A weird mix of sprite animation, frame-by-frame, and more. I didn't find any one part of this video particularly compelling - the frame rate was low, the sprites and graphics weren't the best, and the animation itself was fairly choppy and inorganic, but I do appreciate how long this is and how it works taken as a whole. I wish there was more I could say other than that you need to practice more before animating, but that's really all there is to it. Work with smaller projects and get the hang of timing before attempting a big project like this. It'll turn out much better.
Some of the concepts feel reachy and not well developed, but the style of animation and voice are top notch. I think the main issue here is that the information just goes by way too fast and doesn't really expand or explain itself. Still, very good, and there is a seed of brilliance in here.
An interesting animation on what is perhaps the LEAST frustrating thing about Pokemon Go. (3 step glitch anyone?) Anyway, I can't fault you on much, except for perhaps the lack of color and a fleshed out background. It might have been funny if it busted out of the ball first before freezing.
Finish your battle with FlLFFl
When I finished this, the 3 step bug didn't exist yet XD ty though!
You're one of the few hentai artists on this site I review, mainly because I've always been impressed with the subtle beauty in your creations. This is no different; what you've made is erotic, but still tasteful. It's not perfect, though.
Frame by frame is a real bitch to work with. You've tackled it pretty well, although this can probably be attributed to the loop only being a second or so long. Nevertheless, the lack of motion tweens make this look natural and organic, and it improves the aesthetic a lot. What I don't like is how hypermobile many bits of the loop are. To name a few, the left leg moves way too much, the right elbow looks as if it's DISLOCATING ITSELF, and the nipples make an almost comical circle that as the breasts bounce. It also irks me how the hair moves as if it's underwater, and finally the navel just sort of moves upward and then resets - a few of the frames should show it coming back down as the penis comes out. Finally, I really like the model's expression, but some of the movement, such as the blinking, should be more closely synced with the thrust, so that it looks as if she's responding to it.
Looking at this more generally, I'm curious what this would look like with clean outlines instead of rugged linework. Bad Dream looked outstanding; I would definitely like to see more content of the same visual quality. I'd also like to know did the voice for this - it's really cute, though the audio track could stand to be a bit longer.
Taking into account the entire series, I feel this episode was not terribly different from the rest, and overall it was underwhelming. The flashbacks were corny and everything that happened was beyond predictable. I did stick it out through every episode, but this was mainly due to the brevity of each episode rather than the quality of the VN. Was I expecting this to be Steins;Gate? No, but I WAS hoping for some element of choice or some plot element with a more serious commitment, either to its dramatic or comedic elements.
Some other minor gripes include the QTEs becoming longer and more tedious, as well as aliens literally stopping if they got close enough to you. Seriously? It also doesn't help that there are several points at which the characters even make note of the intentional vagueness of the plot, which works for an immediate comedic effect but fails to repair a broken story.
Points for decent artwork and a nice UI, but the substance just isn't here.
That's fair enough, it was mainly intended as just a dumb, hyper little thing. I tried to add a little more to it through Rey's character arc - going from someone who runs away, to someone who tries. There's some little tiny bits of depth I think dotted around the narrative, though that defs wasn't the focus.
Thanks for the constructive criticism - I'll look into improving in those aspects going forward :-)
Docking a couple points here because of the cliffhanger. I don't feel like I gained much by watching this, and most likely I could have skipped to episode 3 and inferred every relevant bit of plot from this one.
As before, it would be nice to have some element of choice and again more situational humor than occasional chatspeak or emotes superimposed over faces (which are really just momentary gags.) Also a trackhead would be nice since it's never clear how far into an episode the player is.
It's simple, but the ambiance is really effective. Reminds me a bit of Dark World from FFVI, but to be honest this sounds a lot better. Great listen, and I will definitely be needing this song (or something very similar) for a future project.
Having my music in one of your projects would be awesome!
I see you've been having fun with your multis. The writing here is extremely dense, and you've got some memorable lines to boot (kicked out of your home school? D-O-P-E.) What's impressive here is how relentless the bars are. Not only is almost everything part of a rhyme scheme, but the lack of a hook and ceaseless stringing together of stanza after stanza make it immediately apparent just how much content is here.
The biggest issue with this track is the mix. Your vox sound quiet compared to the beat, and since your delivery already lacks emphasis it makes it kind of hard to hear what's going on. At some points it sounds like you're out of breath, but again it sounds as if this could be a mixing issue. That, combined with a couple stumbles (the Nicholas Cage line was somewhat off-beat) make me wonder if you did this all in one take.
Heyyyyy what's up man? Thanks for the review. I've been working on mastering a LOT lately, and I think this track was made right around the time I started working hard on that. So hopefully every song from here out will be mixed slightly (or vastly- if someone else does it) better than the one before it.
Dude, I have 3 songs about to recorded that are fucking ridiculous with multis. One of these songs will span the course of an entire cd by the way. And another is serious. And another is NOT, but it is dope as fuck and it's called Ferris WHEEL. And it's 5 minutes long and about Ferris Wheels. Shit is getting crazy on this horizon man. Something is about to happen. Somewhere. To someone. Or something. You can bet your ass.
The writing here is really tight. The multis are nice, though I guess couplets are a pretty basic format. Flow is pretty tight and on-point. The half star I took off had more to do with too much of your verse being doubled and the delivery feeling a little flat (something that I can't quite nail myself to be honest.) More than anything I think those two things together made it kind of hard to parse out the emotion that the lyrics were conveying. That said I really enjoyed this for the honest lyrics, consistent writing, and overall concept.
Thanks for the insight Kwing. I'm trying to veer away from the dubs. I think it's a byproduct of me never being happy with my takes. But I'm trying, and I'll get better. It's been a long time since I've been on the mic and I'll get back in my comfort zone. I know my lyricism is better than it used to be, but my delivery and mic presence is something I need to re-gain. And I will. And y'all gonna be like daaaayyyyummmm
Not sure what to say other than that this looks outstanding. The style looks really rough and yet the detail is immensely precise.
If I may nitpick... Her waist looks strangely thin. The dual colors on her cape look really unnatural - it works on her armor because the trim and cloth are presumably different material, but seems awkward when they run parallel. Her left breast looks a little odd too, like there's some horizontal force pushing it back toward the center.
Other than that, really good. Nice shading, very colorful and detailed. You're a multi-talented dude.
I've always wondered about this, since I actually had a compendium of Garfield books from 1978 to the early 2000s and on May 28th, 1979 he says he loves Monday mornings specifically because he doesn't have to go to work.
The neck slice is pretty funny, and I can't help wondering if the 313 is supposed to be a Detroit reference. I'm also wondering how much time is supposed to have passed by the final frame, since 21 - 2 =/= 7 * k. So yeah I'm totally overthinking all of this.
Overall this is really well drawn and looks authentic, though it seems odd that Garfield's head is retracted so far on the first and last frames. Everything else is perfect though and you really captured Jim Davis' style.
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