This is definitely one of the more polished looking games in the jam. The art is fantastic, and more importantly, consistent even with the UI (the pixelated fonts work really smoothly with the rest of the game, making the UI blend pretty well with all of the other elements.) Parts of this look like an authentic SNES experience. I also really like how well the mechanics translate for mobile play.
The gameplay is something that has a lot of potential, but ultimately suffers from a lack of balance. You can mostly stun-lock enemies with delay strike, to the point where they almost never get a chance to attack. Early in the game this isn't a huge issue, but as you get abilities that buff your mana recharge rate, it becomes a dominant strategy for any fight that's too hard. Particularly when it comes to the drain compound skill, you literally never need to do anything else. I eventually caught on and started using level 3 attacks (and limit breaks) during encounters with tankier bosses, but this was never a necessity so much as a convenience for bosses that had enormous amounts of HP.
The 7 abilities that the character uses could be more interesting if you could equip an ability as a level 1 or level 2 ability, buffing or nerfing it in the process, or maybe if the uses of an ability were situational. What if instead of delay attack, you could cancel an enemy's heavy attack only after they committed to it? This would allow the player to have more back and forth interaction with enemies rather than just whacking away at a damage sponge. Ultimately I felt like this game could have used more novel mechanics than the ones that were present (I couldn't even tell what the status effects such as burn even DID... they never had enough of an effect for them to influence my strategy.)
The leveling system is okay. Going back and grinding when a boss is too hard seems a bit obvious, but it's not terrible. I like the idea of the skill trees, but it's a bit intimidating the first time you look at it. The runic glyphs that show which skills unlock others isn't the clearest - something less aesthetic but more pragmatic would be much friendlier for a new player.
Beautiful looking game (especially with regards to sprite animation) but the gameplay could use some added depth.