audio quality), and a complete lack of entertainment. I feel like this just needs more everything.

AcidJebus responds:

You make some valid points and i'll take what you said onboard. Thanks for taking the time to critique.

Way, way, way too slow. You need to speed up your tweens and for the intro maybe even animate two pencils at once just so it doesn't drag on as long. I'm going to assume you're using guided motion tweens for the pencil. If that's the case, fine. But as the circle is slowly being drawn, you should also tween a masking layer rather than periodically adding another part of the circle, it will make your animation look realistic. On top of that, your voice is uninspired at best and mumbled at worst.

This would all be excusable if it weren't for the fact that this cat is terribly simple and not very realistic or even stylized. Within the time I spent watching this I feel like I could have drawn a better picture myself.

I think you overdid it a little. Aesthetically there's really nothing wrong with this but in the end the excessive over-the-top cartoony animation, lyrics, and even the instrumental made me feel like I would be embarrassed if anyone walked in on me watching this. Putting aside that the technical aspect of this was mediocre, this is what really bothered me as it really took away from what could have been a solid animation. The innuendos weren't really clever either and ended up being played out. If you had wanted to be funny you could have incorporated some more wordplay or legitimately impressive elements of rap.

Richard's flow is a tiny bit off and it harms him a lot considering who he's up against. I looked through Richard's bars twice wondering if he made any fuckups and honestly I feel like his bars couldn't have been much better, but Eq still took it. Dude came with crazy punches and didn't let up for as much as a couplet.

When you say physics-based I'm not sure if you mean that this is a physics engine being played out, or something that was still animated manually. Well, I really like this. The music is perfect and the graphics are simple but elegant. At times it seems a little too linear, though. The ball makes up too large of a percentage of the animation, and at times it lacks realism. This appeared mainly with the dominoes, which fell perfectly in line, and the ball, which followed the track perfectly even during loops - it might have been better to have it come away from the track, only to fall back on at the other end and continue rolling.

That being said I like the different angles and slow motion that a filmed Rube Goldberg machine would not be able to deliver. Very interesting, seems like it would make a really good demo.

I remember seeing part of this on Stickpage a long time ago and not finding it very interesting. As an adult, this has a whole new meaning to me. I like the black and white graphics, though they seemed too simple for their own good at times. This Flash has a precarious balance between stick figures and fullbody at several points, and I think sometimes it harms what this is meant to be. That being said, I really like the loops/repetition in this video, it really shows what it's all about. The X, O, triangle imagery was simple but made the point.

I think the biggest flaw is that the animation is not particularly great here. Other than that, this is really impressive and powerful, though the music is rather eccentric.

This is pretty good. I like that the sticks have different weapons - it really adds to the variety. Moreover, this is impressively long for an experiment, and the movements in it are pretty smooth. I think the most impressive thing here is having done this without having animated in several years.

What I didn't like was the lack of easing. While certain movements were fluid in execution, having objects moving at consistent speeds, there wasn't a whole lot of easing or acceleration/deceleration, and at times the animation felt very segmented. Move, stop, move, stop. I'm also kind of lukewarm on the blood, which was partly smooth but overall ended up looking a little gimmicky.

One of the best collabs I've ever seen. This is ridiculously smooth and you put together the best of the best when it comes to animators, making the final product unparalleled in the talent put into this and seamless in flow, given how the animations slightly overlap each other. The only problem I felt this collab had was that a lot of the parts go by a little too fast - for instance, the backdrop for the left side and center of the dojo just kind of flew in, and the initial floor of the dojo fell into place a little too easily - falling straight down rather than bouncing and knocking around. Overall this made me feel as if the final product was a little rushed and I feel like I was cheated out of a longer animation.

That being said this is totally amazing, stylish, and very refreshing as it's one of the few stick figure animations I've seen with absolutely zero violence in it. Not only do I think this is worth a favorite, I think it's worth a download.

Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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