So there's pretty much four ideas coming out in Flash right now. I've decided to create a quick Fishy engine while I'm waiting for some stuff (see below). Since I lack the ActionScript knowledge to create good platform enemy AI, I've decided to put that out of the picture until I'm done with the current projects. The two 'big' projects, as stated in the subject title, are a surprise project I've been working on for months, and a comical RPG that all of my friends and I will be working on.
Surprise Project: Of course it's a surprise, but I'll say this: It's an animation that will be nearly 3000 frames. I guarantee it'll get high regards.
Arr Pea Gee: Plazma, Drazerclaw, FazzleMan, and Rivz will be doing some graphics and storyline work, while I'll be doing the programming. We're putting together all of our skills and hoping a lot will come out of it. I'm also learning tons of things along the way! We'll be using craploads of techniques, including both real-time and turn-based battle, some puzzles, mazes, tricks, traps, and countless other gadgets. The storyline picks up in a bar, where our protagonist decides to get back at the Flash animators (us) that made his life crappy.
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Paucey
Hey man, thanks for replying to my review on your Fishy game. I see where you're coming from with making the other fish proportionate as you get larger now. It really would start getting really squeezed in there. Good call!
Kwing
Thanks! It's what I do! Ever since I got really bored, I decided to reply to every review left on every one of my submissions. I'll be in for a hell of a time when I win an award.