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Kwing

642 Movie Reviews

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I actually found this looking for the music from Harry Potter and the Methods of Rationality, only to find the guy that made Castle used it in a 2005 animation? Wow!

The cinematography and timing of the audio is really fantastic here. The art and animation are serviceable but look almost more like an animatic than a finished product. Then again, for over 3 minutes of animation it would have taken forever for something like this to be as fleshed out as a more polished product, and that's not taking into account that even the very best Flash animations in 2005 didn't look much better than this. A few sequences feel drawn out when it's obvious you were trying to get later sections to sync with the music but overall this looks great.

This reminds me a lot of Jehtt's redubs, although a bit more shitposty of a vibe with the intentionally bad animations, graphical glitches, and random swearing.

I like Sonic shitposts in general (the "plus I'm in hell" really got me) but this is really too short for the humor contained within it. Bare minimum I think the audience should have at least seen the aftermath of the his bowl.

ZabuJard responds:

i hate all e stars including jehtt, thnx for review, the point of this (side point) where the humor is for me is that u dont SEE the climax, u totally miss the ending, the taking away of thw whole point of the cartoon is like a funny spit in the face of the v iewer, it comes out of nowhere, and ends nowhere, imo

I really liked the comment you made to the effect of new tools not being made to solve old problems, it's a really compelling argument for Flash as an artistic medium being impossible to replace (even if the technology is.)

Putting that aside, the visual effects are really cool and trippy (sometimes painful on the eyes) but what I really liked was the moment I realized that the visual effects and what you were saying were related - there really are a ton of things going on here that would be difficult or impossible to recreate with other software, and the smorgasbord of frame by frame animations piled on top of the effects helped to give context to what you were talking about (though I wish you had included more of them.)

My only real criticism is that one of the voices toward the end of the animation had such poor audio quality I struggled to understand it.

My first time watching this I wasn't a fan, but on second watch I realized you actually told the whole story of a first date and then the two characters getting sick of each other. Syncing up with the music also works quite well.

The animation style is a little simple but it's not bad, and there are a few cute creative decisions (like how the sprites are dragged onto the map for the first date.)

I wish it was a bit longer, since there's no way the actual song is this short and it has the feel of a music video.

In terms of animation and sound design, this is pretty well done. It's smooth but more importantly the aesthetic is really clean and feels polished. Similarly, the sounds are sampled from a bunch of different places and put together form a really complete picture that doesn't just describe actions but gives the animation personality.

My only personal gripe is that the concept itself isn't especially funny or interesting. Someone misses a putt, then misses again, then the same joke gets kind of played out, without establishing characters or any other context.

As a technical display of animation, this is great. As a piece of entertainment, it's very simple.

It's very bizarre to see this 1st person format with an animation - I really thought it was gameplay footage for a second. The textures and models both look fantastic, and the movements are smooth, though I wish the action had been a little more fast-paced.

Pretty good, but room for improvement.

So there's four shots in this super short animation. The close-up of the eyes, the close-up of the face which transitions with the first, then after the punch from the side, and finally after the punch head-on. It strikes me as a little anticlimactic that we skip from the 2nd shot to the 3rd - you never actually get to see the punch, or even what was being punched. The third shot also has these weird wave effects, and the slow pace they move at feels a little awkward, including the big wave which is used to transition to the fourth shot. The fourth shot has the slight breathing animation but would probably look a bit better if the movement were LESS smooth. Think of heavy, ragged breathing. It's not a consistent in-out kind of motion, but rather tends to happen in short heaves.

Add in the actual punch and clean up the 3rd shot a little and you'll have something that looks way nicer. Also, even if this is only a proof of concept, sound effects would have made this a lot more impactful as well. The angles are so cinematic that it almost feels criminal not to have some audio to go along with it.

As to what was done right... The graphics themselves look phenomenal. And not just the linework, but also the color choice, with everything being in different shades of blue. Very captivating to the eye.

ai0950 responds:

Thank you very much for your feedback, it's really helpful! I'll definitely try to implement it in future animations

The fake watermark was legitimately funny gag, and seriously faked me out for a second when I right-clicked the animation and saw the Ruffle context menu. That said, it would be nice if this were a bit longer. I could see this being more enjoyable in the context of a larger collab.

The art and voice acting are fine, but it basically looks like PowerPoint presentation. Couldn't you juxtapose the frames of the comic next to each other and pan between them? Maybe animate speech bubbles?

Full-on animation isn't totally necessary for this style but just a little something to make this pop would go a long way.

This randomly popped into my head today and I figured I'd go back and watch this. What a weird animation. The animation quality is mediocre and the way the images are pasted in is really awkward, but I think that's kind of the point. The low budget animation is sometimes quite charming (though sometimes not.)

If there's anything that needs work here, it's the sound. The lack of background music and stiffness of the voice acting (pauses between lines are definitely too long) makes the animation feel slow and clunky, although the swearing ends up being pretty funny due to how unexpected it is. The diabeetus cat also has some background noise in his voice clips that should be edited out.

Once upon a time, water taught itself how to feel pain.

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