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Kwing
Once upon a time, water taught itself how to feel pain.

Age 29, Male

Software engineer /

United States

Joined on 7/24/07

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Getting Personal

Posted by Kwing - February 26th, 2016


For some time now I've been struggling to come to terms with what I'm really trying to accomplish with my creative endeavors. I'm a very self-driven person, so much of what I do (especially in the realm of making games) is just a result of developing an idea I like and bringing it to life. That said, I would be lying if I said I didn't care what people think of my work. Most of my expressive outlets, especially in my writing, attempt to tell people things they aren't comfortable hearing and to open a dialogue about things that I consider important or at the very least interesting. This is evident in most of my games and music, where I tend not to repeat myself and have experimented with different genres of game or messages in songs rather than take the time to master one or two styles.

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For the most part, I'm motivated to do this because I feel isolated by my ideological differences from other people. I'm polyamorous, but I'm a lot more guarded than most people that fit that description. I'm decidedly less angry than most people that self-identify as nihilists. I'm far more confident than most introverts I know. I see Darwinism as an observation of life rather than an idealization of power structures. I believe that consciousness is a property inherent to all matter, which challenges the idea of humans as individuals as well as existing ideas of what life is. It amazes me that despite the years of personal growth I've experienced, I can still look out the window and see a majority of people far older than I am that accept pre-packaged ideas of religion and politics.

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But back on topic. Over the past several months, my personal quality standards have interfered with my music, which is the reason I haven't released a serious song in a while. I've had this idea that if I could somehow improve my rhyme schemes and make my messages a bit more explicit, someone would finally absorb what I'm trying to say and reach out to me and then I would have friends. Of course, under scrutiny I realize that my actual talent and voice has nothing to do with my inability to connect with people. The real reason is that I don't have an active audience.

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People I know in real life (let alone over the internet) seldom care about what I do, and if I'm lucky enough that they spend five minutes playing Hungry Joe or listening to Upstream, most of them will just say something like, "That's cool, I liked it." What's vexing about this is that I can see that in myself, too. I could care less about the black and white photography that my chemistry classmate brings with her everywhere. To be completely honest, I don't care what anyone else has to say at all. Whether this is the cause or effect of other peoples' apparent apathy or something else entirely, I'm not sure, but it's putting a major burden on me when I think about what I can do to actually build connections with others, and the hypocrisy that I don't actually want to. Hell, from looking at my audios it's obvious that I'd rather rip someone a new asshole than put myself out there and talk about what's important to me. Maybe I just haven't met the right people, but looking around me it's really hard to maintain the belief that I'm ever going to.

I'm going to end this obnoxiously long post by inviting people to actually comment. Tell me why you clicked on this, why you read it, or why you're following me on Newgrounds. What drew you here? What's keeping you here? What do you want from me? I'm not planning to do commissions for future works but I do want to know who my (admittedly small) audience is.


Comments

Make stuff because you want to make it, not because you worry about what others think.

If you feel isolated from people already, I don't see what the problem there is.

I want to use my creative drive to connect with others. I care what other people think because I'm a social mammal.

Your topic drives me here and i think it's cool that you have a 250 fans waiting for your next creation. Just keep enjoying what you are doing here and i am sure things will work out. Have faith in yourself, bro.

I enjoy what I do, but I always feel empty after finishing a project. Getting feedback on what I've done is a way for me to take a step back and look at my work, and it's also a way to feel that I've done something significant. Having my cousin practically abandon League of Legends for a few weeks to compulsively play Hungry Joe was a really rewarding feeling. I'm just frustrated that I can't seem to replicate that feeling in music.

Well... I'm following you because I thought Hungry Joe was a pretty good game and you showed promise as an up and coming game developer.
As for getting a message across, I've learned that it should never be your primary goal and should instead be part of the background of your work. If people like your stuff they'll be more receptive to that message that they may not even have noticed was there.

You're right. I think the real issue here is that I feel like I'm always waiting for something to happen. I'm not sure what, but I've wanted to continue creating until I felt like something in my life changed, and I'm feeling discouraged because at the end of the day all I'm left with is a game or a song that holds no interest to me because I know everything about it and the same silence and isolation I felt when I was alone in my room working on it in the first place.

My goals aren't as defined as just "getting big" and gaining a thousand followers (although that would be nice.) More than anything I just want to feel that what I'm doing has some impact on something, but I don't think that's happening. Like I said before, I usually can't even get my friends to check out my stuff (I probably need new friends.)

Same here, man.

I always appreciated your reviews. I'm sorry I couldn't reciprocate the gesture.

That's alright. Maybe we can work on another project together sometime. I wanted to make a Morse code-operated strategy RPG for mobile devices about a schizophrenic protagonist trying to escape a fascist country and fighting real and imaginary enemies. I've got a lot of stuff fleshed out already, just haven't started into the programming aspect yet.

I Believe in you Kwing

Thanks, Brad.