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Kwing

124 Art Reviews

30 w/ Responses

6 reviews are hidden due to your filters.

If I may nitpick... Her waist looks strangely thin. The dual colors on her cape look really unnatural - it works on her armor because the trim and cloth are presumably different material, but seems awkward when they run parallel. Her left breast looks a little odd too, like there's some horizontal force pushing it back toward the center.

Other than that, really good. Nice shading, very colorful and detailed. You're a multi-talented dude.

I've always wondered about this, since I actually had a compendium of Garfield books from 1978 to the early 2000s and on May 28th, 1979 he says he loves Monday mornings specifically because he doesn't have to go to work.

The neck slice is pretty funny, and I can't help wondering if the 313 is supposed to be a Detroit reference. I'm also wondering how much time is supposed to have passed by the final frame, since 21 - 2 =/= 7 * k. So yeah I'm totally overthinking all of this.

Overall this is really well drawn and looks authentic, though it seems odd that Garfield's head is retracted so far on the first and last frames. Everything else is perfect though and you really captured Jim Davis' style.

Excellent. I love Worms and you really captured the essence of its cartoony style with this. If you told me you were part of Team 17 I probably would have believed you.

Only thing I might change would be the outlines - they're a constant thickness, but it would be neat if it were a little thicker around larger features while remaining thin for things like the area around the lips.

DoodlingHitman responds:

Thank you very much!

Yeah I mostly only use size 10 for the lines. I do however have that thing enabled so that if you press harder with the pencil the lines will be thicker.

Very cute. I've never understood the whole overlay thing that you can see near the bottom right of the image, but the linework and coloration is really top-notch. The face and hair really turned out perfectly.

The cloth looks a little odd near the shaded bit at the bottom, which kind of threw me off - the shaded area is too stark a contrast in my opinion, and it doesn't really make sense how that one particular area is more shaded. Moving up the picture, you can see the hand that is reaching out has something strange going on around the wrist - the crease of her thumb protrudes too far into her palm. Finally, the model's right shoulder and neck are somewhat off. The neck looks as if it's way too far to the left, while the longer right shoulder is left with a strange meaty section that creates a strange indentation at the deltoid.

AnimeTeam responds:

Wow... I am SO GLAD that you have taken the time to make an in-depth review. I REALLY APPRECIATE the honesty, and the tips that I KNOW will help me improve.

Take a look at my Bongcheon-Dong ghost painting, as an example. People were so harsh on me, when I uploaded my first rough sketch of her, and DID my VERY BEST to make it look as identical as possible, and I did because of the critics.

Again; thank you, so much! :)

I clicked on this because I was really interested by the part you cropped into your icon, and you did do a really good job on the face - at parts I thought it looked almost like 3D modeling, and the linework is very neat with a stylistic subtlety to it. That aside, you fucked up pretty much everything else. The torso is disproportionately small and the model's ass is just stupidly large - her upper legs look like ice cream cones. The texture of her clothing also lacks the complexity that the head has, and in fact the head almost looks as if it was photoshopped on because of how different the quality is from the rest of the image. Aside from that one detail, and the foot (which looks very anatomically correct) this just doesn't look good.

A damn good attempt, I think. I was immediately attracted to the fine detail, subtle grays, and black and white art style. As a whole, the textures, details, etc. all look damn near perfect, though the proportions are just the tiniest bit off at some points. First off, the girl is just SO much smaller than the guy, but the issues run a little deeper than that. The guy has standing posture - forward head carriage, a bit of a hunchback - things that are normally only apparent when you're standing up. The arm he's laying on is also strangely absent, mainly because both models are laying perfectly on their sides to the point of it looking unnatural. People don't sleep like that.

THAT ASIDE, this is really damned good. I love the style and details, it's just that there are some flaws that should have been ironed out when this was still in the linework phase.

The color scheme is powerful and has a very grungy look to it, awesome. The only real problem here is that the text is an immediate turnoff. The coloring is off and it's not very easy to read. That being said, once you do make out the word "Newgrounds," the lettering isn't really fanciful enough to warrant such an illegible style.

I'm really loving the neon colors though.

Has a very raw look to it, but a little too unpolished for me to want it on an album cover. The faces are good for the most part, except for Pico and Alien Hominid. God damn, it wouldn't have been that hard just to redo those two parts. Some more bloom/lighting would have been cool.

Interesting, the color scheme is really eye candy here. Lighting is amazing, although in this context the white streaks across the pink metal are a little generic; you might be able to reflect some of the sky in those gleams very gently. That said, it's way cool that the birds cast a shadow on the mech. The pose, details, etc. are really nice as well. The only problems I see are the proportions of the mech. Its torso is a little too thin, and the legs seem a bit off (though this may only be due to the torso in proportion to it). The arms also seem to have a lot more detail than the legs, which is weird. Love the grass and clouds though.

ShinsukeIto responds:

Thanks a lot for the review, Kwing!
Ahh, thanks for pointing out the flaws as well, the constructive criticism is always helpful.
I also rushed a bit toward the end (something I tend to do a lot x__x), so that's why the legs don't have much detail.

Thanks again!

Interesting abstract. The color scheme is very interesting and the face is well done. I feel kind of like an ass but this is a little too... Abstract. There's detail surrounding the face in the center, not so much on the side. What bothers me more is that there just doesn't seem to be a clear pattern here and as a result this looks more unfinished than anything.

Galneda responds:

Don't feel like an ass, those are valid observations! I agree with that, and if I were to ever do something like this again, a kind of an "Argile II" it would definitely have a more deliberate design to it; from "didn't exist" to "saving the final as a .jpeg" was done in under 45 minutes...so there wasn't really a whole lot of planning, just "Oooh do a sketch that looks cross-hatched here, and do a circle bit there, and a line of dots over there"

I tried stuff with black ink, it wasn't working out, so I just loosely shaded the area outside of the "face" dimensions, then toned down the opacity so it wasn't as distracting.

I really appreciate the review! It makes me want to try out an Argile II and patiently spend more time on it.

Once upon a time, water taught itself how to feel pain.

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