Onto business... I'm working on a 100% API project! It's called Jamrock's Lucky Day, and it'll be based off of his infamous post. Basically it'll be the animation he describes, made entirely with ActionScript. Animating with AS2 is fucking brutal, though, so I'll cry if it gets blammed.
The Diablo tribute is still being procrastinated on, but once I whittle down my distractions it shouldn't be hard to finish up. And by distractions, I mean a really cool sword engine/idea I have where you have an arrow pointing toward the cursor, and clicking activates a slash in the exact direction the arrow is pointed. This is a neat little game idea that could blossom into something huge, or maybe just a cool little minigame in the future.
Last but not least, I may be making a Moovlin PC 2! I've got a rough idea for the plotline (involving Moovlin suffering from PTSD), plus an interesting battle system that will involve upgrading basic things such as movement and jumping that will eventually escalate into new tiers such as boosting and ground pounding. This would be an extremely big project, though, so I think I'll work on the big stuff first.
As for personal stuff, communication with my best friend has gotten a little better. It's still going to be hard to keep things moving, but right now it's looking possible and very doable. The next time I see her I'm going to do this to her. >:3
M4KBOT
I'm glad Moovlin 2 has been announced I thought the first one was actually a really fun game to play. I you ever need any help with the production of Moovlin 2, let me know I would like to help out.
Kwing (Updated )
Yeah, well this is more just an idea I'm playing around with at the moment, but the concept, both game-wise and story-wise, seems pretty solid to me, so maybe it'll actually get done. :)
Hearing this, though... Maybe I'll hurry up with my current projects so I can focus harder on M2.