Well, it took a year and a half (maybe 3-4 months of consistent work), but Ava RPG is finally done! Given its nature as a PSP Flash game, the battle system is understandably quirky and as a result it's not the best game unless you understand the context of writing games for a system with a mere 32MB of random access memory.
More than anything I'm just glad to have finished a project that's been in the works for so long, as well as being able to release my first open-world RPG with some level of coherence to it (as opposed to casual 'impulse games' like Lincari and DGYACO). I'm also glad that I was able to stick it out and make the game PSP-compatible even after all of the changes made to the game. Ava RPG surpasses Stick RPG: PSP Adaption by a landslide, and as a result makes it (debatably) the greatest PSP Flash game on the web today (Calamity Nemo would likely have been better had it evolved beyond its demo stage).
Now that this project is finished, I'm really not sure what I want to do next. I've always had a fascination with randomly generated maps, strategy games, and especially roguelikes, though I'm not sure if I'll ever be able to get around to making anything like that. For now I'll just end this blog post with Ar Tonelico music (can't go wrong with that).
Cyberdevil
Woah, that's a lot of time and work! I gave it a try yesterday, but didn't end up playing for long. First battle and I stumble upon a foe that I just can't seem to kill, so... I moved on to easier games. Seems like a shame to not spend some more effort learning the controls on a project that took so long though... I like the innovative idea of the battles, but at the same time I kinda wish it followed the old traditional attack methods as other games so I knew what I was doing.
Kwing
It's a wacky battle system. The spiritual precursor to Ava RPG (called Battle Your Friends) is a much more digestible way to learn the basics of the combat system.
As I've already stated, the battle system is the way it is because of its intended platform. If I had known about Megaman Battle Network before making this game, I might have mimicked that combat system.