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Kwing

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An interesting animation on what is perhaps the LEAST frustrating thing about Pokemon Go. (3 step glitch anyone?) Anyway, I can't fault you on much, except for perhaps the lack of color and a fleshed out background. It might have been funny if it busted out of the ball first before freezing.

Finish your battle with FlLFFl

Stone-Steven responds:

When I finished this, the 3 step bug didn't exist yet XD ty though!

This is surprisingly well animated but it needs a bit more complete movements - not just a few tweens or one part of the penguin moving, but the entire as a whole. You could use some color, a background, etc. to really make this pop. It's not inherently bad but it feels really incomplete.

BF-Brix responds:

I think what you need to take note of, is that this was one of my school project animations for my Animation class. If I were doing these animations on my own spare time for fun, I would take much more time to make these look polished. Thanks for the feedback though.

Fairly original concept and pretty well-done too. The ghosts could be drawn a bit better and you probably could have done more in the way of humor aside from the ghost getting splattered but this is otherwise really well done.

Axelstation responds:

those are valid points, but i'm glad you still enjoyed it despite those things ^^

I like the smoothness of the tweens and the low-quality talking heads but I found the animation kind of hard to follow and tedious at points. Behind the humorously bad technical aspect I didn't feel like there was any more intelligent humor beneath it.

Psychopath responds:

Hey, my shitty plan worked. I'm glad you liked the smooth animation; I felt as though that since I'm using Tweening anyway that I should animate it in 60FPS to compensate since it was mostly a rush job. I'm sorry that the satire didn't have more appeal, fellow Craptonian.

You might like the newspaper articles; to read them, pause at -0:43, -0:33 & -0:21. Be prepared though, we get pretty edgy on some of them, the New Pork Times in particular. I spelled Paul Feig's name wrong by mistake but it is the New Pork Times, they're bound to make errors.

This is an interesting concept, kind of a combination of the Doors and Portal collabs, but the animation is hands-down atrocious. Slow it down, capture the movements more fluidly, turn on onion skinning and physically reenact every movement you're animating.

awarskow responds:

This is kinda old, and i did it in 12 fps. It was basically a last minute entry to a film festival.
I have fully acknowledged that it's bad, and i am working very hard to improve.

It's interesting how well-done the alien looks compared to the rest of the animation. The bouncing is really awful. Make sure the ball really slows down when it reaches its point of equilibrium in freefall. A background would be nice too.

For this being as short and simple as it is, even a perfect animation wouldn't have gotten more than 3.5/5.

newgamingspies responds:

Thanks for the review. I didn't really understand the last part of the comment. I guess I have to work harder. This is my first bouncing ball after a veerrry long time. I really appreciate your time taken to review it! Thanks!...though i really wish to win...

I don't know what to say about this, it's really short, half of it is a credit reel, and the animation itself is really one loop and one tween. All of the starts I'm giving you are for that one little loop, which is nice, but very short. It's good, the proportions are flawless, and the movements are fluid and have perspective.

The only suggest I can make is to tackle larger projects when you're on break and can fully devote yourself to the task of making a several minute-long animation.

Ballzy247 responds:

Thanks Kwing (^_^)

I do have a project in mind and I've just started a 3 week holiday yesterday. I've already got the story concept and character designs figured out so I might finish up to the animatic stage if nothing else comes up on the holidays for me.

The Current working title I have for it is "The Animated Adventures of Glass Man"

Thanks again . . .

Ballzy247

"I bet you to uh... Uh... Uh..."
It sounds like you recorded this in one take without a script.

This is decent but it's far from looking good. Stop-action is HARD, I know that. But if you want to make it look good you need a higher framerate, and something to hold that camera steady so it doesn't interfere with the extra work you're doing. Substitute the longer still frames for video so the film grain gives the impression of time passing instead of looking awkward. The step at the end is a neat idea but it's too conspicuous - if the guy looked like he had just been walking through it would likely have been funnier than having it look as if the guy was deliberately stepped on.

AnnoyingHeroDeath responds:

@Kwing

Yea.. I can't remember, but I do remember writing the story for this one.And I do agree that there a lot of those awkward moments in the film. This is my least favorite of the series so far. I... I'm gonna feel like an idiot for saying this but I used partly lamp-light and daylight (it was raining but still :/) I didn't use my Rebel Canon T5I for this; my phone camera instead. I was having difficulties at first so I substituted that for my phone. Nowadays I only use my phone camera for videos. And I thought it would be funny if that happened but whatever.

Sufficiently creepy with the music, effects and black-and-white scheme, but I wish the quality of the animation itself were a bit higher. You need to learn something called easing, which is basically understanding the difference between slow and fast movements as well as acceleration. One small example? The spinning syringe near the beginning of the animation: Make it start to spin slowly, pick up momentum, and slow down before it stops. Also the on-screen text at the beginning felt like it went by way too fast, since it took longer to read when overlayed on top of the rest of the screen.

sanggameboy responds:

Thank you for the feedback :)

There are a lot of things wrong with this but I want to focus on just one of them. You need to make the animation a lot faster. The pauses between different events and especially after the dialogue was incredibly awkward, boring, and artificial. Experiment with how far you can go without making them too short, then focus on other stuff like backgrounds and (especially) sound effects.

Ryanimations responds:

Thanks! The pauses might seem long just because the music was playing up and I had to remove it, so that was just time to allow fades I think. I'll try to improve!

Once upon a time, water taught itself how to feel pain.

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