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Kwing

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Gosh. If I'd known there would have been so many amateur animators in this I probably would have joined in myself. Nevertheless this was a pretty good collab. There were some good submissions and some not-so-good submissions, but they were all so short and many went on simultaneously so it ended up working out really well, since none of the animations really left me on a sour note.

At a few times I felt like the sheep were going by a little fast, and that some of the more talented animators had been grouped together, which left the animation a little wanting when the newbies came in. It would also have been nice to see the animators' names during each section, rather than at the end. Last but not least, and what I think this collab really should have, is a Flash version that plays the animations in a random order on loop.

Anyway, nice effort, fun collab. Kind of funny how much trouble went into something that lasted five minutes.

Lalo responds:

Indeed. It was a tough choice to make it a movie instead of interactive. but it's more digestible this way. The editing was tricky, but I think it got to a good point, and the fast sheep kind of encourages people to go back and watch for missed details!

Damn, you pulled this off real nice. The graphical quality is astounding - far beyond a lot of anime that's published under big companies, though the animation was a little less consistent (this is fairly common for this style of animation, though.)

The facial expressions and music were obnoxiously cliche, too. I understand that was most likely what you were going for, as is the case for animations like Chuck's New Tux, but it really was over the top and just cringy. Believe it or not, I was rooting for the girl to die from the moment Cupid appeared. By the time I saw the steel tips of the arrows I could already tell something was a little off.

If you were just going for something totally absurdist, it might have been kind of funny to have the girl puking up blood and just cranking up the gore factor in general. The animation already relies on over-the-top cinematics to enforce the cliche, so you might as well have taken it a notch further.

bocodamondo responds:

thanks i appreciate it but im not funny or creative enough to take a huge risk and play with expectations like harry, oney and all the other great animators...if i try to do it i will most likely create another cringeworthy garbage like my dora vs swiper video, urgh....

This might have been funnier if I'd heard the wyvern's last line, but all I heard was "Gentle Joe, bitch."

Very well-drawn, but a little too short. Melting animation was highly impressive.

Zero-End responds:

"Deviljho, bitch." Is what he said. So you probably wouldn't have found it any funnier. Thanks for the review and glad you liked the melting animation!

Good job. Well-drawn and colorful. I really, really liked how the sky was the inside of the jelly bean bag. The voice acting was amusing, and actually reminded me a lot of Moovlin PC. It did seem to get a little preachy toward the end, but showing subtitles for individual words was amusing, even if it's just one of those things that's going to be popular between 2013 and 2015.

Nice job, kept me interested.

saucybird responds:

thank you! ^o^ really the part I was most worried about was people understanding that they're inside of a jelly bean bag LOL

Holy shit, why was this 20MB?

This was far better than the vast majority of Pivot animations I've seen, so major props for that. You definitely know how to animate. It would have been nice to see some more dynamic movements than just walking and gun recoil, but since limb length is fixed in Pivot, motions tend to get very choppy looking when doing jumps and stuff, so I won't count that against you.

What did kind of annoy me was that for the massive filesize of this movie, there wasn't any voice acting, and there were a few typos in the dialogue, as well as the speech bubbles showing awkward, incomplete fragments of dialogue at a time. I would have much preferred voices and subtitles to speech bubbles that are way too small.

Once again, the filesize is way, way, way too big. You should cut down your audio to between 16kbps and 24kbps, especially for something this short, where audio quality isn't a big deal.

Wooooooooooooooooooo responds:

Thanks for the review I actually just checked the audio was using 9mb I didn't realise at first. On the carry on I'm going to put a lot more effort into character movment and there's going to be much more action and now I know what was taking the memory so hopefully should be much longer. Ps soz about the typo's I may have been high writing that scene :D

Wow. This legitimately looks like something that could have aired on Adult Swim. The voice acting and style are spot-on and it looks as if this turned out exactly how you wanted it to - that is to say, everything I noticed about the animation seemed completely intentional. I liked how the old man's features were always in constant motion. The movements were a little too smooth and constant, giving the style an unsteady dynamic feel that added to the absurdist style.

Really great work.

JoeySiler responds:

Thank you Kwing for the great review. Glad you enjoyed it.

Interesting. At a certain point it was blatantly obvious that you had taken the audio in its entirety and animated over it, which wasn't bad but felt a little awkward. The animation was a little inconsistent. You draw well, but some motions are more fluid than others. Perhaps it was more difficult, having audio to synchronize with.

It was pretty amusing seeing the paperboy die.

artistunknown responds:

Yeah, the audio was taken in its entirety, aside from the Zelda music in the beginning; that wasn't part of the original video ;3

I get what you're saying with the inconsistencies, I started working on this in 2013, where I got a good bit of it done and then touched it a few times in 2014 and finally finished it up not too long ago, so that's mostly due to me getting better with time and my style changing as well. The last half of this was done recently in a span of a few days, so the drawings probably aren't the best but I tried my best to make the animation look good. This probably isn't the best example of the best I can do 'cause of all this.

Thanks for the review!

I liked the rough art style used for this, what with all the manipulation of poorly cut sprites and the choppy way that they interacted with each other. It gave this a very homemade but also a very alien feeling to it at the same time. The imagery really fit in with the color scheme, with high contrast and saturation and a very rusty look to everything.

The bad part about this animation is that the animation itself is embarrassingly bad. The frame by frame animations such as squiggly lines or the little walking loop seemed devoid of both talent and effort, and seemed to be thrown in very hastily. This is a common pitfall for someone that usually works with objects and sprites rather than animating frame-by-frame, but in this case it would have been better if you'd left it out entirely. While the animations involving images were choppy too, it fit. Choppy frame-by-frame never looks good, which is the biggest thing differentiating something so strange and abstract from a masterpiece like The Pigpen.

Detejubaraaleks responds:

Would you have liked it more it would have featured Obama with choppy unfluid animations instead?

Pointless as this is, it's not without artistic merit. It's drawn very well and is captivating and mysterious in a way that draws people in. What I didn't like was that all you had was a five second loop that didn't even really loop. This would have been better as an animated GIF. Even then, it really, really, REALLY needs to loop smoothly. Some backstory would also be appreciated.

cabenda responds:

i will keep that in mind. when working furher on it.

It's okay, as far as sprite movies go. You really need sound effects, and actual speech bubbles, as the text blends in with the background way too much. Voice acting would be nice, too. I also felt like this went way too fast as far as the dialogue and the action, with there not being a clear dividing line between the two. Also, use more than just one music track over the whole thing, it makes it feel like it's a montage rather than an animation.

Couldn't really grasp the story between the fast text and the colors clashing.

Jerry589 responds:

Yes, I noticed the things you suggested.. I have a thread about what I think I need to improve.. :)

Areas I think that I need to improve:
1. Make the text longer so that one could read it.
2. Using Symbols(Graphic) for the animation.
3. Using Camera Movements.
4. Some more hard-work..

Once upon a time, water taught itself how to feel pain.

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